Yes, i have a couple of Gog accounts, didn't notice archive-host was french until now, sure, you have to create a free account and then you're set for life, it's easy to use and it lasts forever, unlike other hosting services i used over the years.
They never take anything down but i only used it for photos, avatars pics, maps and small files.
Gog only sells the EE which doesn't work with Classic Adventures though (according to what i've read on shs forums)
I don't mind, i have the boxed version of BG II.
Still gets me when i see BG II EE, publisher: Beamdog...
I'd pay good money to have publisher replaced by Retarded Modders: Beamdog
Meanwhile, 620 players signed the BG II classic wishlist.
How about you just upload the .tp2 file of Classics053 + the setup_weidu, and I will upload the rest?
Put the .tp2 file into the mod folder, and the setup-Classics053.exe (or whatever it is called) into the main Baldurs Gate folder.
Mod version is: Version: 0.53
Link:
https://mega.nz/file/tRAChZ7Z#5HqI07jWYUgSTZrnKni5zWoD8nEdBDpoNJjouHvCXhE
The shs link now works.
Men, I'm running through some BG1/TOTSC mods for my video. I've finished Dork Side and Dork Horizons, and I'm currently doing The Grey Clan. I'l probably do the Tales of Drizzt mod as well and then just get some footage from Unfinished Business/Fixpacks/BG1 NPC mod and stop.
Anyway, I was interested in the Northern Tales of the Sword Coast mod due to parts of it being based on the abandoned BG1 demo with Ajantis/Pique etc. But from what I understand, it's not actually available for the original game, only Baldur's Gate Trilogy and the Enhanced Edition. Is that correct? If so I'll skip it. I'd die before finishing all the BGT/Tutu/EE mods.
Men, I'm running through some BG1/TOTSC mods for my video. I've finished Dork Side and Dork Horizons, and I'm currently doing The Grey Clan. I'l probably do the Tales of Drizzt mod as well and then just get some footage from Unfinished Business/Fixpacks/BG1 NPC mod and stop.
Anyway, I was interested in the Northern Tales of the Sword Coast mod due to parts of it being based on the abandoned BG1 demo with Ajantis/Pique etc. But from what I understand, it's not actually available for the original game, only Baldur's Gate Trilogy and the Enhanced Edition. Is that correct? If so I'll skip it. I'd die before finishing all the BGT/Tutu/EE mods.
Not being able to pick a resolution to play in is such popamole garbage, it infuriates me. It's solely because of the game is on mobile as well, and they don't want to add resolution handling, the UI assets and the development branch differences to their plate. It's fucking stupid.The one thing i hate about the EE is the zoom, you can't lock it to your chosen settings, it's either you lock it to playing with ants zoom or you don't and each cut-scene resets your customized zoom..
_icewind.bat said:"C:\Program Files (x86)\12noon Display Changer\dc64cmd.exe" -width=1280 -height=800 -depth=32 "G:\games\Steam\steamapps\common\Icewind Dale Enhanced Edition\icewind.exe"
Baldur.lua said:SetPrivateProfileString('Fonts','Zoom','92')
SetPrivateProfileString('Window','Full Screen','1')
SetPrivateProfileString('Window','Maximized','1')
SetPrivateProfileString('Keymap Miscellaneous','Zoom Out','0')
SetPrivateProfileString('Keymap Miscellaneous','Zoom In','0')
SetPrivateProfileString('Program Options','Maximum Frame Rate','40')
SetPrivateProfileString('Program Options','Path Search Nodes','32000')
SetPrivateProfileString('Game Options','Infravision','1')
SetPrivateProfileString('Game Options','Classic Selection Circles','1')
SetPrivateProfileString('Game Options','Color Circles','0')
SetPrivateProfileString('Game Options','Enable Fog','0')
SetPrivateProfileString('Game Options','Command Sounds Frequency','2')
SetPrivateProfileString('Game Options','GUI Feedback Level','5')
SetPrivateProfileString('Game Options','Show AOE','0')
SetPrivateProfileString('Game Options','Journal Popups','0')
SetPrivateProfileString('Game Options','Reverse Mouse Wheel Zoom','0')
SetPrivateProfileString('Game Options','Combat UI','0')
SetPrivateProfileString('Game Options','HP Over Head','0')
SetPrivateProfileString('Game Options','Render Actions','0')
SetPrivateProfileString('Game Options','Show Character HP','0')
SetPrivateProfileString('Game Options','Maximum HP','0')
SetPrivateProfileString('Graphics','Scale UI','0')
SetPrivateProfileString('Graphics','Zoom Lock','1')
SetPrivateProfileString('Graphics','Use Sprite Outlines','0')
SetPrivateProfileString('Graphics','Use Character Highlights','0')
SetPrivateProfileString('Graphics','Use Nearest Neighbour Scaling','0')
SetPrivateProfileString('Graphics','Disable Area Map Zoom','1')
If you have a beamturd account, please go voice your disapproval here: https://forums.beamdog.com/discussion/comment/955891
I made this thread before I found this subforum. Can anyone chime in? 1 view in 1 hour at peak North America hours, I'm not likely to get an answer this month at this rate.
If you’re a discerning gamer of quality you should play with SCS - essentially the “Path of the Damned” difficulty setting. But only do that if you like a challenge and don't mind having to actually be good at the game. It is one of the best mods ever made, but it is also genuinely challenging
If you’re a discerning gamer of quality you should play with SCS - essentially the “Path of the Damned” difficulty setting. But only do that if you like a challenge and don't mind having to actually be good at the game. It is one of the best mods ever made, but it is also genuinely challenging
Cheers, I'll make sure to use SCS, you're the 2nd person to call it essential. It has 5 difficulties (Basic, Improved, Tactical, Hardcore, and Insane), and they say Basic is the equivalent of Core/Normal in the original unmodded one. What do you play on?
I'm tempted to use Improved. I don't mind a challenge as long as it adds to the fun, instead of being just endless quickloading so that everything is perfect. Do higher difficulties still tolerate some player inefficiency?
Actually, the best way to put it is this: which higher difficulty still allows a non-retarded but not perfectly min-maxed OP party to beat the game without exploits? Also I would be using the story party members (Edwin, Minsc, etc), not perfect custom characters.
Just finished installation of EET + SCS, appreciate the help. I intend to play on Tactical starting tomorrow. I also checked most of the "Improved <encounter>" tweaks which will make the game tougher.
So the game will be harder now. I usually always use story companions for the banter/flavor. I seem to remember in vanilla it was just me and Edwin carrying the rest. Is using story companions still reasonable with SCS on Tactical, or would I be entering a world of pain? Would I need to make my main character an OP class like the fabled Kensai/Mage, or can I get away with something new Bard or Monk?
Also, I've only ever played good parties, figured I'd try evil this time. IIRC the only evil companions are that dwarf berserker, Viconia and Edwin. Plus new NPCs by Beamdog probably, but I doubt I'll enjoy their writing.
BG1 companions actually do have a small number of Bioware-written voiced banters (the kind that open the dialog box and everything), it's just that they have a low chance of triggering.Be advised, however, that without BG1 NPC, BG1 "story companions" have no banter and one a few of them have (extremely short) quests.
BG1 companions actually do have a small number of Bioware-written voiced banters (the kind that open the dialog box and everything), it's just that they have a low chance of triggering.Be advised, however, that without BG1 NPC, BG1 "story companions" have no banter and one a few of them have (extremely short) quests.