Gameplay changes are minor but varied.
Again maps are now divided into 6 sectors - A, B, C, D, E, F - and each sector can have between 1 or 3 conquest points you have to capture before to the sector for your team:
There's cross-play (which you can on and off in the options) - meaning you PC players can play against both PS5 and XBox X/S players
You can now steer parachutes and cut them as well
Vehicles have a "boost" button in wich they double their speed but handle like soapbars
Grenades now aren't instantly throwable, rather you equip them, remove the pin and can "cook" them before throwing
Melee isn't an instant kill key - now if you press the melee button you punch instead and must hold the melee button to equip the knife (which kills in one hit)
If you press the crouch button while sprinting you perform a slide
Vehicles no longer sit at the HQ spawn - instead you have to pick them in the deploy menu (what a fucking retarded change)
Also conquest points have very few vehicles compared to previous titles (I think this is because of a new gameplay feature I'll talk about in a moment)
You can no longer customize weapons in the deploy menu, you do that in-game through the real-time weapon modification menu by holding T
The problem with this last one is that customizations don't save if switch loadouts - and alot of times they also don't save even if you stick with the same loadouts
A new gameplay feature is a sort of "delivery drop" system - like Phantom Pain
You press B to bring up a laptop, select a vehicle or gadget you want and then point where you want them delivered:
There are other gameplay changes I want to talk about but will do so in the "Classes" topic
Now the weapons... terribily balanced.
The LMG's needs 10+ bullets to drop someone but fortunately don't have a shortage of ammo
The Assault Rifles does more damage than the LMG and Marksman Rifle (not the Sniper Rifle), about 4 shots to kill, but also have much more recoil than the LMG, so much so that the Glock is much easier to kill with at a close range
The SMG like the Vector have considerably more managle recoil than even the LMG but like it needs 10+ shots to kill
The Glock needs a whole mag to kill someone, but can empty said mag in about 2 seconds with barely no recoil
While the fucking Handcannon needs 3-4 to kill someone (out of 6 bullets), but takes 3x as long as the glock to achieve said result and kicks like a mule
The Shotgun is pretty good in terms of damage... if you can catch the enemy at less than 20 meters that is
The Marksman rifle (a sort of modern day carabine) is absolute garbage, sure it has better range than the Assualt Rifles but it less damage and it's less precise than the Sniper rifle and can only fire 1 bullet at the time
And Sniper is pretty much the 1/2 shots to kill, MLG weapon of choice
Now for the vehicles
The ground vehicles machine guns are a joke, even with the tank's vulkan mini-gun you need 1 full second of bullets to kill 1 fucking guy
Either to ram someone or you blow 'em up, but be careful because even tanks seem to be made of cardboard
However the fucking helicopters are a doomday weapon
Even the shitty 4 seats "Little Bird" scout chopers machine gun spits hellfire and their plating seems to be made of adamantium
I fired at this bastard until the weapon overheated (around 10s of continious fire)
Given the fact that the only damage seems to be the small flame coming out of the rotors I would say he still has at least 50% worth of HP
Seriously who thought this shit was a good idea
Yesterday was pretty much the first time this game as been available to the public and already there's a meta surrounding the chopers
The capture point B1 is the roof of the map's "watchtower"
Given it's height and how open it is, one of the best strategies to take it is to constantly fly the chopers around it while firing all you've got
Enemies have a hard hitting not only because you're flying around but also because you can use the tower to evade missile locks (wich by the way don't take that much damage)
Finally let me finnish up by talking about player limit and server technicalities
We all know that 128 max players is the most talked about change
But one cool feature they didn't give much PR is the fact they brought back bots
Not offline bots mind you, but now in online matches vacant player slots will be filled by bots (to be replaced by players obviously)
Howver for the bad "news"
Unfortonately there's yet no confirmation if the game wil have server browsers - but their absolute silence in this issue it most likely won't
Also in another completely retarded move, you can no longer switch squads or teams
This means that if want to play with friends you need to form a squad BEFORE entering a game
And if one of your friends gets disconnected for whateve reason than though shit, because he can't re-enter
You need to leave the match, re-form the squad and search for another game through the matchmaker