flabbyjack
Arcane
Awesome thread, best thread.
*Necromancer enemy creates hundreds of permanent zombies/skeletons to protect and serve*
*Player character necromancer summons 1 skeleton warrior with short duration and long cooldown*
Ughl....
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Oh boy are you in for a treat. Try Dominions 3/4/5 (I actually prefer Dominions 3 for necromancy, haven't tried Dom5 though)
Not a lot of narrative and more of a strategy game than an RPG, but it otherwise checks all the boxes with descriptions for units, PC (God), magic items, and spells. If you can find it, download the large 'Faerun' (D&D) map for Dominions 3, but you may want to first try a smaller map.
No need to thank me. Play now.
For example, consider playing as this immobile evil spirit imprisoned in a fountain... a lot of the description isn't just flavor text, but infers gameplay mechanisms (Such as searching for blood slaves).
Or how about an undead demon prince? A reanimation bonus and is permanently protected by 4d6 shadows in addition to any bodyguards, skeletons, etc etc that are otherwise in your army.
This game has tons of necromancy spells and magic items in different schools. The most obvious necromancy is directly summoning leaders (spellcasters/strong warriors) and hordes of skeletons, zombies, and ghouls. There are craftable items (enchanting) thats make necromancers better at reanimation or spellcasting. Necro battle spells like you wouldn't believe. FYI ghouls reduce population, but so does the 'Death' nation attribute which gives you lots of chargen points to spend on reinforcing other attributes like magic.
Lich and ghost king and monsters and other mages abound as PC choices.
PS - Reanimating lizardmen results in lizardmen skeletons, etc etc. That's a nice touch.
*Necromancer enemy creates hundreds of permanent zombies/skeletons to protect and serve*
*Player character necromancer summons 1 skeleton warrior with short duration and long cooldown*
Ughl....
----------------------------------------
Oh boy are you in for a treat. Try Dominions 3/4/5 (I actually prefer Dominions 3 for necromancy, haven't tried Dom5 though)
Not a lot of narrative and more of a strategy game than an RPG, but it otherwise checks all the boxes with descriptions for units, PC (God), magic items, and spells. If you can find it, download the large 'Faerun' (D&D) map for Dominions 3, but you may want to first try a smaller map.
No need to thank me. Play now.
For example, consider playing as this immobile evil spirit imprisoned in a fountain... a lot of the description isn't just flavor text, but infers gameplay mechanisms (Such as searching for blood slaves).
Or how about an undead demon prince? A reanimation bonus and is permanently protected by 4d6 shadows in addition to any bodyguards, skeletons, etc etc that are otherwise in your army.
This game has tons of necromancy spells and magic items in different schools. The most obvious necromancy is directly summoning leaders (spellcasters/strong warriors) and hordes of skeletons, zombies, and ghouls. There are craftable items (enchanting) thats make necromancers better at reanimation or spellcasting. Necro battle spells like you wouldn't believe. FYI ghouls reduce population, but so does the 'Death' nation attribute which gives you lots of chargen points to spend on reinforcing other attributes like magic.
Lich and ghost king and monsters and other mages abound as PC choices.
End-game: Let's not forget the top-tier spell Burden of Time that makes living beings quickly grow old, wither, and die within a handful of years. Doesn't seem to affect the ageless undead though Or the Well of Souls you can make that will give you tons of death gems to fuel your spells.
PS - Reanimating lizardmen results in lizardmen skeletons, etc etc. That's a nice touch.
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