Proweler said:
There is more to this game then pretty pictures, Patrick Steward and bloom.
I want to believe that, but faith is all I have at the moment. A few months before the release there is no evidence supporting your statement. Something to think about.
With the removal of levitation you have to spend time and thought into getting somewhere. You have to pay attention the map and the landscape. You can't get into a city easily either. You have to put some thought in avoiding the guards.
Those issues were easy to fix - put some archers/mages on walls and towers, add accuracy penalty to attacking while levitating, and that's it. As for the rest of your comment, without climbing and levitating, the game has become much more linear since now there is only one correct path, only one way, etc.
With no teleportation at will you don't have an easy escape anymore. You have to think about getting out of a fight before you get in one. Not to mention that the NPC's now actually can put up a chase.
People will still get into fights - that's the nature of TES gameplay. Only now instead of teleporting away, you will die and reload. Yay! Same goes for chasing, to escape you run away which is what teleporting is all about - a more elegant way to escape. Beth could have added expensive spells that block teleporting in certain key areas which would have been a nice surprise for players who are used to rely on it, or freezing spells, which were already in, if I'm not mistaken, but instead they removed it completely. Lame.
The RAI gives you more ways to avoid combat by pay attention to what the NPC's do. If people all go to mass on Sundays it's whole lot easier to rob a town blind. Just got to keep in mind which NPC's don't go to mass?
So? In DF you could rob stores at night. Simple as that and without all that RAI hype.
Magic is now more then just hurling a blob of pixels at your target. You can opt to send a fireball down the hall and nock some goblins over or you can chose to cast a frost ball on the ground before you. All the goblins in that area will take damage while trying to get to you. Doing that required some thought.
I have my reasons to doubt that.
So really, VD, it appears to me that you are hanging on to memories of the past.
If you are saying that I'm fond of old games that had superior design that I have yet to see 10-15 years later (DF, Darklands, XCom, TIE Fighter, MOO, etc), then you are correct.
You want a thoughtless way out of a fight, you want a thoughtless way to get around geographical obstacles, you want thoughtless NPC's that stand at the same spot all day and you just want to shoot fireballs at targets with no thought required.
I want options. I want to be able to walk through the gate, climb the wall, or levitate over it. I expect each way to be challenging, and I expect to see defenses against each way where reasonable (levitating to the top of the mountain should require higher skill then levitating over a wall of a castle, but the castle should have guards and mages ready to shoot intruders down, requiring some planning and some tactics). Etc.
I can imagine why some people want to give you the digital equivalent of punch in the face.
*rolls eyes*