Supposedly Halo Infinite's multiplayer is dropping on Monday unannounced. I can say that I had a lot more fun with the Halo Infinite multiplayer test I played.https://www.youtube.com/watch?v=A78ghNi5QFY&t=1576s
Skillup does not recommend. Ouch lol...
Between this and another "bleh" CoD, seems like Halo Infinite is a shoe in for FPS PvP multi-player crown.
Although the Halo SP campaign quality still remains to be seen.
https://www.youtube.com/watch?v=A78ghNi5QFY&t=1576s
Skillup does not recommend. Ouch lol...
Between this and another "bleh" CoD, seems like Halo Infinite is a shoe in for FPS PvP multi-player crown.
Although the Halo SP campaign quality still remains to be seen.
I'm a big fan of concept art and game design, and I was looking forward to 2042 so I dropped the extra $40 to get the art book and soundtrack, whatever right? Except the art book is literally just an open link that anyone can access, same goes for the soundtrack.
Here's the 2042 art book, free of charge.
https://media.contentapi.ea.com/con...mon/210709-kingston-book-4k-final-english.pdf
I'm just pushing the case of the dev's incompetence. How can you brush something like this over?
edit: boys i'm not asking for pity ya'll need to chill, I knew it was a waste. still stupid that it's an open link, all i'm getting at.
Supposedly Halo Infinite's multiplayer is dropping on Monday unannounced. I can say that I had a lot more fun with the Halo Infinite multiplayer test I played.https://www.youtube.com/watch?v=A78ghNi5QFY&t=1576s
Skillup does not recommend. Ouch lol...
Between this and another "bleh" CoD, seems like Halo Infinite is a shoe in for FPS PvP multi-player crown.
Although the Halo SP campaign quality still remains to be seen.
Also WW3 is coming out February and that will do really well among unhappy Battlefield players.
- No single-player mode
- No server browser
- No general, team, or player scoreboard, only your own squad is shown.
- No general chat, only team, squad, and party
- No VOIP
- No TDM/FFA
- No leaning/peeking out while in cover
- No score bonuses for headshots, multikills, or hit-based damage XP gain
- No persistent lobbies (back to the main menu after every match)
- No ammo pickups off dead enemies/players' kits, only obtained through specialists
- No levolution beyond the tornado, the sandstorm on the Hourglass map only hurts visibility
- No melee weapon options, though melee is completely discouraged by the bugs and low damage it yields
- No spawning in other players' passenger seats when game is about to start
- No changing teams, squads, or creating a new squad entirely. Squad bonuses, field upgrades, and drop-ins have also been removed
- No self promoting to squad leader by requesting an order
- No battle log/player stats page
- Laughable end-of-match player highlights with voice lines that make these battle-hardened soldiers fighting a global-scale proxy war act like middle schoolers
- Though the soundtrack is just as eclectic and electronic as past "modern" Battlefields, its placement is few and far between and is awkwardly sequenced throughout the match
- HUD is an absolute mess of small icons with large lettering, when an objective is capped a message takes up all of your top-screen real-estate for a good 5 seconds
- Geforce 10 series card owners, even the later released ones, good luck in even attempting to come close to a stable frame rate, as this game is far from optimized and server-end latency is common
- Weapon bloom (randomized spreading of shots) only helps bad players and hurts good ones
- Buildings are not as destructible as previous Battlefield games, rarely will you ever see a collapsed building or create tactical cover through destroying chunks of walls or terrain
- Crouch sprinting, being prone while on your back, and being knocked down from explosions from Battlefield V have been removed
- Reworked class system into hero shooter-like character select
- Can never gauge what height you can and can't climb over
- Customization has nowhere near the depth of Battlefield 4, 1, and V
- Only 19 primary weapons and 3 sidearms-- 4 assault rifles, 4 SMGs, 2 LMGs, 6 rifles, and 3 shotguns
- Shotguns are completely unnecessary as close-quarters combat is never emphasized
- 14 different vehicle types to make up for the maps' large sizes, though you are at the whim of availability and demand, so traversing the maps a majority of the time involves walking great distances for small rewards
- Tarkov-like "Hazard Zone" mode where matchmaking lasts 3+ minutes and crossplay is all but required due to PC's player base
No persistent lobbies (back to the main menu after every match)
Weapon bloom (randomized spreading of shots) only helps bad players and hurts good ones
every map I've come across is a sniper's heaven.
overall it looks like the PC players are telling everyone to buy the console version due to how bad it runs
Although the Halo SP campaign quality still remains to be seen
So much of this just makes me wonder why in the hell they're removing features that already exist. Maybe they're trying to dumb it down? But then there's stuff like this:
No persistent lobbies (back to the main menu after every match)
That's gotta be just infuriating. If nothing else, the waste of time making you get into another match is inexcusable. Who would think this was a good idea?
Weapon bloom (randomized spreading of shots) only helps bad players and hurts good ones
Wait, forget everything I said. They finally made a Battlefield game with me in mind!
Battlefield’s head of design is leaving DICE, following 2042’s release
FAWZI MESMAR SAYS DICE HAS BEEN “DISCUSSING MY SUCCESSION PLANS FOR SOME TIME”
Fawzi Mesmar, DICE’s head of design who looked after the Battlefield and Star Wars: Battlefront franchises, has left the company following the release of Battlefield 2042, VGC can reveal.
according to the articles, he wasn't fired. He left for greener pastures.What a resume: Battlefront 2, BF5 and 2042. Good riddance.