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Baldur's Gate Baldur's Gate 3 - tips, tricks & helpful information

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,946
The vast majority will try to "redeem" the dark urge tho. Most people are averse to do evil playthroughs i suspect.

Meanwhile, at Durge Tiefling Warlock HQ:

 

Grauken

Arcane
Joined
Mar 22, 2013
Messages
13,329
You can never go wrong with fighter, its basically the baseline for most RPGs
The Battle Master archetype is really cool. Beyond fighters in 5E simply having excellent saves, action economy, and tons of feats, the Battle Master gets combat maneuvers that are really handy. They can do way more than just auto-attack. Making a polearm specialist with a battle master is very powerful and fun.
Not sure if I should go with Battle Master or Eldritch Knight, but making a polearm specialist sounds enticing
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,679
I thought about Eldritch Knight but on paper it looks kinda bad vs battle master + lvl 13 is required for 3rd level spells
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,692
Location
bulgaristan
Codex Year of the Donut
I thought about Eldritch Knight but on paper it looks kinda bad vs battle master + lvl 13 is required for 3rd level spells
I wouldn't even consider builds that are shit for the first half of the game. Whatever build you want to do, you want it to already be up at levels 4-6, and not later than that.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,825
Location
Copenhagen
I thought about Eldritch Knight but on paper it looks kinda bad vs battle master + lvl 13 is required for 3rd level spells
I wouldn't even consider builds that are shit for the first half of the game. Whatever build you want to do, you want it to already be up at levels 4-6, and not later than that.

My P&P group calls builds that aren’t relevant for the first 3/4s of the Campaign “Grunker builds” :(
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,671
I thought about Eldritch Knight but on paper it looks kinda bad vs battle master + lvl 13 is required for 3rd level spells
I wouldn't even consider builds that are shit for the first half of the game. Whatever build you want to do, you want it to already be up at levels 4-6, and not later than that.
This is part of the appeal of rogue multiclasses. Rogues are pretty decent for the first couple of levels where their sneak attack damage is meaningful, but they become completely irrelevant once the martials start getting extra attacks. Thief 3/martial X will get two bonus actions and contribute decently in the early game, then grows into an actually capable damage dealer throughout the rest of the campaign.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,259
Another question about nu dnd mechanics:

Why is there such a thing as "strenght saving throws" and "intelligence saving throws"? I have checked and pretty much all saves to resist spells and effects are related to dexterity and wisdom(as in ye olde days). There are some things like resisting being pushed, but that is more related to athletics or acrobatics skill than a saving throw.

"saving throws" for other attributes are mostly brought up in dialogue, but wouldn't be better to just call it an attribute/ability check as it was(or still is in pathfinder)?
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,259
ITT, another retarded bs they implemented in this game is "karmic dice". A feature which helps both you and enemies succeed dice rolls more often, specially regarding difficult rolls. Turns out it was implemented in EA because noobs/casuals complained that they "missed too often". For balance the feature was added to enemies as well. Makes AC builds and other focused builds somewhat inffective.

Thankfully it can be turned off(it is activated by default it seems).
 

Grunker

RPG Codex Ghost
Patron
Joined
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Messages
27,825
Location
Copenhagen
Another question about nu dnd mechanics:

Why is there such a thing as "strenght saving throws" and "intelligence saving throws"? I have checked and pretty much all saves to resist spells and effects are related to dexterity and wisdom(as in ye olde days). There are some things like resisting being pushed, but that is more related to athletics or acrobatics skill than a saving throw.

"saving throws" for other attributes are mostly brought up in dialogue, but wouldn't be better to just call it an attribute/ability check as it was(or still is in pathfinder)?

Your questions are getting to be so many and so specific you’d honestly be able to answer 95% of them if you read the first 30 pages of the phb
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,825
Location
Copenhagen
ITT, another retarded bs they implemented in this game is "karmic dice". A feature which helps both you and enemies succeed dice rolls more often, specially regarding difficult rolls. Turns out it was implemented in EA because noobs/casuals complained that they "missed too often". For balance the feature was added to enemies as well. Makes AC builds and other focused builds somewhat inffective.

Thankfully it can be turned off(it is activated by default it seems).

It doesn’t help noobs. Since there are often more enemies than PCs, Karmic Dice is widely viewed as a difficulty increase.

It’s a ~*feels*~ thing. And considering it was once the default, I’m glad you can at least turn it off now
 

Grunker

RPG Codex Ghost
Patron
Joined
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Messages
27,825
Location
Copenhagen
Another question about nu dnd mechanics:

Why is there such a thing as "strenght saving throws" and "intelligence saving throws"? I have checked and pretty much all saves to resist spells and effects are related to dexterity and wisdom(as in ye olde days). There are some things like resisting being pushed, but that is more related to athletics or acrobatics skill than a saving throw.

"saving throws" for other attributes are mostly brought up in dialogue, but wouldn't be better to just call it an attribute/ability check as it was(or still is in pathfinder)?

Your questions are getting to be so many and so specific you’d honestly be able to answer 95% of them if you read the first 30 pages of the phb

So to follow up now I'm at a keyboard Barbarian, saving throws work like this:

- There are six: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
- So yes, your Saving Throw is a d20 + your bonus in the relevant stats
- If you are proficient in a given saving throw (e.g. Paladins are proficient in Constitution saving throws) you add your proficiency bonus to the roll as well
- Con and Wisdom and the most important (resist the most things + worst conditions), followed by Dex (resists almost as many things, but often just means half damage where Con and Wis resists nasty status effects). The rest are not non-trivial but pretty meh.

That said, most of your questions are easily answered here: https://www.dndbeyond.com/sources/basic-rules
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,259
Dark Urges
Nails in my ear, over such a tiny thing.

ITT, the "victim" they discuss is "Alfira", the friendly tiefling bard who was once rumored to become a recruitable companion. No idea if you can avoid killing her or if the cloak reward the "butler" gives you is conditional to giving in to the urge.

Honestly this is one origin where I will wait for more spoilers before picking it as my first playthrough. Don't plan to play straight on release date anyway. I like challenges, difficulty and unlikely odds in my rpgs - but not "here is how you are gonna lose control of your avatar and kill an important plot npc randomly". Depending on how frequent this schtick is I'm beginning to really understand why they have given up on making this the tav origin.

There are better narrative ways to make you feel you are fighting impossible odds. Nigh impossible/very difficult saves for instance. Or choices that screw you up down the line. If this origin has too many of these scripted events where your agency is removed, than that is what one could call "railroading". Could even make the narrative for this origin exceedingly linear.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,259
Another question about nu dnd mechanics:

Why is there such a thing as "strenght saving throws" and "intelligence saving throws"? I have checked and pretty much all saves to resist spells and effects are related to dexterity and wisdom(as in ye olde days). There are some things like resisting being pushed, but that is more related to athletics or acrobatics skill than a saving throw.

"saving throws" for other attributes are mostly brought up in dialogue, but wouldn't be better to just call it an attribute/ability check as it was(or still is in pathfinder)?

Your questions are getting to be so many and so specific you’d honestly be able to answer 95% of them if you read the first 30 pages of the phb

So to follow up now I'm at a keyboard Barbarian, saving throws work like this:

- There are six: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
- So yes, your Saving Throw is a d20 + your bonus in the relevant stats
- If you are proficient in a given saving throw (e.g. Paladins are proficient in Constitution saving throws) you add your proficiency bonus to the roll as well
- Con and Wisdom and the most important (resist the most things + worst conditions), followed by Dex (resists almost as many things, but often just means half damage where Con and Wis resists nasty status effects). The rest are not non-trivial but pretty meh.

That said, most of your questions are easily answered here: https://www.dndbeyond.com/sources/basic-rules

Going level 7 gloom stalker on my planned build and picking the "resilient" feat would give you 4 saving throw proficiency bonuses(Dex and Int from rogue 1st level, Wis from "Iron Mind" and Con from "Resilient")

I assume it would make the PC a hardy sunufbitch who would consistently resist most effects(if ones turns off the "karmic dice" bullshit off course).
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,964
All of these "what class is right for you?" type videos revolve around the youtuber reading tooltips for the viewer. Even Mortismal (the most popular RPG youtuber now) does it. Has the English comprehension of an average gamer really gotten that low? You can get all that information just by reading and using your brain. I was looking for some actual tips and tricks, like things you would never find by yourself, but it seems that's too much to expect from this game. Fuck it, I'll just go in completely blind.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,692
Location
bulgaristan
Codex Year of the Donut
All of these "what class is right for you?" type videos revolve around the youtuber reading tooltips for the viewer. Even Mortismal (the most popular RPG youtuber now) does it. Has the English comprehension of an average gamer really gotten that low? You can get all that information just by reading and using your brain. I was looking for some actual tips and tricks, like things you would never find by yourself, but it seems that's too much to expect from this game. Fuck, I'll just go in completely blind.
Many people haven't played the early access version, and therefore haven't seen the beta or even perhaps what classes are on offer.
You have too much information, so infodump videos are useless to you. Not so to other people.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,825
Location
Copenhagen
All of these "what class is right for you?" type videos revolve around the youtuber reading tooltips for the viewer. Even Mortismal (the most popular RPG youtuber now) does it. Has the English comprehension of an average gamer really gotten that low? You can get all that information just by reading and using your brain. I was looking for some actual tips and tricks, like things you would never find by yourself, but it seems that's too much to expect from this game. Fuck it, I'll just go in completely blind.

Yeah, posting these should be a bannable offense. Absolute bottom tier "content"
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,946
I'm wonder how works patron interactions and Dark Urge miget pilot? Thare are any?

It's a long shot, but I'm hoping for some Malkavian-tier nonsense from that combination.

All of these "what class is right for you?" type videos revolve around the youtuber reading tooltips for the viewer.

It's worse than you think. I remember when Monster Hunter World came out and the inevitable "Which weapon is right for you?" videos followed, informing me that dual blades are fast and nimble whereas greatswords are slow and heavy (but powerful!).
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,671
All of these "what class is right for you?" type videos revolve around the youtuber reading tooltips for the viewer. Even Mortismal (the most popular RPG youtuber now) does it. Has the English comprehension of an average gamer really gotten that low? You can get all that information just by reading and using your brain. I was looking for some actual tips and tricks, like things you would never find by yourself, but it seems that's too much to expect from this game. Fuck it, I'll just go in completely blind.
Someone linked a huge, comprehensive document of changes between core 5e and Larian's implementation of the ruleset, but I think it was over in the other thread where the usual suspects that don't play video games are talking about trannies and abrahamic religions (??) and whatever else, so good luck finding it.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,679
All of these "what class is right for you?" type videos revolve around the youtuber reading tooltips for the viewer. Even Mortismal (the most popular RPG youtuber now) does it. Has the English comprehension of an average gamer really gotten that low? You can get all that information just by reading and using your brain. I was looking for some actual tips and tricks, like things you would never find by yourself, but it seems that's too much to expect from this game. Fuck it, I'll just go in completely blind.
Someone linked a huge, comprehensive document of changes between core 5e and Larian's implementation of the ruleset, but I think it was over in the other thread where the usual suspects that don't play video games are talking about trannies and abrahamic religions (??) and whatever else, so good luck finding it.
check out first message of this thread

anyway some predictions for full release:

no nerf for haste
extra attacks stack between multiclasses
spell progression stacks between multiclasses (not just slots)

if any of these happen it really fucks up planning any builds
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,338
All of these "what class is right for you?" type videos revolve around the youtuber reading tooltips for the viewer. Even Mortismal (the most popular RPG youtuber now) does it. Has the English comprehension of an average gamer really gotten that low? You can get all that information just by reading and using your brain. I was looking for some actual tips and tricks, like things you would never find by yourself, but it seems that's too much to expect from this game. Fuck, I'll just go in completely blind.
Many people haven't played the early access version, and therefore haven't seen the beta or even perhaps what classes are on offer.
You have too much information, so infodump videos are useless to you. Not so to other people.
You can get all the info from the fucking actual rules online.
For example Spore Druid is gonna be shite:

Fungal Infestation​

At 6th level, your spores gain the ability to infest a corpse and animate it. If a beast or a humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The creature uses the Zombie stat block in the Monster Manual. It remains animate for 1 hour, after which time it collapses and dies.

In combat, the zombie's turn comes immediately after yours. It obeys your mental commands, and the only action it can take is the Attack action, making one melee attack.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
 

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