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Incline Battle Brothers - now with Blazing Deserts DLC

Discussion in 'General RPG Discussion' started by Antigoon, Mar 24, 2017.

  1. The Wall Prophet

    The Wall
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    SERPGIA
    Blazing Deserts profitable enough to finance next expansion (with whorses, blackjack & casino)?
     
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  2. RNGsus fed up taxi driver Patron

    RNGsus
    Joined:
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    Location:
    Up Yours
    Pathfinder: Kingmaker
    Just make the sequel.
     
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  3. Darth Canoli Magister

    Darth Canoli
    Joined:
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    Location:
    Perched on a tree
    The things this game needs the most is a kingdom/city management well done (being able to gather resources to expand a city, rebuild destroyed buildings, add some diplomatic options, ...) and a total revamp of the quest system.
     
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  4. Ironmonk Savant

    Ironmonk
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    Location:
    Mordor
    It needs to rely a LOT less on RNG, with proper character creation/customization, hand-made maps with RNG exclusive to number of houses, cities, which buildings are available for each, etc.
     
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  5. Horvatii Educated

    Horvatii
    Joined:
    Dec 15, 2019
    Messages:
    541
    Was browsing mods and got bored and dumped all non-named weaps, base stats only
    Stuff like AP cost and modifiers need parsing of active abilities... might do later, might not
    [​IMG]

    If I had a jewgle account, I would make a googlesheets page.
     
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  6. Strange Fellow Criminal Lawn Forcement Patron

    Strange Fellow
    Joined:
    Jun 21, 2018
    Messages:
    2,665
    Gotta say, I still love Hexes. Anything can happen when you throw one of those into the equation. Think they might be my favourite enemy, despite the rage they provoke.
     
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  7. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    No way.

    BB's character creation systems are not super robust, and allowing you to customise anything and everything the way you want would quickly mean building super-munchkin never-die superheroes that also end up playing roughly the same way each time round.

    Some people do that already with savescumming/etc, but the system as it stands shines when you shape a brain-damaged deserter into a flawed but surprisingly useful fellow, or when you lose your key two-hander and have to shift your tactics. If you got rid of that, you're changing the central design philosophy of the game, and so you'd need to redesign everything else.

    I'd agree to some customisation sliders for the map generation, e.g. % of water, or how 'developed' / sparse the map is, to add variety.
     
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  8. hivemind Liturgist Patron Pretty Princess

    hivemind
    Joined:
    Feb 6, 2019
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    1,712
    Meanwhile the most popular origin by far is the lone wolf and the most popular mods are the ones that reduce the economic tedium of dealing with garbage recruits. And that's ignoring legends(with its tens of thousands of DLs) which goes even further to do away with the delusional ironmancel mentality of "four beggars and a juggler" struggling for survival fighting raiders endlessly.

    It's also like funny how your example of a fun struggling with the RNG is like a unit whose biggest downside is bad morale getting it fixed with the only positive permanent injury, which is literally the only even somewhat usable/positive situation that can happen out of getting a bro struck down.

    I do want to see anyone having fun with making their hedgeknight with a collapsed lung into a "flawed but useful fellow". Like no, if you spend 8 grand on a hedgeknight, build him as a battleforged frontliner, and then you fuck up one time in a fight and he now has the fatigue of a swordmaster in a boomer containment home then that guy isn't being used for shit. You lost all the time you spent leveling him and all the time spent farming money to buy him. The tedium loop restarts and you are back to farming the types of packs that you already fought for hours. Amazing gameplay loop.

    The idea that actually usable recruits reduce the actual tactical options is also EXTREMELY retarded, like unbelievably so. Viable builds in this game are pretty much gated behind base stat hard caps. You are not making a duelist out of someone with 120 fatigue, you are not making a nimble bro out of someone with 40 health, you are not making anything other than a sacrifice tank out of someone with 60 lvl 11 mattack.

    This game is carried hard by the sounds, visuals and the actual combat mechanics which do allow for fun and usually even tactically interesting fights. Pretending that it's instead carried by the absolutely retarded overworld game economy is just delusions of the highest order.
     
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  9. hivemind Liturgist Patron Pretty Princess

    hivemind
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    tldr: ironmantists are dumb and wrong about literally everything
     
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  10. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
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    9,434
    "Most popular mods"

    You do realise most popular mods for most games is basically #1 nude mods #2 romance all companions mods #3 unlocked level cap mod #4 lets you be both light and dark jedi mod #5 bloom HDR mod
     
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  11. hivemind Liturgist Patron Pretty Princess

    hivemind
    Joined:
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    This is 1) not true and 2) irrelevant.
     
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  12. Riel Arbiter

    Riel
    Joined:
    Apr 29, 2012
    Messages:
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    Location:
    Itaca
    A nude mod in a legless game is doomed to be disappointing.
     
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  13. Horvatii Educated

    Horvatii
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    • Thanks! Thanks! x 1
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  14. Horvatii Educated

    Horvatii
    Joined:
    Dec 15, 2019
    Messages:
    541
    What the hell is
    this.m.ChanceDecapitate = 0;
    this.m.ChanceDisembowel = 0;
    this.m.ChanceSmash = 50;

    Smash? Disembowel? wat...
     
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  15. hivemind Liturgist Patron Pretty Princess

    hivemind
    Joined:
    Feb 6, 2019
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    type of fatalities depends on weapon type
     
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  16. Harthwain Savant

    Harthwain
    Joined:
    Dec 13, 2019
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    1,116
    The finishers. Decapitate means your head comes off when you die. Disembowel will end with you being gutted. Smash is probably the one where your skull is caved in.
     
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  17. Horvatii Educated

    Horvatii
    Joined:
    Dec 15, 2019
    Messages:
    541
    Gee, I thought that it matters. Decap stops rising but the others?

    Secondary skill effects are hard to parse, have to be added by hand... wont do
    https://easyupload.io/jpebrx
    [​IMG]
     
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  18. jungl Learned

    jungl
    Joined:
    Mar 30, 2016
    Messages:
    951
    ye the game economy is even more dumb now. The cartographer can roll in thousands of easy cash while the recruiter who costs more can't do his fucking job and tell you whether a recruit can swing a sword or not.

    I stopped playing week ago after taking a serpent hunting contract and also aggroed hyenas. I love how they team up instead of fighting each other no wonder black panther died RIP

    https://youtu.be/lvGmFMOxflQ
     
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  19. Harthwain Savant

    Harthwain
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    I am not sure if smashing someone's head is enough to prevent rising from the dead. Disembowel won't stop it. Other than that they are just different-looking corpse arrangement for visual variety.
     
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  20. RNGsus fed up taxi driver Patron

    RNGsus
    Joined:
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    Location:
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    Pathfinder: Kingmaker
    Decap doesn't stop them, you have to kill the necromancer.
     
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  21. hivemind Liturgist Patron Pretty Princess

    hivemind
    Joined:
    Feb 6, 2019
    Messages:
    1,712
    Decap does stop resurrections unless its a fallen hero.
     
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  22. Harthwain Savant

    Harthwain
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    1,116
    It stops them when there is no necromancer around.
     
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  23. Theodora Erudite Patron

    Theodora
    Joined:
    Feb 19, 2020
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    1,046
    Location:
    anima Bȳzantiī
    hey Magnat what do you think of Blazing Deserts now that you're outta jail?
     
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  24. Magnat Arcane Vatnik

    Magnat
    Joined:
    Oct 2, 2018
    Messages:
    7,251
    Location:
    NSK-Staat
    Haven't played it yet, but its additions seem neat.
     
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  25. Andronovo Educated

    Andronovo
    Joined:
    Aug 7, 2019
    Messages:
    109
    It looks like it's going to be a long, hard slog of gitting gud for me. After restarting several times, I've come to accept that there's no way I'm going to improve at fighting anything other than basic bitch brigands unless I savescum some. I'll save the ironman playthrough for once I'm actually somewhat decent at the game.
     
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