yipsl
Scholar
micmu said:Care to explain what's a "gameplay gimmick" and what's the difference between achaic and "newage" definition of a CRPG?Proweler said:b) he thinks that visuals and a more imersive world is more important than gameplay gimmicks, which does fit into most people's definition of a good game.
Archaic = anything really good from the days when graphics could not distract from bad gameplay. (edited because I meant distract, actually bad gameplay detracts from good graphics)
Archaic RPGs: Arena and Daggerfall, Betrayal at Krondor, Darklands, Might and Magic series up to VII and maybe, just maybe VIII but excluding IX (even the graphics were bad in this game, so no distractions from the truth). Realms of Arkania trilogy and Wizardry series.
Newage RPG: Anything ported over from a console with slight graphics improvements with maybe an extra few hours of gameplay. Includes The Bard's Tale (new), KOTOR, Fable. Probably including codeveloped games that will basically appeal to console mainstreamers who think that Action RPG means Action with REALLY PRETTY GRAPHICS.
Middle Age RPG: RPG Lite or Action RPGs. Sometimes confused with NewAge RPGs Some reviewers mistakenly put Arena and Daggerfall into the Newage RPG category whereas Morrowind fit best.
Next Gen RPGs: RPGs coming out that will run as badly with the X1800XL or Geforce 7800GT, or on the Xbox 360 as Star Trek: The Next Generation series ran badly while built around the mainstream appeal of Wesley Crusher.
Next Gen games require technology from up to seven years in the future to run smoothly and conspiracy theorists aren't sure if they're poorly optimized, or are a behavioral experiment conducted by the CIA using recovered alien technology sent back in time from after the alien invasion in 2012. Some people mistakely categorize Daggerfall as a next gen game because it didn't run smoothly until the era of Pentium 166's and 64 meg video cards.