Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,585
Pillars of Eternity 2: Deadfire
Origin classes are a valid option. However if you want the most unique content, I guess the Dark Urge Background where its at.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,585
Pillars of Eternity 2: Deadfire
Warlock feels restricted to either : Eldritch Blast + Sorcerer = Cantrip spammer doing 60 damage a turn without spending a spell slot or Weapon pact + Paladin = Absurd damage. So overpowered but so narrow.
While undoubtedly strong, I'm not a fan of Warlock + Paladin, exactly because it bottlenecks you into a specific play style. There are many other valid options for a Blade Warlock as well. Which I can strongly recommend.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,585
Pillars of Eternity 2: Deadfire
A couple of the early fights set up well for applying Wet condition (Harpies can be fought in the water itself) to double up damage from Armor of Agathis and the like. Wyll MC gets you Pact of the Blade, and CHR as attack stat on any weapon is underrated.
Yeah, Armor of Agathys is the bees knees and you have it from the start. Apply wet (throw/break with an offhand xbow water bottles or use Create Water, also from early staff) and be amazed how much damage can an beginner spell passively cause.

The issue with bards is that they lack aoe CC or early damage options. Meanwhile a Warlock excels at both.

The main issue with a Blade Warlock is that it greatly benefits from having Medium Armor, making a certain race highly desirable (and not humans, it wants two-handed weapons!). I guess you can get it from multiclassing, but then you have to wait a longer while, as it's a race to get to Warlock level 5 ASAP (and heavy armour only comes from starting classes - you can respec, sure ... but then its intentional meta-gaming).
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,585
Pillars of Eternity 2: Deadfire
Yeah from what I'm seeing the loot diarrhea is even worse than DOS1&2.
Its nowhere near as bad. Incomparable even. Some equipment from Act 1 is best in slot and will last you till end of the game.
The itemization is actually quite cool. Problem is, its over the top. Way too much, way too early.
 

Asymptotics

Educated
Patron
Joined
Jun 8, 2021
Messages
93
Strap Yourselves In
Yeah from what I'm seeing the loot diarrhea is even worse than DOS1&2.
on the plus side, bg3 doesn't fall into that annoying dos2 routine of needing to upgrade gear every level.
That in my opinion is one of the few redeeming qualities of the DnD system (especially 5e) - a +1 longsword is a very strong weapon throughout the game. Most tabletop campaigns could easily have a fighter just blasting with a +1 LS until the end, without ever feeling weak. Maybe the DM would give you some special flavor power for it or something.
Of course BG3 takes that and drenches it in ketchup - cause retards like ketchup on everything. Level 10? Can't have you using this worthless +2 sword, here take 15 different +3 items with 3 unique passive effects each.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,169
Yeah from what I'm seeing the loot diarrhea is even worse than DOS1&2.
on the plus side, bg3 doesn't fall into that annoying dos2 routine of needing to upgrade gear every level.
That in my opinion is one of the few redeeming qualities of the DnD system (especially 5e) - a +1 longsword is a very strong weapon throughout the game. Most tabletop campaigns could easily have a fighter just blasting with a +1 LS until the end, without ever feeling weak. Maybe the DM would give you some special flavor power for it or something.
Of course BG3 takes that and drenches it in ketchup - cause retards like ketchup on everything. Level 10? Can't have you using this worthless +2 sword, here take 15 different +3 items with 3 unique passive effects each.
I know its a huge relief. Its even possible to go through the entire game using mundane weapons and armor
 

Asymptotics

Educated
Patron
Joined
Jun 8, 2021
Messages
93
Strap Yourselves In
GG, got plonked by owlbear.
You gotta learn more cheese bruh, it’s essential for Larian games. That fight is easily cheesable with any ranged class.
Tbh sneaked on the wall above and was pounding him nicely, but then the momma showed up and I got plastered. When scouting I didn't see there was two of them.
There aren't two. On honor mode - the owlbear summons its mate once you hit it once and it can use a legendary action.
 
Last edited:

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
GG, got plonked by owlbear.
You gotta learn more cheese bruh, it’s essential for Larian games. That fight is easily cheesable with any ranged class.
Tbh sneaked on the wall above and was pounding him nicely, but then the momma showed up and I got plastered. When scouting I didn't see there was two of them.
There's aren't two. On honor mode - the owlbear summons its mate once you hit it once and it can use a legendary action.
Oh, so the seocnd one is only there on Honor? Well that's kind of a bullshit thing to run into on a first run lol.

But yeah, Tactician would definitely be too easy then, it's supposed to be a big scary boss fight and I would have smashed it easily on level 3.
 

Asymptotics

Educated
Patron
Joined
Jun 8, 2021
Messages
93
Strap Yourselves In
GG, got plonked by owlbear.
You gotta learn more cheese bruh, it’s essential for Larian games. That fight is easily cheesable with any ranged class.
Tbh sneaked on the wall above and was pounding him nicely, but then the momma showed up and I got plastered. When scouting I didn't see there was two of them.
There's aren't two. On honor mode - the owlbear summons its mate once you hit it once and it can use a legendary action.
Oh, so the seocnd one is only there on Honor? Well that's kind of a bullshit thing to run into on a first run lol.

But yeah, Tactician would definitely be too easy then, it's supposed to be a big scary boss fight and I would have smashed it easily on level 3.
You can technically prevent the second one from spawning if you manage to stun the first owlbear every turn until it dies, as legendary actions are still actions.

By the way, you can inspect every single enemy in the game for free, there's no hidden information as far as I know. So for a blind play through and especially for an honor mode one, I'd recommend right clicking enemies and looking at their passives. All legendary actions are presented as passives so you can see what the boss/elite does beforehand.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,047
Unpopular opinion: This game has the best, most enjoyable gameplay of all the Baldur's gate games. Finally it's not a chaotic mess. Thank you Swen for being a turn-based autist.
 
Last edited:

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,169
Unpopular opinion: This game has the best, most enjoyable gameplay of all the Baldur's gate games. Finally it's not a chaotic mess. Thank you Swen for being a turn-based autist.
It is fun, even though the story is a absolute disaster full of half assed ideas
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,044
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.pcgamer.com/games/baldu...lp-particularly-murderous-players-find-act-2/

Baldur's Gate 3's offscreen secrets include an 'asylum' for plot-critical NPCs and a 'magical teleporting death journal' to help particularly murderous players find Act 2​

It takes a lot of work behind the scenes to keep Baldur's Gate 3 running.

Baldur's Gate 3 YouTuber SlimX has released a 25-minute video about all the offscreen tricks and shortcuts Larian used to make Baldur's Gate 3's first act work. Among them are a holding pen for plot-critical NPCs to hang out in, and a "magical teleporting death journal" to point you in the direction of Act 2 should you kill all the NPCs who would otherwise direct you there.

One consistently impressive thing about Baldur's Gate 3 is how elastic and responsive it is to player choice. Part of this comes from having more consistent rules than any RPG I've ever played⁠. For example, items and characters never appear or disappear out of thin air. If you sell Dammon a +1 Dagger in Act 1, he'll still have it in his inventory come Act 3, because BG3 uses the same NPC data across the entire game rather than separate instances or copies like you might see elsewhere. To help support all of that, BG3 has some fairly unique and strange digital machinery whirring away behind the scenes.

A big focus of SlimX's video is something referred to in BG3's files as "the asylum." This is where characters who can't be found somewhere in the overworld get stored when they're not in use. Everyone from Mizora to goblin butler Sceleritas Fel hangs out in this digital green room when it's not their turn. Pantsless bard murder victim stand-in Quil Grootslag is also in attendance, as is "the Absolute," or at least an NPC stand-in who delivers the deity's voice lines from offscreen. There's even the full power, Act 3 boss fight-ready vampire lord Cazador, who's on-call for a dream cutscene experienced by player origin Astarion.

Halsin's Journal Vol. 2 is another curiosity you can find out here. It's meant to clue you in to the Shadow Curse and Moonrise, should you kill both Halsin and Minthara before they can tell you about them. The book will teleport into the inventory of whichever one of the two is the last to die, leading to its name in BG3's script files, "magical teleporting death journal."

There are plenty of other oddities out there as well. "The realm of naked men" makes an appearance, as do the backgrounds from character creation, level up, and some key cutscenes that don't have corresponding locations on the map. The version of the House of Hope seen in Act 1 is a small slice, separate from the real dungeon. There are also some early access and otherwise cut NPCs still hanging out, like Oscar-worthy Tiefling scammer Nerela.

One of the most surprising secrets, for my money, is a field of portrait backgrounds out in the void⁠, the backdrops for our characters' little in-game icons. It's unclear to me how exactly they work, but I wonder if Larian's unique system for producing the portraits helps explain some of the persistent little bugs with the portraits, like the weird duplicates Oscar Fevras used to make.

More than anything, I find it gratifying to see what it took to get one of my favorite games running, and videos like this may prove useful to any Baldur's Gate 3 modders looking to make their own adventures with BG3's cracked toolkit. SlimX has also indicated that he might do a similar treatment for the game's other acts, and you can check out the YouTuber's full body of work over on his channel.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Beat the Spider cave boss, took a couple of tries until I figured out you can just break the webs and she falls and goes prone. Cool fight.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom