Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,259
Seems that Bunnyhopping really was a thing in most FPS engines in the late 90s. Even Thief: The Dark Project has it, where if you do it well enough you build up terminal velocity and die if you touch anything other than the ground.
Both Thief games (and tons of other FPS games, even modern ones) also have the secondary glitch that you go faster if you move along two axis at the same time.
Bunny hopping was mainly used for avoiding AOE damage and in general it was harded to kill someone when they jumped around while strafing.
Q3 version of it was just bug that was not patched and for some reason it build up "creed" among players which is hilarious imo.
I never understood it. You think you would make legit mechanic out of it and fix bug but no ! Larpers want them stefe jumps instead of normal jumps that could accelerate because they are cool people.