Sure.
But then you have crossbow armed Marksmen.
Interesting. That's a shame because level scaling is just a cheap imitation of proper game progression. So many other creative ways of tackling this issue.
I am playing Dragon Dogma right now. When you start game even goblins(typical RPG weak ones) pose a threat. Then there are monsters and strong enemies. But when you level up and get better equipment and get good you start stomping them.
Its good because player feel progress and difference in strength. One can and will become stronger. That annoying bunch of bandits that kick your ass earlier and you avoid them? Now you can kick their asses. Clear progress and satisfaction.
BB lack this.
World have no permanence. Its not like you go see Red Baron and his elites and run as fast as you can only to come back later and kick his ass. There is no system, no mechanics in this game that have any deep.
Only cheap tricks.