Jaesun
Fabulous Ex-Moderator
Hopefully.
Is Gaider the lead writer for the new game or project designer like Josh was for PoE?
Pros:Do you really believe Beammod will adhere to D&D's ruleset? I think it's beyond their capabilities. This time I'm expecting a dumbed-down, silly, aimed to a wider audience game. Coding D&D ruleset and surrounding it with an actual good game is difficult. Beammod hasn't proven themselves at all, so it's very hard to have faith in them.
Black Isle died a lot of time ago and no one is going to try so hard again. At least for the time being.
This game will probably feature shitty combat, maybe mixed with action, and partial ruleset. It can be potentially poorer than Sword Coast Legends.
Also I don't think they'll resist the temptation of making a dull, generic game that can sell better than their previous creations. Beammod's audience is niche already, probably has dwindled after Dragonspear affair, so now they've got to appeal to more people.
Cons:
5e is based around extreme conservation of resources, more than any edition so far. You just cannot use up your limited abilities any time you want but need to always play smart. So this makes it hard to be very action heavy cRPG like Baldur's Gate or NWN was.
They will need to either embrace this and make it a bit different cRPG that is a mix of PST and BG or find ways to allow unlimited resting without breaking it or making all the new 5e systems pointless to implement (limited number of abilities is there because they are stronger than same ones in previous editions of D&D)
They could but would still need to have less encounters than in PoE.Cons:
5e is based around extreme conservation of resources, more than any edition so far. You just cannot use up your limited abilities any time you want but need to always play smart. So this makes it hard to be very action heavy cRPG like Baldur's Gate or NWN was.
They will need to either embrace this and make it a bit different cRPG that is a mix of PST and BG or find ways to allow unlimited resting without breaking it or making all the new 5e systems pointless to implement (limited number of abilities is there because they are stronger than same ones in previous editions of D&D)
They can just copy PoE's balanced solution to this. :D
Possibly related:
Uh? didnt beamdogs janitor say all enemies conformed to the monsters manual?Sword Coast Legends was widely perceived to have failed because of its lack of adherence to the ruleset. They even wrote about it in Beamdog's magazine. After that, I wouldn't be surprised if Wizards of the Coasts forced them to do an authentic adaptation.
Plus Nintendo has a serious chance of going the way of the Sega... I mean of the dodo.
like a level 1 lich?Uh? didnt beamdogs janitor say all enemies conformed to the monsters manual?Sword Coast Legends was widely perceived to have failed because of its lack of adherence to the ruleset. They even wrote about it in Beamdog's magazine. After that, I wouldn't be surprised if Wizards of the Coasts forced them to do an authentic adaptation.
What did they not get right?
Technically a lich can be of any level. Its merely a template you add to creatures. Its usually casters, but you can get someone else to create the phylactery for you.like a level 1 lich?