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Baldur's Gate & Baldur's Gate II Mod Thread

Jaesun

Fabulous Ex-Moderator
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There's so many shitty old links for the big world setup floating around. Make sure you are getting the latest version here:

http://kerzenburg.baldurs-gate.eu/downloads.php?id=2

It can also get really confusing because in addition to big world setup there is big world textpack, fixpack, trimpack, installpack, fudgepack, etc. All of that is handled by BWS, ignore it.

In G3 mods that just links to the gibberlings site. Does anyone have SCS v21 or thereabouts that they could upload? Man, we better start saving these things before G3 dies completely.

I've got a bunch of mods on my external HDD but it's been a while and I have SCS v6.

G3 is still dead and their emergency mirror isn't up-to-date. Does anyone have the following files or knows where they could be found?
Cheers
I did a full install with everything ever recently, here you go, hope I didn't miss anything.
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
Just to make it clear, the file only has these mods:

bg2fixpack-v9.exe
bg2_tweaks-v10.exe
crossmodbg2-v14.exe
gavin_tob-20111125.exe
garrick_flirt-a0917.exe
item_rev.rar
kivan-v13.exe
level1npcs-v1.9.exe
randomiser-v68.exe
RE_v6.exe
scs-v21.exe
scsII-v21.exe
spell_rev-v3.1.exe
tyrisflare-v6.exe

If you need any other mods, I can upload those too (although I think the above are the only ones that were hosted on G3, someone correct me if there's something else please).
 

Incantatar

Cipher
Joined
Jan 9, 2012
Messages
456
You realize that you just replied to the same person with the same advice? And calling SR "polished" is just outright lying. You need a new gig.
Thank you very much for the reminder. I don't know what i would do without you!

Fwiw he seems to like IR contrary to you and SR is the mod Demi spent the most work on. I know a few bugs which aren't hotfixed yet in SR. Do you actually know any or are you just talking out of your ass?
 

Regvard

Arcane
Joined
Apr 17, 2012
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Gormenghast
G3 is still dead and their emergency mirror isn't up-to-date. Does anyone have the following files or knows where they could be found?
Cheers
I did a full install with everything ever recently, here you go, hope I didn't miss anything.

Can somebody upload this somewhere else please? That shitty hoster won't let me download. Preferably Google Drive or Dropbox.
 

hrose

Educated
Joined
Jan 6, 2003
Messages
90
Honestly, I put quite some time to research a "perfect install", but Big World is out of the picture because it mostly handles brand new content.

Whereas my idea of "perfect" means bug fixing, AI improvements, banters on BG1, and everything else that isn't about adding content that wasn't part of the original plan.

Usually you just have to look a weidu.log to figure out how to install stuff, since it's all about figuring out the correct order. If someone wants I could post mine.
 

hrose

Educated
Joined
Jan 6, 2003
Messages
90
Finally trying out BGSpawn. FINALLY a spawn system that is not fucking retarded for BGT (at least so far).

It seems this are more a OMG LET'S MAKE IT MORE CHALLENGING AND GIVE THE PLAYER FUCKING SHITLOAD OF XP! At this rate, I'll be Level 20 by the time I reach Saerevok. :roll: I fucking give up.

EDIT: Also Item Revisions + SCS == AWESOME.

There are mods that modify experience (right in the .exe). I have mine set pretty low, I think 25% of creature exp. You can also tune how much exp you get from quest, inscribe spells or disarm traps. If you play with full BGT and expansions you end up racking way too much experience.
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Can anybody make a spawn system similar to the original (BG) that isn't fucking retarded? Is that too much to ask? Apparently.
 

GarfunkeL

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Insert clever insult here
Honestly, I put quite some time to research a "perfect install", but Big World is out of the picture because it mostly handles brand new content.

Whereas my idea of "perfect" means bug fixing, AI improvements, banters on BG1, and everything else that isn't about adding content that wasn't part of the original plan.

Usually you just have to look a weidu.log to figure out how to install stuff, since it's all about figuring out the correct order. If someone wants I could post mine.
You know that with Big World Setup, you can just select the Happy Patch which is a minimal edition - it only includes the bug fixes. Then you can add SCS and BG1NPC project on top if you want to.
 

Karmapowered

Augur
Joined
Jun 3, 2010
Messages
512
Honestly, I put quite some time to research a "perfect install", but Big World is out of the picture because it mostly handles brand new content.

Whereas my idea of "perfect" means bug fixing, AI improvements, banters on BG1, and everything else that isn't about adding content that wasn't part of the original plan.

Usually you just have to look a weidu.log to figure out how to install stuff, since it's all about figuring out the correct order. If someone wants I could post mine.
You know that with Big World Setup, you can just select the Happy Patch which is a minimal edition - it only includes the bug fixes. Then you can add SCS and BG1NPC project on top if you want to.

Worked perfectly smooth during my latest BG1/2 run.

hrose : Can't be bothered to look up the version of BWS that I used, but can be provided upon request.
Just use the latest BWS version avalaible on the SHS forums, not BWP.
Always work (check) your way up from bottom (minimal list) to top (large/complex list), if you intend to add mods to the pile.
 

waywardOne

Arcane
Joined
Aug 28, 2010
Messages
2,318
Fwiw he seems to like IR contrary to you and SR is the mod Demi spent the most work on. I know a few bugs which aren't hotfixed yet in SR. Do you actually know any or are you just talking out of your ass?
Lots of modders spend lots of time making shit mods; that's no endorsement. The fact that a 4+ year old mod still has game-wrecking bugs and annoyances -- and will continue to do so because he keeps making changes -- is a fact you need to point out every time you advertise those mods. G3 hasn't paid their bills, apparently, so people can't even check out the huge thread listing all the current bugs nor find the hotfixes. I check in there every few months thinking that at some point he'll stop fucking with it and get it all patched up.
 

MetalCraze

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SCS is shit. It just overflows you with trashmobs like some Derp Age. Fuck balance.

DnD is not some Diablo. You need to think about what the fuck you are doing. BG modders never do.
 

Jaesun

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SCS is shit. It just overflows you with trashmobs like some Derp Age. Fuck balance.

I assume you are unable to read the readme file in which it explains that the OPTIONAL enhanced encounters (which are optional you have to select them AND they explain what they change and add). Don't like it? Don't add them.

The AI and Help calls (as well as the Mage and Cleric AI) make the game incredibly different and better. There are no balance changes.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
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11,977
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Russia
Finished BG1 and SoA with SCSI and II (and Spell Revisions + random items). I'll comment on latter, because BG1 became to easy and boring, so I rushed it. Guess I made a mistake by picking Archer as my main, because I gunned down everything with relative ease. SoA, on the contrary...

I picked "recommended" options, but toned down pre-buffing (still have nightmares from dialogue screen spammed with kilometers of buffs in Tactics). Without pre-buffs, enemies still pre-buff, but in a way which does not turn every battle into a tea-party where you just throw summons and wait until buffs get down. They cast stoneskins and such, and casually become "immortal" by using contingencies, but you can fight them straight and fair without stacking every book with Breach and it's brother and sister spells. Instead of relying on cheap statistics and spell picks, SCS mages indeed act intelligently, often almost painfully so. Their pathfinding is excellent, as they can outrun your own guys who bump onto each other and map objects, while enemy AI moves around fluently, utilising cast&attack. While their movement is so cool sometimes I thought it's another human playing, cast&attack is damn frustrating. AI knows *perfectly* when actions begin and end, meaning he reacts insanely fast to your own spellcasters, interrupting their spells with melf's meteors. This thing should be toned down, but it's probably the only one.

Warriors drink potions, so it takes a bit more time to get rid of them. Rogues mostly spend their time hidden and backstab without mercy, with their target pick always being a party member with lowest HP and without protection spells. This means that for my party they were 100% predictable - they always went for Jan Jansen. Using Level1NPC, I made him a cookie-cutter Bounty Hunter, which meant he died from 1 backstab every battle. I really wish I'd met a thief with a bow or two swords for a change, but every fucking one of them was the same. So yeah, warriors - okay, thieves - challenging, but very boring.

My party was: Druid Avenger, Valygar changed to Wizard Slayer (Rebalanced class, stats unchanged), Jan Jansen changed to Bounty Hunter (stats unchanged), Minsc, Edwin and Aerie (unchanged). As minor tweaks I moved Robe of Vecna and stuff like that to ToB, and removed Shield of Balduran from the game. Also lacked scrolls of Immunity to Magic for some reason.

Item randomization did not bring anything new. Every major artifact was in the same place as always. Dissapointment.

Monsters and encounters with them were good. Irenicus dungeon with restricted rest but without overpowered encounters was more difficult then Illyich, because I just *had* to go all conservative on every spell I had. Tactics Mod made me use every cheese and run&hide trick I knew, SCS2 instead asked for fair planning and smart combat execution. Athkatla was moderately difficult, D'Arnise Keep more balanced than in Tactics (no Spirit Trolls rushing in half a dozens), Trademeet - about the same outside, but without cheating Faldorn. Instead she is just level 16 Druid with the same abilities you have (I managed to beat her with my own druid). Amaunator temple was't hard, Shadow Dragon I've beaten fairly straightforward, but Shadowlord surprised me with new spells and larger amount of minions. Planar Sphere was moderately difficult, the halflings really put up quite a fight, as well as Tolgerias. Firkraag and his minions did not bring anything new to the table. Dragons just did't surprise me that much, even with instant uninterruptable magic and without any traps exploits from my side. Lower Resistance and spells deal with them very quickly.

Beholders were quite interesting. Elder Orbs (or Brood Mothers?) seem able to summon regular ones which patrol area. But they still can be killed with AoE spells very easely. Just throwing some undead on them and bombarding area works wonders. Illithid are not as dangerous as in Tactics. They are manageable with very strong and resistant fighter with Improved Haste on, if you kite a bit. Which is fine, because Tactics illithid are nothing but save/load idiocy. Demons are angry motherfuckers. When someone summoned Glabrezu, I had only one option - to get rid of the fucker as fast as possible. Golems are same. With Freedom of Action and few protection spells, they fall as easy as always.

SCS "recommended" Bodhi was instagibbed into oblivion by traps, Daystar and spells. Second fight with her, however, was cool. She got some new companions, like a mage, and Aerie was 100% legit vampire. The fight was more fun then in Tactics, and, surprise, while SCS Bodhi is "toned down" (particularly her cold aura), more difficult. Vampires do deserve a credit. In SCS, they are truly annoying dicks. They spawn dozens of rats that drain constitution, turn into fast wolves, go invisible, become bats and fog, charm characters without protection from that and overall perform admirally. They are better enemies all around then in Tactics, and just carrying a Daystar around does not solve the problem (although it gets rid of their minions fast).

In Spellhold, SCS took all my items before I reached exit, which added some fresh experience, but not a lot - Aerie just conjured two +3 Katanas and Valygar, carrying armor from genie, cleared most of the dungeon, with few exeptions like Yan-Ti mages - these are as annoying as in Tactics. Fight with Irenicus was more flashy and thrilling, because clones were exact copies of my party. But with all the meat and spells flying around, they did not last long.

Sahuagin are a bit annoying with their powerful poison crossbows, but that's it. Not that I found them very tough in Tactics either.
There is a new fight with a drow guarding the gate. There are now some Glabrezu's and ton of drow. If Adalon would teleport me there without knowing, I'd be killed outright, but I stumbled on them when searched for loot, and still my jaw dropped. Drow are tougher, but their spell selection leaves to be desired.

The last to fall was Improved Irenicus. SCS version is, again, toned down, and less stupid or frustrating. First of all, Irenicus does not take any items away from you. Not that I cared, as he'd only take Staff of Magi from my party, probably. He does not challenge you into "nude" duel anymore. After he splits into different personalities and you deal with them, he summons around five powerful demons, turns into slayer and fight proceeds as in vanilla (just more anal rape and tears). You get a free Auto Save after finishing his "parts". Every one of parts is pretty damn dangerous.

The dragon drained my Valygar from level ~20 to 6, for example, somehow making his THAC0 an amazing +38. The Beholder would be beatable if not for pre-buffing and his dickish attitude of using charm and stun rays. Once I even caught sort of stun-lock - seems a bit bugged, as Valygar-bro continued to walk but still played animation like he was wing-buffeted. The immune to magic warrior, Wrath, can be, logically, only beaten hand-to-hand (or maybe by Mazzy with bow... damn, wish I thought of powerful ranged character before), but he drains Strength on each hit, so that's a bit counter productive to do. The flying Sword "Blackrazor meets Mordenkainen" can be killed with two Revisions Disintegrate spells or just magic-missile barrage, or by traps. Of course Irenicus runs around, casts shit and makes everything more tricky. I've seen him performing almost combo-actions, dispelling characters which were hit by other of his "parts".

For some reason, SCS version proved harder to me then Tactics. Tactics was just about stripping player of stuff and JRPG bosses. SCS proved to be more tricky. The trump card was Aerie - she loaded three Skeleton Warriors into Sequencer, who beaten beholder all by themselves.

Summoned balors can be dispatched by Silver Blade. Irenicus is the real problem. He is a grand master of dickiness, casting Time Stop, dispelling and attacking in his Slayer form, but fair in almost every thing - I even managed to get him to the point when all he had left were his melee attacks and magic missiles (Tactics Irenicus have infinite spells and healing). Every thing but one, and that is his innate regenerating ability. I have no idea how it works, but sometimes he can actually survive a CTRL+Y. I tested. To kill him, I had to summon three epic elementals, two Mordenkainen swords, give Valygar and Minsc improved haste, Lower Resistance him and Insect Plague him, put some acid arrows in his ass, and then bombard almost simultaneously by Edwin from Time Stop and Aerie in unison. Somehow that worked, but I probably got a few lucky crits, too.

Overall group performed p. well. With Spell Revisions, druid is an awesome summoner. A bit slacking at level 14, but then - decent.
Rebalanced Wizard Slayer mod is cool. It was funny to play with main warrior in party having 17 Strength without any way to beefing it up with items. Can't drink any decent potions either, only two types, the once which protect from magic. Aside from regular stuff, Valygar could wear Belt of Protection from Magical Energy, various +% Magic Resistance amulets and Ring of Spell Turning. Also, boots of speed for some reason. RWS can loose his beefed innate Magic Resistance to try and breach protection spells when he hits, but either is was bugged, or does not work against Mantle and such - I could't predict it. His epic abilities are unorthodox, one turns every spell back at enemy (but not AoE's) for 3 rounds, but, again, nullifies his magic resistance, the other gives +5 damage against spellcasters and makes them loose 1 spells for a hit. RWS lacks passive ability to stack spell failure on enemies, which sucks. Still, he has better Magic Resistance. At level 22, with amulet, Valygar almost reached Viconia's level of resistance.
Minsc sucked. Should've make him a Barbarian probably. Switched him for Sarevok in ToB. Jan Jansen mostly performed outside combat, rarely backstabbing. Edwin and Aerie were amazing as always. Wish I'd had another good fighter. SCS ending would be so much easier with one more Whirlwind.

Oh, about Kangaxx. He is now supposed to be level 35 wizard, but without his infinite Soul Trap. I seem to kinda cheated, or maybe got incredibly lucky. I had two rings of Ram. The only weapon which could harm him was Daystar. So I don't know how, but I managed to bring him to Near Death with Rings of Ram, and Valygar, again, somehow, beaten him with few very lucky Daystar hits. Maybe I should try and re-fight it with fully buffed version and see what exactly he does, but that's how he fell.
 

GarfunkeL

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Insert clever insult here
SCS is shit. It just overflows you with trashmobs like some Derp Age. Fuck balance.

DnD is not some Diablo. You need to think about what the fuck you are doing. BG modders never do.
WTF are you on about? SCS does NOT do that. It increases the level of most enemies you encounter and teaches casters to use their spells smartly.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
meh

Also whatever you do - do not install BG2 fixpack from Gibberlings 3
It only adds bugs instead of fixing them

This is my 4th runthrough of BG2. First 2 were vanilla, 3rd one was with baldurdash (no issues). This time it's basically vanilla BG2 + G3 "fix"pack

Here are bugs it added thus far (and I haven't had them before at all)

- Sewers lacked shaman and half of goblins. In fact I got a dialogue with the shaman initiated before I even started exploring sewers. As a result I didn't manage to get shaman's staff for Liracor puzzle (I had to use cheats to add it to the inventory).
- Anomen's knighthood quest never triggered. When I entered the Knight Order after being called there everybody refused to talk to me although NPCs were pre-placed for the ceremony
- Jaheira's quest dialogues were initiated twice and thus far it's silence which means her quest line probably got broken too
- After rescuing Simyaz and his Githyankis from Illithyds he immediately attacked me near his camp instead of a proper dialogue (which iirc also leads to you getting another piece of a silver sword)

That's 4 quests getting fucked up. Yet everything was installed properly (weidu.log is fine)

Fuck BG2 Fixpack. Use baldurdash instead.
 

waywardOne

Arcane
Joined
Aug 28, 2010
Messages
2,318
meh

Also whatever you do - do not install BG2 fixpack from Gibberlings 3
It only adds bugs instead of fixing them

This is my 4th runthrough of BG2. First 2 were vanilla, 3rd one was with baldurdash (no issues). This time it's basically vanilla BG2 + G3 "fix"pack

Here are bugs it added thus far (and I haven't had them before at all)

- Sewers lacked shaman and half of goblins. In fact I got a dialogue with the shaman initiated before I even started exploring sewers. As a result I didn't manage to get shaman's staff for Liracor puzzle (I had to use cheats to add it to the inventory).
- Anomen's knighthood quest never triggered. When I entered the Knight Order after being called there everybody refused to talk to me although NPCs were pre-placed for the ceremony
- Jaheira's quest dialogues were initiated twice and thus far it's silence which means her quest line probably got broken too
- After rescuing Simyaz and his Githyankis from Illithyds he immediately attacked me near his camp instead of a proper dialogue (which iirc also leads to you getting another piece of a silver sword)

That's 4 quests getting fucked up. Yet everything was installed properly (weidu.log is fine)

Fuck BG2 Fixpack. Use baldurdash instead.
What version? Fixpack has been my 1st mod installed after patching since '06 (many, many installs) and none of those bugs exist. I use that as my base install for modding. You say "basically vanilla", but if you're installing shit after, how have you cleared those mods?

I'm calling bullshit. Post your weidu and then get ready to zip some files for me to look at.

(Also, what patch version. Assuming ToB 26498.)
 

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