Granted, I don't, but someone that says "pong is turn based" HAS to be teasing
Summer said:I registered while playing Morrowind. I was looking for that damn puzzle box like a million other folks. After I found it I stayed and helped the next million folks find that puzzle box and guide them in the right direction.
You know, I don't even get how Oblivion can pass for a non-linear game. If we define a non-linear story as one that branches at least once and then examine Oblivion's main plot and guild quests as individual stories, it's obvious that hardly any of them branch at any point and therefore can't be considered non-linear. Furthermore, all of these stories are completely self-contained and parallelisable, i.e. the order in which they are completed is irrelevant, so there isn't any branching potential there, either. Since independent linear stories don't constitute a non-linear game, Oblivion can't be considered non-linear, can it?Amasius said:Oblivion is a nonlinear game, but it's impossible to railroad the main story (or the guild questlines) more than Oblivion does.
Ratty said:You know, I don't even get how Oblivion can pass for a non-linear game. If we define a non-linear story as one that branches at least once and then examine Oblivion's main plot and guild quests as individual stories, it's obvious that hardly any of them branch at any point and therefore can't be considered non-linear. Furthermore, all of these stories are completely self-contained and parallelisable, i.e. the order in which they are completed is irrelevant, so there isn't any branching potential there, either. Since independent linear stories don't constitute a non-linear game, Oblivion can't be considered non-linear, can it?Amasius said:Oblivion is a nonlinear game, but it's impossible to railroad the main story (or the guild questlines) more than Oblivion does.
JarlFrank said:Summer said:I registered while playing Morrowind. I was looking for that damn puzzle box like a million other folks. After I found it I stayed and helped the next million folks find that puzzle box and guide them in the right direction.
Haha, so she belongs to the idiot crowd who can't find anything without a compass, too.
Jesus fucking christ! How can one fail to find the puzzle box? It isn't even hidden.JarlFrank said:Summer said:I registered while playing Morrowind. I was looking for that damn puzzle box like a million other folks. After I found it I stayed and helped the next million folks find that puzzle box and guide them in the right direction.
Haha, so she belongs to the idiot crowd who can't find anything without a compass, too.
*nods in agreement*Ratty said:You know, I don't even get how Oblivion can pass for a non-linear game. If we define a non-linear story as one that branches at least once and then examine Oblivion's main plot and guild quests as individual stories, it's obvious that hardly any of them branch at any point and therefore can't be considered non-linear. Furthermore, all of these stories are completely self-contained and parallelisable, i.e. the order in which they are completed is irrelevant, so there isn't any branching potential there, either. Since independent linear stories don't constitute a non-linear game, Oblivion can't be considered non-linear, can it?Amasius said:Oblivion is a nonlinear game, but it's impossible to railroad the main story (or the guild questlines) more than Oblivion does.
No, dumbshit, that box was very hard to find.JarlFrank said:Summer said:I registered while playing Morrowind. I was looking for that damn puzzle box like a million other folks. After I found it I stayed and helped the next million folks find that puzzle box and guide them in the right direction.
Haha, so she belongs to the idiot crowd who can't find anything without a compass, too.
It's easy to miss the staircase that leads to the room with the puzzlebox. If you got lucky and noticed it immediately, good for you.DraQ said:Jesus fucking christ! How can one fail to find the puzzle box? It isn't even hidden.JarlFrank said:Summer said:I registered while playing Morrowind. I was looking for that damn puzzle box like a million other folks. After I found it I stayed and helped the next million folks find that puzzle box and guide them in the right direction.
Haha, so she belongs to the idiot crowd who can't find anything without a compass, too.
I'm always amazed when yet another "I cnat find teh puzzelbox halp!1" thread surfaces on TESF.
Not really. I simply pay attention to the environment.Lumpy said:It's easy to miss the staircase that leads to the room with the puzzlebox. If you got lucky and noticed it immediately, good for you.
Aha.Jasede said:Back in the olden days, Lumpy, when you miss something in a dungeon, you search it again, inch for inch, by good light, bumping into every wall to check if it is illusionary.
And those of us, who (like me) haven't played the earlier Wizardry games had the taste of it in the form of retro dungeons in W8.Jasede said:Hey, you had to do that in Wizardry 1-5 to actually get anywhere at all, mapping the game on graph paper as you go.
And it was fun! You felt like a real explorer! I still have my Wizardry maps...
Jasede said:Back in the olden days, Lumpy, when you miss something in a dungeon, you search it again, inch for inch, by good light, bumping into every wall to check if it is illusionary.
Wait, where exactly art thou?Matt7895 said:I'm playing about an hour of Wizardry 8 a day. I can't play any more than that, because I find the dungeon crawling so incredibly tiresome. I'm still in the first dungeon and can't find a way out, all the doors I find require special keys to open.
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