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Horus

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Fantastical elements don't need to invalidate mundane real-world physics. A setting's mundane elements are expected to function as they do in real life unless noted otherwise.
They are all secretly drinking potions of might while wearing panties and bras of strength.Don't forget to add their goddess give them +5 strength to protect them.
Physics laws are as you say is for real world(earth) not for fantasy worlds.
 

Tommy Wiseau

Arcane
Joined
Apr 7, 2012
Messages
9,424
The "noted otherwise" is the very fact that there are women in full plate in gameworld X. Its rules and conventions allow it.

It was meant more as a general statement about fictional settings, but for the sake of argument, it's like every serious or non-serious fantasy setting ever has women wearing heavy plate armor or wielding a two-handed weapon, and it's never regarded as unusual, even though it should be. In addition, female character models are often potrayed as slender and tall, instead of heavily muscled (like, say, their male counterparts who wear plate and sport two-handers).

How does that work? Is the armor imbued with some special properties, making it lighter? Do women in that setting require less muscle mass than men to achieve similar feats of strength? Is it just magic? It's never explained.

Yes, yes I know.:avatard:
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884


Holy shit this looks like those parody trailers adding in obnoxious editing and dubstep. Also I wonder what tired porn star they'll drag out this time, I doubt they can possibly get someone worse than Sasha Grey.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
Well at this point I think it's become a complete loop and has now become what it set out to parody. It's like they looked at the third one and said "Well this was completely obnoxious to the point of it being cringe worthy and totally unfunny, let's do more of that!"
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
Ron Jeremy would only be good in this game is if his ingame model looked like this:
image_70.jpg
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
That was pretty funny. There really needs to be NPCs who actually react to typical player idiocy like that :)
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
If we were playing in realistic medieval times game(only one i could remember is mount and blade) i could see how it could be important for immersion but it's not that immersion breaking in a universes full of magic powers and monsters.
The problem is that revealing armour is in the same item class as "bracers of defence", not as "plate armour". It's a pure power field, not magically strengthened metal.

Reminds me of Melirinda bitching about Planescape: Torment, Omega Syndrome and The Witcher having only a male protagonist :decline: .
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
It was meant more as a general statement about fictional settings, but for the sake of argument, it's like every serious or non-serious fantasy setting ever has women wearing heavy plate armor or wielding a two-handed weapon, and it's never regarded as unusual, even though it should be. In addition, female character models are often potrayed as slender and tall, instead of heavily muscled (like, say, their male counterparts who wear plate and sport two-handers).

How does that work? Is the armor imbued with some special properties, making it lighter? Do women in that setting require less muscle mass than men to achieve similar feats of strength? Is it just magic? It's never explained.
No. Wearing armour or two handed weapon isn't some kind of a great feat of strength. Plate armour was lighter than modern infantryman's fighting load and the weight distribution was much better (milanese harness weighted 60lbs, gothic harness 40lbs). Two handed swords weighted about 5lbs. Bastard swords 2-3lbs.

They are all secretly drinking potions of might while wearing panties and bras of strength.Don't forget to add their goddess give them +5 strength to protect them.
Physics laws are as you say is for real world(earth) not for fantasy worlds.
Wrong. There are rules and costs for all that stuff. Additionally strength giving items may have specific frequency of occurrence.
 

Tommy Wiseau

Arcane
Joined
Apr 7, 2012
Messages
9,424
It was meant more as a general statement about fictional settings, but for the sake of argument, it's like every serious or non-serious fantasy setting ever has women wearing heavy plate armor or wielding a two-handed weapon, and it's never regarded as unusual, even though it should be. In addition, female character models are often potrayed as slender and tall, instead of heavily muscled (like, say, their male counterparts who wear plate and sport two-handers).

How does that work? Is the armor imbued with some special properties, making it lighter? Do women in that setting require less muscle mass than men to achieve similar feats of strength? Is it just magic? It's never explained.
No. Wearing armour or two handed weapon isn't some kind of a great feat of strength. Plate armour was lighter than modern infantryman's fighting load and the weight distribution was much better (milanese harness weighted 60lbs, gothic harness 40lbs). Two handed swords weighted about 5lbs. Bastard swords 2-3lbs.

They are all secretly drinking potions of might while wearing panties and bras of strength.Don't forget to add their goddess give them +5 strength to protect them.
Physics laws are as you say is for real world(earth) not for fantasy worlds.
Wrong. There are rules and costs for all that stuff. Additionally strength giving items may have specific frequency of occurrence.

You'll notice that much of the armor in fictional settings doesn't resemble that from real life.
 

Grim Monk

Arcane
Joined
Nov 7, 2011
Messages
1,218
If we were playing in realistic medieval times game(only one i could remember is mount and blade) i could see how it could be important for immersion but it's not that immersion breaking in a universes full of magic powers and monsters.
The problem is that revealing armour is in the same item class as "bracers of defence", not as "plate armour". It's a pure power field, not magically strengthened metal.

Reminds me of Melirinda bitching about Planescape: Torment, Omega Syndrome and The Witcher having only a male protagonist :decline: .

Speaking of...

Take a look at :troll: this:
http://corylea.com/dark_elf_mod.html
http://witcher.nexusmods.com/mods/255

Play The Witcher as a Dark Elf

dark_elf_closeup2.jpg



Download the Dark Elf Mod


DESCRIPTION

This mod changes Geralt's appearance. Instead of the default white man with white hair, Geralt will become a dark-skinned elven woman with black hair. She will still have the witcher's yellow eyes with vertical pupils, though. None of the dialogues or other game elements has been changed, so the elven woman will be named "Geralt," she'll have a deep voice, and women will throw themselves at her just as frequently as they throw themselves at the white male Geralt. I figure at least two of these things are features, not bugs. :)

Because the default Geralt has white hair (as a result of his witcher mutations, not because of age), he's frequently called "the White Wolf" and is sometimes addressed as "white one" or "whitey." Even though the dark elf does not have white hair, being called "white wolf" happens so frequently that I didn't edit the eight million dialogue lines where this occurs. So you'll sometimes be addressed as "white wolf" or "white one." It's not about race, it's about mutations. :)

The appearance change happens right away, but certain events will cause Geralt to resume his default appearance for a couple of seconds, until the mod catches the change and forces him to go back to dark elf:

1. When Geralt gets new armor, the game changes his appearance. But 3 - 5 seconds after you get the new armor, you'll get your dark elf looks back again. Luckily, there are only three occasions in the entire game where Geralt gets new armor (the armor that Vesemir gives Geralt during the Prologue, the Excellent Leather Jacket (if you choose to buy it), and the suit of Raven's Armor that you get as the result of a quest in Chapter 5), so your appearance won't be constantly changing.

2. The game doesn't save your appearance, because the game assumes it knows what your appearance is. :) So when you load a saved game, you'll start with the default appearance, but after 2 - 3 seconds, your dark elf looks will be back again.

3. Bizarrely enough, the game also switches your appearance back to the default when you teleport. Teleporting doesn't happen all that often, so it's not a frequent problem, though it's still kinda strange to come through as someone other than who you started as. Scotty never made that mistake when beaming people up. :) Again, you'll revert to dark elf after just 3 - 5 seconds.

Flash's wonderful Doppler's Essence Mod allows you to play as any character in the game. But most of the characters in the game are white -- and the ones who aren't white are green -- there aren't any dark-skinned characters in the game. So this little mod fills in that gap and allows the player to play as a dark-skinned elven woman.

I chose an elven woman instead of a human woman because there was only one human female warrior, and she wears a quiver of arrows on her back, which would make it impossible for Geralt to keep swords there. The elves, on the other hand, had two female models who were warriors without stuff on their backs; I chose the one with pigtails, rather than the one who looked as if the front half of her head had been shaved.

dark_elf_full.jpg
Close-up of those witcher eyes:
darkelf_eyes3.jpg



This mod also gives Geralt a scroll that will force the change to dark elf, just in case you ever need to do that, though the main script takes care of all of the circumstances I encountered during testing. The scroll will be in Geralt's quest inventory, since you might need to use it more than once during the game. (Remember that the quest inventory scrolls back and forth.) You can tell it from all the other stuff that accumulates in your quest inventory because the scroll is light blue.

dark_elf_scroll_in_inventory.jpg



The female elf warrior is considerably shorter than the default Geralt, which means that the game's cutscenes wouldn't have the camera positioned properly unless I did something about that. So I've gone through every single cutscene in the entire game and added a "Scale" key, which will make Geralt the dark elf about the same height as the default Geralt, so that the cutscenes will work properly. That's why the mod includes a lot of cutscene files, in addition to the files that turn Geralt into a dark elf, and that's why the dark elf looks so much taller in the cutscenes than she looks in the game. I've redone all of the cutscenes, but I can't remake the CGI movies or the flashbacks, so the intro and outro movies will still have the default Geralt. They're amazingly cool, though; you should watch them, anyway. :)

I also changed the in-game camera settings, to move the camera a little closer to Geralt. Because the dark elf is so much shorter than Geralt, you couldn't see her as well unless the camera were moved slightly closer.

When you open the inventory screen, the paper doll of Geralt that you get with the inventory will be that of the dark elf, not the default Geralt. This isn't because of anything I did; the game's just nice that way.

dark_elf_inventory_screen.jpg



I also recolored some of the NPC's, so that the dark elf wouldn't be the only dark-skinned person in the game. (If you DON'T want to play as a dark elf but DO want to have some people of color in your game, you can put just the NPC folder in your Override folder, and a few of the game's characters will be dark-skinned, but Geralt will have his default appearance.) I mostly chose which NPC's to recolor based on how easy they would be to change (hair is hard, so I chose a lot of characters who were were bald or wearing hats :) ), so there's no underlying story reason why one character rather than another has been changed. I did make sure to do both men and women, both old people and kids, both rich people and poor ones, and both civilians and soldiers/guards, though. I'm no artist, so the recolors are fairly rudimentary, but I like them, anyway. I recolored 17 NPC's in all; below are just a few of them:

NPC1.jpg
NPC2.jpg
NPC3.jpg



NPC4.jpg
NPC5.jpg
NPC6.jpg
NPC7.jpg



You can use this mod when starting a new game or you can use it with a saved game; your Geralt will switch to dark elf no matter how far along in the game you are.

The dark elf uses a new model, one that has all of Geralt's animations. Play-testing was interesting, because the dark elf looks NOTHING like Geralt. But she walks like Geralt, stands like Geralt, holds a sword like Geralt... It was amazing how much she "looked like Geralt" to me, even though everything about her was different except for the animations. Of course, maybe you have to have played TW1 umpteen times for this effect to occur, I don't know. :)

This mod is for use with the main game; it will not work properly with any of the adventures that alter the appearance.2da file; this includes the official adventure "The Price of Neutrality." It will work with the official adventure "Side Effects," though. (If you want a copy of "Medical Problems 1" or "Medical Problems 2" that works with this mod, let me know, and I'll make you one.)


INSTALLATION

Download the folder, unzip it, and put all of the files it contains into your Override folder. If you don't have an Override folder, then you'll need to make one. The Override folder does NOT go into the Witcher folder where your saved games are; it goes in the Witcher folder where the game data is. This is The Witcher Enhanced Edition\Data.

Note: As with all of my mods, this is for The Witcher; it's not for The Witcher 2.

If you have questions or comments, you can leave them in the thread for this mod at the official Witcher forum or at the Witcher Nexus, or you can send e-mail to medicalproblemsquiz@gmail.com


This mod will conflict with other mods that use the def_arealoaded.ncs script. These mods include the Difficulty Potions mod, the Genie Wish mod, the Wolf Companion mod, and several others. BUT, there IS a way to get these mods to work together -- see below.

If you use more than one of my mods that use the appearance.2da file, you should use the appearance.2da file from THIS mod; it includes the lines for both the wolf and the genie. Do NOT use the appearance.2da file from the Wolf or Genie mod with this mod; the older mods don't have the line for the dark elf in their appearance.2da file.


WHY I MADE THIS MOD

I have a friend who adores RPG's and plays them obsessively, yet she's never played The Witcher. The other day, I finally asked her why not. She said that she had trouble getting into games where she had to play a white man. Since my friend is an African American woman, Geralt differs from her in both sex and race. I was already a bit dubious about playingThe Witcherthe first time around, because I wasn't sure about playing a guy, but at least Geralt and I share a race. If the hero differed from me in both sex AND race, I can see where that might make it hard to decide to play the game.

There are mods that let you play The Witcher as a woman, but there are no mods that I know of that let you play as a person of color, because there are no people of color in the entire game. Well, unless you count green people. :) I don't know if the pervasive whiteness of The Witcher's world is due to Mr. Sapkowski, or if it's something CDPR decided. Perhaps they thought an all-white world was necessary for verisimilitude, since there weren't a lot of people of color in Poland in the thirteenth century. But since there also weren't any elves, dwarves, gnomes, or strigas, I feel comfortable adding people of color to the game. :) The lack of people of color has bothered me in the past ... and I'm white. What must it be like for people of color, themselves? So I made this mod.

(Oh, and unless you've lived in America as a black woman for the past 40 years, don't bother to tell me that my friend is being silly. Because if you HAVEN'T lived in America as a black woman for the past 40 years, you have no idea what you're talking about. :) )
dark_elf_in_game.jpg

MODDERS WILL FIX IT!!!
 
Joined
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Messages
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Location
Glass Fields, Ruins of Old Iran
(Oh, and unless you've lived in America as a black woman for the past 40 years, don't bother to tell me that my friend is being silly. Because if you HAVEN'T lived in America as a black woman for the past 40 years, you have no idea what you're talking about. :) )

"We can talk about this, but I'm not interested in your opinion unless it's very similar to mine"

cool story, sis

I can only imagine how her friend feels playing games where you control a non-human character.

tumblr_l7o3oh6mpy1qdtw9eo1_400.jpg


"He's...he's not even of my species! My immersion!"
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,506
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'll mod this afro samurai guy into the game so dark males and weabboos don't feel left out either.

1098421_300.jpg
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,739
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.rockpapershotgun.com/2013/05/08/ea-registers-battlefield-13-20-domains-but-who-got-21/


EA are a company that thinks ahead. The Battlefield series may only be working on its 4th pure edition right now, but the publisher has just registered domains for www.battlefield13.com to www.battlefield20.com, ensuring that they’re secure for at least the next few Christmasses.

But Rock, Paper, Shotgun is a company that thinks further ahead. RPS is a business that doesn’t rely on such medium-to-long-term thinking. And so it is that we will be the first place for all your www.battlefield21.com news.


As reported by Joystiq, spotted by Fusible, EA have squatted their cyberbottoms on the domains for 13, 14, 15, 16, 17, 18, 19 and 20. They already owned 1 to 9, but have missed out on 10, 11 and 12. (Don’t visit 11, btw – Chrome warns me it’s a phishy site). Clearly realising that this was a problem that was only going to continue growing, the scooped up 13-20 last week.

EA previously paid $80,000 for battlefield.com. I imagine they probably spent about $100 in a bulk deal on the most recent eight. We paid £25 for www.battlefield21.com.

On the assumption that BF becomes an annual treat, split amongst two dev teams, come 2030 we are quids in. (What’s $80,000 in Futurespace Dollars?)

Slightly more helpfully, the pic at the top is a new screenshot released today – you can click on it to make it big, to reveal BF4 in all its pale grey glory.

There are no known numbers higher than 21.
 

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