evdk
comrade troglodyte :M
GOG release and Steam might increase the sales significantly.The lifetime sales of Deus Ex in 2009 were a little over a million. I doubt it's significantly increased since then.
GOG release and Steam might increase the sales significantly.The lifetime sales of Deus Ex in 2009 were a little over a million. I doubt it's significantly increased since then.
I doubt it's significantly increased since then.
Except that it doesn't, especially when the medium is utilized by cretins who do not care about making games but solely about expressing themselves "creatively".Eh? He doesn't seem to understand that a 'game' is a combination of audio, video and text data with input from the user, that is why it has bigger potential than say, books, graphic novels, etc.
I'm not butthurt, but I'm curious - who the fuck is that moron and why the fuck is he using mathematical analogies in his artfaggotry?Indie hipsters are butthurt about this: http://tinysubversions.com/fuckvideogames/
His points is that books already have infinite potential, infinite - 10 is still infinite.Eh? He doesn't seem to understand that a 'game' is a combination of audio, video and text data with input from the user, that is why it has bigger potential than say, books, graphic novels, etc.
His points is that books already have infinite potential, infinite - 10 is still infinite.Eh? He doesn't seem to understand that a 'game' is a combination of audio, video and text data with input from the user, that is why it has bigger potential than say, books, graphic novels, etc.
Books can't have game-level interactivity, therefore their potential isn't unlimited.You autists realize he wasn't trying to do a mathematical proof was just making a point that books already have unlimited potential so it doesn't matter how much more potential video games have?
Some people make games because they want to express things that they think need to be expressed through systems of play or interactivity or ritual or whatnot.
This is a good reason.
Some people make games because they grew up with games and always saw themselves as the kind of person who would one day make games.
I don't think this is a very good reason. I think it's arbitrarily limiting, but a lot of people I know fall into this category.
U DO LOLWHAT DOES HAVE LIMITED POTENTIAL YOU FUCKNUGGET
Books can't have game-level interactivity, therefore their potential isn't unlimited.You autists realize he wasn't trying to do a mathematical proof was just making a point that books already have unlimited potential so it doesn't matter how much more potential video games have?
I'm pretty sure I saw it in at least two games and it wasn't jarring. I think one such game was some detective adventure game and the other was the fucking Blood Omen: Legacy of Kain.And there are things that games can't have (or can only have severely hampered). For example if a game started suddenly explaining what the character is thinking (eg. via a voice-over or text) it would be jarring and annoying whereas in a novel it is perfectly natural.
Or all mediums have unlimited potential, but cover different aspects.And there are things that games can't have (or can only have severely hampered). For example if a game started suddenly explaining what the character is thinking (eg. via a voice-over or text) it would be jarring and annoying whereas in a novel it is perfectly natural. Also, I doubt video games can ever possibly beat movies when it comes to pacing or purity.
There is no media that has "infinite potential". Perhaps more fruitful would be to discuss which has the most untapped potential but the answer would obviously be video games due to the short while they have been around.
In many cases the very limitations of a medium will stimulate creativity.
And games have very different limitations from non-interactive media.In many cases the very limitations of a medium will stimulate creativity.