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Battlefield 2042

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Battlefield 4’s Kimble “Irish” Graves returns - no longer a Marine, but the commander of the No-Pat vessel Exodus, forced to choose between the lives of the 200 refugees on his boat and the future of all the Non-Patriated. Witness the events that will trigger an all-out war in this standalone short film set in the World of 2042
 

ADL

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This game is doing everything right. I've always had the feeling that Tarkov would be this generation's PUBG, something that started off huge but eventually fades into obscurity. The Division is doing a Tarkov knockoff too.
 

DJOGamer PT

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Played the open-beta for 1h this morning
Remind me of rushing home from school to play the BF4/1 open beta the entire afternoon with my friends. Good times

Anyway
Quick thoughs:
-classes are now a bit more flexible as you can use weapons from other classes with any class, however each class as a set of "skills" and unique gadgets that benefit and expand their playstyle
-the map is BIG, slightly larger than the biggest maps from previous games, to acomodate the 128 player limit
-a considerable change to conquest mode, now instead of having to capture 5 points of in the map, the latter is now divided in 5 sectors each with 2 or 3 capture points
-some little changes to gameplay, now you can customize weapons in-game, you can cut the parachute loose, etc
-don't like the fact that rifles do little damage (you have to put some 5+ rounds to kill someone) the same goes to vehicle weapons (only missiles insta-kill soldiers)

-the beta is much less buggy than BF1 beta
-however the engine optimization is gargabe

Elaborating on this last one
Now my rig is 5 years old (RX480 a mid/high 2016 gpu), but I can run any modern game above 60fps just fine and that includes switch and PS3 emulators that are more CPU taxing (which is my bottleneck)
But fuck me this game is fucking heavy on my machine
I had everything on Low and still I brely ran the game above 30fps

But all in all I had fun, will some more later with friends
 

DJOGamer PT

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Ok, now that i've played some 3h and have time on my hands I'll write something actually thorough
I'll try and separate criticism by topics to make reading easier

But I can start by saying that the strongest impression this game gave me was that the dev team decided to make a sequel to BF4


First and major problem is the performance and optimization
And holy shit is this game busted!


On average, the game ran at around the 29fps mark
Despite having everything on LOW (in which the game looks like something from 2014)
I even tried lowering the resolution from 1080 to 768, but only got a 5fps improvement

Once again I admit my rig has its age - bought it on 2016, AMD RX480, i5-6500, 8Gb of RAM
But it's not that old or this game that graphically impressive to justify this

This as to be an engine problem
As the physics seem to break sometimes, specially during highly intensive segments - the PC clips trough metal stairs, if you ride the elevator down the PC gets pushed against it's ceiling or sink through the floor, I once got capapulted from a vehicle, etc.



And on top of that, this game seems to have a worse netcode than BF4 launch
So you have to both deal with serious stuttering and lag

This problem when the servers are packed makes the movement really weird, like sometimes you seen to be trying to run in muck and other times you seem you be ice staking

For example it's quite common for your PC to like move around for 2 seconds after you've let go of the movement keys
So try to position yourself behind cover, but you soldier moves you out of it and so you get shot from being exposed
Or you try to revive someone but you stop some 2 meters aways from the guy
Also you might be only pressing the foward key, but your PC is moving foward diagonally
Oh those flights of stairs I mentioned early, yeah when the game lags turning your PC so he can climb them becomes a fucking annoyance as he constantly skids to the sides of them
You get the gist...

The worse thing to happen to me was this one time an enemy was climbing up the stairs so I pull my pistol (as I had low ammo on the KRISS Vector)
However because of the lag, the switching animation froze, and then the guy did a "time warp" (one second in the bottom of the stairs, the next he was on top of them), so I died...

But like I said this was a worse case scenario
A more common problem is enemy direction not synching up on your end - for example, you see the enemy looking to his right but actually he's looking straight ahead to you


So yeah shit's fucked, but not enough to make it unplayable


Gameplay changes are minor but varied.

Again maps are now divided into 6 sectors - A, B, C, D, E, F - and each sector can have between 1 or 3 conquest points you have to capture before to the sector for your team:

original-e1623831289862.jpg

There's cross-play (which you can on and off in the options) - meaning you PC players can play against both PS5 and XBox X/S players


You can now steer parachutes and cut them as well
Vehicles have a "boost" button in wich they double their speed but handle like soapbars
Grenades now aren't instantly throwable, rather you equip them, remove the pin and can "cook" them before throwing
Melee isn't an instant kill key - now if you press the melee button you punch instead and must hold the melee button to equip the knife (which kills in one hit)
If you press the crouch button while sprinting you perform a slide
Vehicles no longer sit at the HQ spawn - instead you have to pick them in the deploy menu (what a fucking retarded change)
Also conquest points have very few vehicles compared to previous titles (I think this is because of a new gameplay feature I'll talk about in a moment)
You can no longer customize weapons in the deploy menu, you do that in-game through the real-time weapon modification menu by holding T

The problem with this last one is that customizations don't save if switch loadouts - and alot of times they also don't save even if you stick with the same loadouts

A new gameplay feature is a sort of "delivery drop" system - like Phantom Pain
You press B to bring up a laptop, select a vehicle or gadget you want and then point where you want them delivered:



There are other gameplay changes I want to talk about but will do so in the "Classes" topic


Now the weapons... terribily balanced.
The LMG's needs 10+ bullets to drop someone but fortunately don't have a shortage of ammo
The Assault Rifles does more damage than the LMG and Marksman Rifle (not the Sniper Rifle), about 4 shots to kill, but also have much more recoil than the LMG, so much so that the Glock is much easier to kill with at a close range
The SMG like the Vector have considerably more managle recoil than even the LMG but like it needs 10+ shots to kill
The Glock needs a whole mag to kill someone, but can empty said mag in about 2 seconds with barely no recoil
While the fucking Handcannon needs 3-4 to kill someone (out of 6 bullets), but takes 3x as long as the glock to achieve said result and kicks like a mule
The Shotgun is pretty good in terms of damage... if you can catch the enemy at less than 20 meters that is
The Marksman rifle (a sort of modern day carabine) is absolute garbage, sure it has better range than the Assualt Rifles but it less damage and it's less precise than the Sniper rifle and can only fire 1 bullet at the time
And Sniper is pretty much the 1/2 shots to kill, MLG weapon of choice


Now for the vehicles
The ground vehicles machine guns are a joke, even with the tank's vulkan mini-gun you need 1 full second of bullets to kill 1 fucking guy
Either to ram someone or you blow 'em up, but be careful because even tanks seem to be made of cardboard
However the fucking helicopters are a doomday weapon
Even the shitty 4 seats "Little Bird" scout chopers machine gun spits hellfire and their plating seems to be made of adamantium

I fired at this bastard until the weapon overheated (around 10s of continious fire)
Given the fact that the only damage seems to be the small flame coming out of the rotors I would say he still has at least 50% worth of HP

20211009005413-1.jpg

Seriously who thought this shit was a good idea
Yesterday was pretty much the first time this game as been available to the public and already there's a meta surrounding the chopers
The capture point B1 is the roof of the map's "watchtower"
Given it's height and how open it is, one of the best strategies to take it is to constantly fly the chopers around it while firing all you've got
Enemies have a hard hitting not only because you're flying around but also because you can use the tower to evade missile locks (wich by the way don't take that much damage)



Finally let me finnish up by talking about player limit and server technicalities

We all know that 128 max players is the most talked about change
But one cool feature they didn't give much PR is the fact they brought back bots
Not offline bots mind you, but now in online matches vacant player slots will be filled by bots (to be replaced by players obviously)

Howver for the bad "news"
Unfortonately there's yet no confirmation if the game wil have server browsers - but their absolute silence in this issue it most likely won't
Also in another completely retarded move, you can no longer switch squads or teams

This means that if want to play with friends you need to form a squad BEFORE entering a game
And if one of your friends gets disconnected for whateve reason than though shit, because he can't re-enter
You need to leave the match, re-form the squad and search for another game through the matchmaker


Now I've avoided talking about the new Class system because I think it merits it's own section

They've mantained the 4 classic Classes - Assault, Engineer, Recon and Support:



The problem is the changes they've made around this staple of the series:
  • Exclusive weapons types no longer exist - i.e. everyone has acess to any weapon in the game
  • No longer longer need a defibrillator to revive someone, because now everyone can at all times revive someone
  • The repair tool is borderline useless as now vehicles auto-repair themselves, plus every class can carry the repair tool
  • Every class can equip medic and ammo crates
  • Every class get a rocket launcher and a heat seeking missile
Pretty much, the class system has been axed in favor of some flavour abilities
Now, 2 classes no longer serve a purpose - engineer and support - and recon is really more of small help for those players that want to snipe

The assault is now the only truly good class as gets the only worthwhile quirk - the grappling hook
Now I do have an issue with the fact that this hook shot has a cooldown timer after every shot - it's an artifical constraint and one unnecessary to prevent people playing this like Titanfall since not only you don't have the mobility options you have in that game but also here the hook shot is something you must equip and hold on, therefore preventing players from shooting with it.


I really don't understand why they made these changes

This could've been the BF game with the best realised and useful class system if they had planned it better:

Assault would get the Assault rifles and Shotguns as weapons
The grappling hook as a gadget
And the rocket launchers and C4 as support item

Engineer would get the SMG's and Marksman rifles as weapons
The "drop delivery" system as a gadget
And the anti-air lock-on rockets and repair tool as a support item (of course vehicles couldn't auto-repair)

The Recon would only get the Snipers
The drone could stay as a gadget
And motion sensors, jammers and binoculars as support item

Finally the Support class would get the LMG's
Then the defibrillator as a gadget
And the Health, Ammo and Armor crates has support item


There, perfect class system for this game and only took me about 5 minutes to come up with this


The of this beta - "Orbital" - is a big infantry map


The hilly terrain gives land vehicles a hard time to drive around and shoot people
It's a diferrent story in the industrial B, D and E sectors

These 3 sectors are the most fought over, C and A are usually forgotten
The US has the odds stacked against them in this map, given the fact F is small and cramped compared to the others
While the RU sector A is so big and rugged, that if it's capture it has plenty to room for the Russians to travel unnoticed to the other sectors

The map has also few buildings, and the towers on sector C, B and E are too big to destroy


They have seem to have brought back BF4 Levelution however, as the Rocket on sector E can be launched:



The matches can easily get as chaotic as in BF1
So if few come near a hotspot, be prepared to die in about 10 seconds

Despite as the problems I still had much fun, specially with my mates
And I think the game could be great if all the design and performance issues where adressed...


TL;DR :
The game seems like BF4 on steroids.
Same techincal problems on launch but even worse, same balancing problems, and now a very poorly designed class system
However the potential for fun and mayhem is on par with BF4 even in this busted state
 
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ADL

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The specialists really need to have their own skins depending on what faction they're on. The current implementation is retarded because you're shooting at people that look identical to you and everyone else on your team.
 

Konjad

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Played for an hour. It's as uninteresting as any other Battlefield.

But then I'm not their target audience, I prefer either fully arcade shooters (like UT series) or as authentic as possible (ArmA or Red Orchestra). If it's somewhere in-between it just doesn't feel right to me and I keep hating it.

Though BFs clearly are way more arcade, but still pretend to be a war game.

I also hate all the worthless clutter and menus all around with stupid KILL STREAK +100 POINTS YOU'RE AMAZING AWESOME. WTF is wrong with modern designers?
 

Reever

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I tried the game and not only does it run like shit on my PC, I also am not finding it that much fun. I think I'll stick with bf1 when I get the urge to get back into a battlefield game.
I also hate all the worthless clutter and menus all around with stupid KILL STREAK +100 POINTS YOU'RE AMAZING AWESOME. WTF is wrong with modern designers?
Zoomers need constant reminders that they're doing good otherwise they go into depression.
 

DJOGamer PT

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I also hate all the worthless clutter and menus all around with stupid KILL STREAK +100 POINTS YOU'RE AMAZING AWESOME. WTF is wrong with modern designers?
Zoomers need constant reminders that they're doing good otherwise they go into depression.

You guys would be right... if you lived in a universe where that pratice hadn't been the norm for AAA online multiplayer games since Halo 2 all the way back in 2004
A game which was mostly played by high-school and college kids - so people nowadays in their 30's and 40's
 

Urthor

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Pillars of Eternity 2: Deadfire
Seems like it's actually not a bad iteration, but the devs are releasing a steaming pile of shit.

Good in 2023 it is.
 

Hace El Oso

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You guys would be right... if you lived in a universe where that pratice hadn't been the norm for AAA online multiplayer games since Halo 2 all the way back in 2004
A game which was mostly played by high-school and college kids - so people nowadays in their 30's and 40's


It’s gotten infinitely worse since then. In my experience it really started to metastasize with CoD: Modern Warfare multiplayer.
 

T45 Paladin

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Strap Yourselves In
Unlike some others here, I can't give it much praise. It really is garbage, in my opinion, and I say that as someone who enjoyed BF3 and BF4. Nothing will ever beat BF:BC2 though.

Everything feels floaty. The 'Specialists' system ruins the game. The vehicles are really poorly implemented. There's ZERO incentive for teamplay.

It feels like a Chinese knock-off F2P Battlefield game.
 

AwesomeButton

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Unlike some others here, I can't give it much praise. It really is garbage, in my opinion, and I say that as someone who enjoyed BF3 and BF4. Nothing will ever beat BF:BC2 though.

Everything feels floaty. The 'Specialists' system ruins the game. The vehicles are really poorly implemented. There's ZERO incentive for teamplay.

It feels like a Chinese knock-off F2P Battlefield game.
I've had my conspiracy theory about BF. They are pushing it to only resemble a game that requires teamplay, because it's their trademark, but in fact if it required teamplay it wouldn't be fun for the majority of players who don't coordinate their play with the rest of the team anyway. So DICE are simply answering to how the players are playing their game, regardless of their good intentions.
 
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ADL

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Good news is that WW3 has a shot at being moderately successful now that 2042 is kinda disappointing. Especially since WW3's relaunch will be free2play. I really enjoyed their veteran alpha test which you can see here.

 

vibehunter

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Unlike some others here, I can't give it much praise. It really is garbage, in my opinion, and I say that as someone who enjoyed BF3 and BF4. Nothing will ever beat BF:BC2 though.

Everything feels floaty. The 'Specialists' system ruins the game. The vehicles are really poorly implemented. There's ZERO incentive for teamplay.

It feels like a Chinese knock-off F2P Battlefield game.

It’s really disappointing. I’ll admit, I wanted to give it the benefit of the doubt because they’re finally returning to a modern setting, but it just feels like they’re trying to pull in the Warzone crowd.
 

DJOGamer PT

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Unlike some others here, I can't give it much praise. It really is garbage, in my opinion, and I say that as someone who enjoyed BF3 and BF4. Nothing will ever beat BF:BC2 though.

Everything feels floaty. The 'Specialists' system ruins the game. The vehicles are really poorly implemented. There's ZERO incentive for teamplay.

It feels like a Chinese knock-off F2P Battlefield game.
I've had my conspiracy theory about BF. They are pushing it to only resemble a game that requires teamplay, because it's their trademark, but in fact if it required teamplay it wouldn't be fun for the majority of players who don't coordinate their play with the rest of the team anyway. So DICE are simply answering to how the players are playing their game, regardless of their good intentions.

BF stoped being a teamplay focused multiplayer game since BC2
They still reward teamplay more than any other modern military shooters (aside from competitive titles like R6 Siege and CS obviously), by virtue of rewarding a "supportive" playstyle (reviving, repairing, healing, assisting, capturing, etc.) and Conquest being a mode where personal skill isn't the deciding factor of the match, but the team's overall efficiency in pursuing the objectives.
However since BC2, DICE has realised that while BF isn't a simulator, it also can provide something that no CoD and Halo clones have - a high degree of freedom and mayhem
Since then, the entire appeal of these games is that the player is dropped into a "war" sandbox and given an objective, which he can pursue however he sees fit
 
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i was thinking about trying the beta, since my last battlefield has been 2142. 100 gb? holy fuck no.

edit: oh well, it also uses denuvo. fuck it to hell indeed.
 
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ADL

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This was rumored to be Tarkov-lite but it looks more like The Division's Dark Zone and a little bit like Hunt:Showdown instead. Still interested but I'm slightly disappointed.


edit: oh well, it also uses denuvo. fuck it to hell indeed.
I'm really surprised by this. Why have Denuvo in an online-only MP game that leverages their cloud servers for AI bots and shit? If they're worried about reverse engineering and cracked players getting into the game somehow, take a look at how long Venice Unleashed for BF3 has taken.
 

AwesomeButton

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Personally, no way I'm buying or playing this with so many missing Battlefield features. No classes, no spawning vehicles, no server browser, wtf... A buddy of mine told me he read a conspiracy theory that he is inclined to believe, that this game was developed as a battle royale but was refashioned as Battlefiled at some stage of development.
 

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