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KickStarter BATTLETECH - turn-based mech combat from Harebrained Schemes

lightbane

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Dec 27, 2008
Messages
10,560
Picked this up, gave it a whirl. My god its amazing how poorly designed it is.

As discussed many times already, blame incompetence and trannies wasting more time designing Mary Sues, absolutely-haram Muslim women with uncovered sleeves and tattoos, removing the blonde hair from the character creation and replacing it with pronouns and so on.

This game has the most godawful performance I've ever experienced. I've dealt with shit loading times, fine, whatever, I can leave it windowed on one monitor while I fuck around on another. But how does the game lag for a second every fucking time I bring up the UI element to fire a weapon, or dismiss said UI? How does the most COMMON FUCKING ACTION OF THE GAME REMAIN BROKEN? I could literally pay some pajeet programmer $50 to create a game UI for me, and he could create an in-game chrome browser that loads twitter photos of the UI element on-demand, and it would still be more responsive than this sack of shit.

See above. Lunatics can't code, but can complain non-stop.

Random question for whoever here might actually know a lore more about the Battletech lore than I do: Isn't the scale of combat for the universe completely fucking off? Like with battles where whole worlds are taken by low hundreds or even dozens of mechs?

Olinser says it. One of the (many) broken promises was that you would be allowed to deploy vehicles along with your mechs, but it never happened.

Soo, is this game worth a play-through with mods and all of the DLCs by now? I would ignore the story and focus only on the gameplay bits, of course.
 
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Country_Gravy

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Up Yours
Wasteland 2
i have the DLC on wishlist. They want $27.69 for all DLC. I will be playing this again when the season pass is $4.99.

This IP seems to have so much potential and always comes up short.

I paid about $50 for MW online as a founder and it never turned out how I wanted. That's cool. I'm not much into twitch combat.

This had "Remember Shadow Hawk's Revenge on the C64 when you were in second grade? We did that shit only better." written all over it.

All they did was shit on my memory of good TB BattleTech combat. I'm going to install a C64 emulator and save on my $5 when this thing gets put in the discount bin at Software Etc.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Here's that final update: https://steamcommunity.com/games/637090/announcements/detail/1709616757504899224

LIVE - BATTLETECH 1.9 Update Release Notes

Thank you for playing BATTLETECH! Release 1.9 is now available on Steam, GOG, Humble, and Paradox Plaza. The main areas of improvement are: ‘Mech and vehicle variants, gameplay options, Convoy AI, and mod support.

Release 1.9 Notes, 2/20/2020

‘Mech Variants
  • Trebuchet TBT-7K
  • Grand Dragon DRG-1G
  • Warhammer WHM-7A
  • Marauder MAD-2R
  • Marauder MAD-3D
  • Zeus ZEU-5T
  • Zeus ZEU-6T
  • BattleMaster BLR-1GB
  • BattleMaster BLR-1S
  • Crab CRB-27b
  • Cyclops CP-10-HQ
  • Javelin JVN-10A
  • Raven RVN-3X
  • Cataphract CTF-0X
  • Phoenix Hawk PXH-1b
  • Rifleman RFL-4D


Vehicle Variants
  • Striker Narc
  • Scorpion Mk.II
  • Schrek Snub PPC Carrier
  • Galleon TAG
  • Demolisher LBX
  • Inferno Carrier
  • Arvakr APC
  • Alsvin APC


Gameplay Options
  • Added a Career Mode Difficulty Setting that allows players to reduce Argo upgrade costs
  • Added a Settings option that allows players to speed up the real-world time it takes for an in-game day to pass
  • Added a Settings option to assist those with color blindness allowing them to select alternate LOS lines and indirect fire colors
Mod Support
  • The mod installation folder is now configurable
  • The ModLoader is now patchable
  • Added more Dynamic Enumerations
  • Added more logging and error reporting
  • DLC checks have been added to ModDef
  • The ModLoader is now easier to use
  • Fixed many other mod support related bugs
  • Added several mod support quality of life improvements


Convoy AI
  • Fixed some long-range and short-range pathfinding issues
  • Escort vehicles can now move through the player’s ‘Mechs and each other
  • Killing the entire OpFor now auto-completes escort missions


Other
  • A new ammo tab is now in stores and the ‘Mech Bay
  • Half-ton machine gun ammo is now available
  • +/++ variants of machine guns are now available
  • Fixed an issue that prevented some players from being able to delete their GOG saves


Known Issues (to be fixed asap)
  • The debug console, build number widget, and combat debug options cannot be evoked when using their corresponding shortcut combinations
  • Under certain circumstances the game does not exit cleanly after saving


Roll Back
It is possible to revert to past versions of our game in case you have trouble. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/

As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
 
Joined
Feb 20, 2018
Messages
1,006
hows roguetech? they introduced the ability to field more than 1 lance per deployment sometime ago.
Roguetech is still abhorrent at balance and despite repeated pleas to change the loot table so everyone and their mum doesn't field OP Lostech. The mod author still hasn't actually balanced the game. Commander's Edition is still your best bet for the dynamic house wars and territory control. But it's not perfect either and is quite unstable.
 
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tindrli

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Dragodol
This game was such a disappointment that I felt the need to write a negative review. Only the 2nd or 3rd Ive ever done.
while i still play it from time to time i couldn't agree more bro. it could be great game but after all this time its just not worth it
 

TemplarGR

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I think the worst part of this game is the attrocius optimization, both in performance terms and in loading times. Yes, the gameplay is limited and wastes the setting's potential, but still, if the stages loaded rapidly and the game actually ran according to its graphical quality and not like a PS6 game, most people would overlook its faults and enjoy it. After all, if we wanted to improve the gameplay we could always mod it, but seeing as the base game is a chore to even load the menu screen, why bother? There are no people playing and thus no cool mods.

This is my main pet-peeve with isometric indies in general. They are horribly optimized and they ruin the mood. You can expect something like Red Dead Redemption to need a beastly PC but not Battletech.... I just lose any motivation to keep playing.
 

tindrli

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beside many many things. i dont see how can one enjoy a game where you constantly watch a same cut scenes of same of a same
 

oldmanpaco

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Yeah the loading times were absurd. Its not like the maps were huge or the objects all that varied and detailed. And the delay when doing simple things like targeting enemies was ass as well.

This remains my biggest KS regret and I backed Torment.
 

Syme

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Jun 11, 2018
Messages
335
With all the DLC's being out and modders having had enough time to update their stuff I decided to give Roguetech one last shot. I played for about a week and had two nice lances with my first assault mechs finally coming online, including a 100t Annihilator with 3 artillery pieces that would wreck light mechs from across the map (it kinda had to since it could only move about 2 squares and engine upgrades are expensive). However, I reached a point where I just couldn't deal with the poor performance anymore, same as with my other attempts to play this game (both vanilla and various iterations of Roguetech).

Simply put, it's the worst performing game I've ever played in my life and I've played hundreds going all the way back to the late 80s. I can forgive a long boot up time, but it then takes a minute to load any given savegame on top of that, even early in the campaign. It sits at 10-12 gigs of ram, which is about half the game, and still takes upwards of a minute to load each and every mission on an SSD. Every single click, whether it's cycling through targets, cycling through your own mechs, navigating the menu on your ship, or simply clicking OKAY on a message, is followed by a short delay. Every time you want to speed up your movement animations by pressing SPACEBAR, which you want to do ANY time something moves in this game, you get heavy stuttering. Each time a hovercraft or VTOL calculates its turn it takes about 45 seconds and should you decide to speed up the movement after it fired, it takes twice as long for some reason, as if it started its movement calculations all over again. Great fun on missions with 4+ of the mentioned vehicles. Every time a mech dies due to missile spam there's a 2-3 second pause where the game seemingly tries to figure out what exactly happened just now. And then there's the occasional memory leak where the game simply shits itself and becomes unresponsive on a mission start, dumping all its 10 gigs into nirvana and showing the .exe as 5% of my 16 gigs, yet task manager shows me that I'm at 95% overall memory usage. Naturally this is followed by killing the task and 3 minutes of loading screens to get back to where you were. I'm not even gonna go into talking about overall low fps while still looking like dogshit, because that's honestly the least of Battletech's problems.

Whoever programmed this pile of shit shouldn't be working in the industry at this level. I can't comprehend how you can ship something like this and still look at yourself in the mirror - and then proceed to do absolutely nothing about it and release some half-ass cashgrab DLC's the following year. It's doubly disappointing because the base game, while bland, provided plenty of modding opportunities to make something great. However, this isn't Bethesda level incompetence, this is so much worse, because mods can't fix fundamental problems with the engine itself.


Time for me to go back to Mech Commander, again.

pLCejtL.jpg
 

jac8awol

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Joined
Feb 2, 2018
Messages
410
They snatched defeat from the jaws of victory on this one. All anyone needs to do to make a fat stack of cash is take Mech Commander, make it turn based, give it modern day graphics, and keep the SJW agenda to themselves. That's all! The formula could not be simpler. And for the guy that created the franchise to mess it up this badly... Well I guess if Picasso wanted to piss all over his paintings and set them on fire, it's his choice.
 

Nutria

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Strap Yourselves In
At the risk of being an old man shouting at clouds, Microprose made games that fit in 640kb of RAM that are still playable today. That's the basic level of competence that I expect from anyone selling me a game for money 30 years later.
 

santino27

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My team has the sexiest and deadliest waifus you can recruit.
Yeah the loading times were absurd. Its not like the maps were huge or the objects all that varied and detailed. And the delay when doing simple things like targeting enemies was ass as well.

This remains my biggest KS regret and I backed Torment.
Optimization was awful, no doubt, and there were a lot of other missed opportunities, but I actually finished this (once), and I didn't make it more than an hour into Torment. That game taught me to never back InXile.
 

oldmanpaco

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Yeah the loading times were absurd. Its not like the maps were huge or the objects all that varied and detailed. And the delay when doing simple things like targeting enemies was ass as well.

This remains my biggest KS regret and I backed Torment.
Optimization was awful, no doubt, and there were a lot of other missed opportunities, but I actually finished this (once), and I didn't make it more than an hour into Torment. That game taught me to never back InXile.

Well to be fair to Torment they made the butt pirate an actual pirate. That was a bold move.
 

Deuce Traveler

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Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
You guys make me so sad. I have a deep love for the tabletop Battletech game (3025-3055) and have finished the original Mech Warrior, BattleTech: The Crescent Hawk's Inception, and both Mech Commander games. I was so ready to throw money at this game, but unless I support a Kickstarter then I never pre-order a game and prefer to wait for the reviews. When I heard this one was shit, I thought that it might get fixed by mods or patches by now, but here we still are. And it's not like Hairbrained Schemes have fessed up to the problems or show any indication that they learned something. In fact, they've moved on to other IPs. And to my knowledge no one else is planning to make an RPG based upon the BattleTech license, although there's a huge fan base for giant mecha. I feel like I'm trapped in a skit for Waiting for Godot.
 

Zed Duke of Banville

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And to my knowledge no one else is planning to make an RPG based upon the BattleTech license, although there's a huge fan base for giant mecha. I feel like I'm trapped in a skit for Waiting for Godot.
Microsoft owns the rights to use the BattleTech IP for computer games, and two years ago they purchased an RPG developer that is ideally suited to create an isometric BattleTech RPG, so perhaps Godot will one day appear as a game in progress. :M

vWqQGSr.png
 

TemplarGR

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You guys make me so sad. I have a deep love for the tabletop Battletech game (3025-3055) and have finished the original Mech Warrior, BattleTech: The Crescent Hawk's Inception, and both Mech Commander games. I was so ready to throw money at this game, but unless I support a Kickstarter then I never pre-order a game and prefer to wait for the reviews. When I heard this one was shit, I thought that it might get fixed by mods or patches by now, but here we still are. And it's not like Hairbrained Schemes have fessed up to the problems or show any indication that they learned something. In fact, they've moved on to other IPs. And to my knowledge no one else is planning to make an RPG based upon the BattleTech license, although there's a huge fan base for giant mecha. I feel like I'm trapped in a skit for Waiting for Godot.

For some reason Mech games have gone downhill. Never understood why. Mechwarrior used to be the shit, especially Mechwarrior 2 used to be a huge brand name in the 90s, i recall every game magazine mentioning it all the time back then. For some reason while technology allowed for better Mechwarrior games, we never got them. It puzzles me to this day. I even played the original Mechwarrior SNES game back then, in an emulator. LOL.
 

Cael

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You guys make me so sad. I have a deep love for the tabletop Battletech game (3025-3055) and have finished the original Mech Warrior, BattleTech: The Crescent Hawk's Inception, and both Mech Commander games. I was so ready to throw money at this game, but unless I support a Kickstarter then I never pre-order a game and prefer to wait for the reviews. When I heard this one was shit, I thought that it might get fixed by mods or patches by now, but here we still are. And it's not like Hairbrained Schemes have fessed up to the problems or show any indication that they learned something. In fact, they've moved on to other IPs. And to my knowledge no one else is planning to make an RPG based upon the BattleTech license, although there's a huge fan base for giant mecha. I feel like I'm trapped in a skit for Waiting for Godot.

For some reason Mech games have gone downhill. Never understood why. Mechwarrior used to be the shit, especially Mechwarrior 2 used to be a huge brand name in the 90s, i recall every game magazine mentioning it all the time back then. For some reason while technology allowed for better Mechwarrior games, we never got them. It puzzles me to this day. I even played the original Mechwarrior SNES game back then, in an emulator. LOL.
MW2 had cutting edge graphics for its day, and was very true to the tabletop in terms of 'mech building. MW2Mercs brought in the idea of a living universe, where you can ignore main campaign missions and just do procedurals, but the main campaign missions will disappear if you miss their kickoff dates. It had a rudimentary living market, where chassis or weapons that were there one day, could disappear the next day. The campaign missions were tricky and had a variety of scenario objectives that were not "kill everyone" (one of the side missions was basically zip in, scan 4 DropShips and run away; another was a main campaign mission where you can kill everyone and take a stolen 'mech back to your employer or backstab them, elude enemy patrols and take the 'mech for yourself).

MW3 lost a lot of that as it was back to standard "you are a loyal Davion unit out to kill Clanners", but it still retained the 'mech building aspect.

MW4 tossed everything out the window, had a derpy PC, and hilarious, over the top villains that were nothing but caricatures. The Mercs version of it had the laziest voice actor for the PC I have ever seen in any game, and, well, it had a market, but that is all I can say about it. I'd call it a warehouse rather than a market, to be honest, as things get added in, but nothing gets taken away, nor do the prices change. Oh, and you can buy and sell Clan 'tech on the open market...

It was a pretty rapid decline, and you can thank microshite for that.
 
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For some reason Mech games have gone downhill. Never understood why.
because videogaming as a whole has gone downhill. just think of mechwarrior 3 -> mechwarrior 4 -> mechasshat. consolification, everything must fit on a joypad with just a few buttons. only now that the chad console market is going back to its incel size origins we might have a sliver og hope to see something a bit more complex back, but i wouldn't count on it. the market as a whole is just too big to pass the chance to sell something to the lowest common denominator.
 

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