Silverfish
Liturgist
- Joined
- Dec 4, 2019
- Messages
- 3,946
The vast majority will try to "redeem" the dark urge tho. Most people are averse to do evil playthroughs i suspect.
Meanwhile, at Durge Tiefling Warlock HQ:
The vast majority will try to "redeem" the dark urge tho. Most people are averse to do evil playthroughs i suspect.
Not sure if I should go with Battle Master or Eldritch Knight, but making a polearm specialist sounds enticingThe Battle Master archetype is really cool. Beyond fighters in 5E simply having excellent saves, action economy, and tons of feats, the Battle Master gets combat maneuvers that are really handy. They can do way more than just auto-attack. Making a polearm specialist with a battle master is very powerful and fun.You can never go wrong with fighter, its basically the baseline for most RPGs
I wouldn't even consider builds that are shit for the first half of the game. Whatever build you want to do, you want it to already be up at levels 4-6, and not later than that.I thought about Eldritch Knight but on paper it looks kinda bad vs battle master + lvl 13 is required for 3rd level spells
I wouldn't even consider builds that are shit for the first half of the game. Whatever build you want to do, you want it to already be up at levels 4-6, and not later than that.I thought about Eldritch Knight but on paper it looks kinda bad vs battle master + lvl 13 is required for 3rd level spells
This is part of the appeal of rogue multiclasses. Rogues are pretty decent for the first couple of levels where their sneak attack damage is meaningful, but they become completely irrelevant once the martials start getting extra attacks. Thief 3/martial X will get two bonus actions and contribute decently in the early game, then grows into an actually capable damage dealer throughout the rest of the campaign.I wouldn't even consider builds that are shit for the first half of the game. Whatever build you want to do, you want it to already be up at levels 4-6, and not later than that.I thought about Eldritch Knight but on paper it looks kinda bad vs battle master + lvl 13 is required for 3rd level spells
Nails in my ear, over such a tiny thing.Dark Urges
Another question about nu dnd mechanics:
Why is there such a thing as "strenght saving throws" and "intelligence saving throws"? I have checked and pretty much all saves to resist spells and effects are related to dexterity and wisdom(as in ye olde days). There are some things like resisting being pushed, but that is more related to athletics or acrobatics skill than a saving throw.
"saving throws" for other attributes are mostly brought up in dialogue, but wouldn't be better to just call it an attribute/ability check as it was(or still is in pathfinder)?
ITT, another retarded bs they implemented in this game is "karmic dice". A feature which helps both you and enemies succeed dice rolls more often, specially regarding difficult rolls. Turns out it was implemented in EA because noobs/casuals complained that they "missed too often". For balance the feature was added to enemies as well. Makes AC builds and other focused builds somewhat inffective.
Thankfully it can be turned off(it is activated by default it seems).
Another question about nu dnd mechanics:
Why is there such a thing as "strenght saving throws" and "intelligence saving throws"? I have checked and pretty much all saves to resist spells and effects are related to dexterity and wisdom(as in ye olde days). There are some things like resisting being pushed, but that is more related to athletics or acrobatics skill than a saving throw.
"saving throws" for other attributes are mostly brought up in dialogue, but wouldn't be better to just call it an attribute/ability check as it was(or still is in pathfinder)?
Your questions are getting to be so many and so specific you’d honestly be able to answer 95% of them if you read the first 30 pages of the phb
Nails in my ear, over such a tiny thing.Dark Urges
Another question about nu dnd mechanics:
Why is there such a thing as "strenght saving throws" and "intelligence saving throws"? I have checked and pretty much all saves to resist spells and effects are related to dexterity and wisdom(as in ye olde days). There are some things like resisting being pushed, but that is more related to athletics or acrobatics skill than a saving throw.
"saving throws" for other attributes are mostly brought up in dialogue, but wouldn't be better to just call it an attribute/ability check as it was(or still is in pathfinder)?
Your questions are getting to be so many and so specific you’d honestly be able to answer 95% of them if you read the first 30 pages of the phb
So to follow up now I'm at a keyboard Barbarian, saving throws work like this:
- There are six: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
- So yes, your Saving Throw is a d20 + your bonus in the relevant stats
- If you are proficient in a given saving throw (e.g. Paladins are proficient in Constitution saving throws) you add your proficiency bonus to the roll as well
- Con and Wisdom and the most important (resist the most things + worst conditions), followed by Dex (resists almost as many things, but often just means half damage where Con and Wis resists nasty status effects). The rest are not non-trivial but pretty meh.
That said, most of your questions are easily answered here: https://www.dndbeyond.com/sources/basic-rules
The vast majority will try to "redeem" the dark urge tho. Most people are averse to do evil playthroughs i suspect.
Meanwhile, at Durge Tiefling Warlock HQ:
Many people haven't played the early access version, and therefore haven't seen the beta or even perhaps what classes are on offer.All of these "what class is right for you?" type videos revolve around the youtuber reading tooltips for the viewer. Even Mortismal (the most popular RPG youtuber now) does it. Has the English comprehension of an average gamer really gotten that low? You can get all that information just by reading and using your brain. I was looking for some actual tips and tricks, like things you would never find by yourself, but it seems that's too much to expect from this game. Fuck, I'll just go in completely blind.
All of these "what class is right for you?" type videos revolve around the youtuber reading tooltips for the viewer. Even Mortismal (the most popular RPG youtuber now) does it. Has the English comprehension of an average gamer really gotten that low? You can get all that information just by reading and using your brain. I was looking for some actual tips and tricks, like things you would never find by yourself, but it seems that's too much to expect from this game. Fuck it, I'll just go in completely blind.
I'm wonder how works patron interactions and Dark Urge miget pilot? Thare are any?
All of these "what class is right for you?" type videos revolve around the youtuber reading tooltips for the viewer.
Someone linked a huge, comprehensive document of changes between core 5e and Larian's implementation of the ruleset, but I think it was over in the other thread where the usual suspects that don't play video games are talking about trannies and abrahamic religions (??) and whatever else, so good luck finding it.All of these "what class is right for you?" type videos revolve around the youtuber reading tooltips for the viewer. Even Mortismal (the most popular RPG youtuber now) does it. Has the English comprehension of an average gamer really gotten that low? You can get all that information just by reading and using your brain. I was looking for some actual tips and tricks, like things you would never find by yourself, but it seems that's too much to expect from this game. Fuck it, I'll just go in completely blind.
I'm wonder how works patron interactions and Dark Urge miget pilot? Thare are any?
It's a long shot, but I'm hoping for some Malkavian-tier nonsense from that combination.
check out first message of this threadSomeone linked a huge, comprehensive document of changes between core 5e and Larian's implementation of the ruleset, but I think it was over in the other thread where the usual suspects that don't play video games are talking about trannies and abrahamic religions (??) and whatever else, so good luck finding it.All of these "what class is right for you?" type videos revolve around the youtuber reading tooltips for the viewer. Even Mortismal (the most popular RPG youtuber now) does it. Has the English comprehension of an average gamer really gotten that low? You can get all that information just by reading and using your brain. I was looking for some actual tips and tricks, like things you would never find by yourself, but it seems that's too much to expect from this game. Fuck it, I'll just go in completely blind.
You can get all the info from the fucking actual rules online.Many people haven't played the early access version, and therefore haven't seen the beta or even perhaps what classes are on offer.All of these "what class is right for you?" type videos revolve around the youtuber reading tooltips for the viewer. Even Mortismal (the most popular RPG youtuber now) does it. Has the English comprehension of an average gamer really gotten that low? You can get all that information just by reading and using your brain. I was looking for some actual tips and tricks, like things you would never find by yourself, but it seems that's too much to expect from this game. Fuck, I'll just go in completely blind.
You have too much information, so infodump videos are useless to you. Not so to other people.
Fungal Infestation
At 6th level, your spores gain the ability to infest a corpse and animate it. If a beast or a humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The creature uses the Zombie stat block in the Monster Manual. It remains animate for 1 hour, after which time it collapses and dies.
In combat, the zombie's turn comes immediately after yours. It obeys your mental commands, and the only action it can take is the Attack action, making one melee attack.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.