Chefe said:Maybe they could just have it so the game automatically zaps you around every place with the words "Quest Completed" popping up every few seconds. No user input required!
Messy "thinking"? Probably the messiest thing for some of those people.Section8 said:But what about the messy "viewing"? I have faith that Bethesda can implant memories of the game in our head because they are DEVs and DEVelopers can do anything.
HardCode said:OMFG!!! A mostly intelligent post at the TES Forum ... and one that brings up a good subject, too! Still, a presence of I-WANT-IT-ALL munckin tards, but a good thread nonetheless.
http://www.elderscrolls.com/forums/inde ... pic=223106
takes away from the game to play w/out violence.
this is america (at least where i am) and violence is a must in an rpg in my opinion. the option would be neat i just dont know how many people would want to do a completely nonviolence approach
maybe this would be a good poll question
that is like buying a first person shooter and then complaining "cant we all just be friends".
there is diplomacy, if you insult someone they wont like you and if you compliment them they will like you.
but diplomacy to avoid combat? nah
Yea, every once in a blue moon a good idea comes up, but it's soon drowned out by the endless noise of the fools. Not to mention something like an identify spell or intelligence check would completely go against Bethesda's target market: children with ADHD, under the age of 14, illiterate, and easily dissuaded by anything with more depth than Pong.
No. They're prank accounts. I refuse to believe humanity has stooped this low. I will not believe it.
Section8 said:I've also noticed that well thought out arguments are the best way to make a thread die. I check every now and then and read what looks like a decent thread, and there's usually great wailing and gnashing of teeth until the thoughtful posters spell out their argument in simpler terms, and then silence.
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Your a fool nuff said and by your standards your a [censored] tooDiablo (2) dosen´t count as an RPG according to my standards. But you have apoint there.
yup sadly no loacation based damage, but I'm hoping modders find some way to mod that
still though... it's not a FPS. they've come as close as they can, in my opinion, without ruining the RPG value.
I don`t know anything about modding but i think that should be easy to do
Balor said:An other contribution:
http://www.elderscrolls.com/forums/inde ... 106&st=20#
Your a fool nuff said and by your standards your a [censored] tooDiablo (2) dosen´t count as an RPG according to my standards. But you have apoint there.
You can always trust TES forums to have multide of hardcore RPG experts.
I mean, those to whom Diablo (2) is an epitome of RPGayness.
GhanBuriGhan said:Balor said:An other contribution:
http://www.elderscrolls.com/forums/inde ... 106&st=20#
Your a fool nuff said and by your standards your a [censored] tooDiablo (2) dosen´t count as an RPG according to my standards. But you have apoint there.
You can always trust TES forums to have multide of hardcore RPG experts.
I mean, those to whom Diablo (2) is an epitome of RPGayness.
In the standard"shoot down a noob or TES fanboy" thread, you guys are no more verbose on your end than they on theirs. And at least insults over there are less homophobic (less colorful too, I must admit )
Heaven forbid games be remotely based on player skill!
You might want to check out this game called Progress Quest. It's the only game in the world that is not, in any way, dependant upon the skill of the player. That's because it plays itself. Yes, no messy walking or clicking or putting effort into things to get in the way of character progress!
What do you want? TES: Character Manager? Maybe Bethesda should be making soccer management simulation games? Or maybe just a long sequence of cut-scenes with superficial dialogue choices that determine what the polygon puppets do next?
You are frickin kidding me. I'm starting to hope Chefe's right, and this is all a big prank on the Codex.Lumpy said:Or maybe just a long sequence of cut-scenes with superficial dialogue choices that determine what the polygon puppets do next?
That was me taunting Lumpy for an ineffective component in his argument. Surely the intelligent ones at the Codex can register humor.kingcomrade said:You are frickin kidding me.