Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Bethesda General Discussion Thread

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,701
I'm pretty sure this is a VERY close depiction of the actual Bethesda design procedure -

Todd waxing about "all new lighting" in '76 made my eyes open quite wide.
 
Last edited:

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,289
But then you understand that Bethesda, at the time of Oblivion, was already just a rotten zombified body of what the company once was (not that I personally think they ever were anything impressive, but I know Daggerfal and Morrowind have some fans on Codex), without any creative ability to create a new IP. Fallout was a series with a certain reputation, a "cult classic", so obviously they would not only win all the lore to rape in any way they liked, but they would also win even more free press for the game than they already would have on a traditional release. It's a win for them in every way.

The answer is simpler than that. Fallout has great lore, and lore is something The Elder Scrolls has always been praised for. So Bethesda bought the IP to cater to their own fanbase with an open world FPS RPG.
I'm guessing Bethesda is far more troubled over FO76 because they didn't expect their fanbase to hate it, but they did. But when buying Fallout and turning it into Oblivion, they knew very well many fans of Fallout would not take kindly to it, but then again, if they cared they wouldn't have bought the IP to begin with.
So is this why their fans gave a free pass to all buggy Bethesda RPGs released before F76? Now the game has NPCs and story and they are happy.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
So is this why their fans gave a free pass to all buggy Bethesda RPGs released before F76? Now the game has NPCs and story and they are happy.

It's more along the lines that Bethesda fans like TES and nu-Fallout is TES under a different coat of paint, so naturally they will like it too.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
If you put your fandom for 1 and 2 in a little box and think as a businessman, why the fuck would you care about fans of old CRPGs when you're making an open world FPS/RPG hybrid mainly for consoles? Bethesda's decisions have always been about making money, as are most company's decisions, and they did pretty well at that until 76. As much as I love 1 and 2 and don't think 3 lived up to them even a little bit, I find it hard to take business decisions personally. Maybe that's because I never feel like I need a sequel to anything, I dunno. In any case... don't get mad at the scorpion for stinging the frog.
 
Joined
Nov 23, 2017
Messages
4,633
But then you understand that Bethesda, at the time of Oblivion, was already just a rotten zombified body of what the company once was (not that I personally think they ever were anything impressive, but I know Daggerfal and Morrowind have some fans on Codex), without any creative ability to create a new IP. Fallout was a series with a certain reputation, a "cult classic", so obviously they would not only win all the lore to rape in any way they liked, but they would also win even more free press for the game than they already would have on a traditional release. It's a win for them in every way.

The answer is simpler than that. Fallout has great lore, and lore is something The Elder Scrolls has always been praised for. So Bethesda bought the IP to cater to their own fanbase with an open world FPS RPG.
I'm guessing Bethesda is far more troubled over FO76 because they didn't expect their fanbase to hate it, but they did. But when buying Fallout and turning it into Oblivion, they knew very well many fans of Fallout would not take kindly to it, but then again, if they cared they wouldn't have bought the IP to begin with.


They didn't buy Fallout for the lore. Outside of the fact it just sounds like Todd really wanted Fallout so they bought it for him...I'd guess they bought Fallout because:

- Fallout is a cool name
- The SPECIAL system is a cool acronym for a stat system
- Vault-Boy is a good mascot.

So, marketablity reason.

Hell, the SPECIAL system is all but pointless as it is in Fallout 4, but the SPECIAL system is a known marketable things of their Fallout games so it ain't like they aren't going to have it there.

If Bethesda had wanted to they could have done they own original post-apocalyptic retro-futuristic game with Robby the Robot style robots, Mad Max leather, Pep Boys Big Boy Uncle Pennybags style mascots, power armor that looks like it's from XCOM and Appleseed and there wouldn't have been a god damn fucking thing Interplay could have done about it. Irrational Games did much the same thing when they created BioShock, which is a pretty fucking Fallout looking world; looked more like a 3D Fallout than Fallout 3. Bethesda could have saved themselves $5.75 million too. But then Fallout is a really good cool name for a game, Fallout, that's easy to market.
 

Curious_Tongue

Larpfest
Patron
Joined
Mar 2, 2012
Messages
11,905
Location
Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
They didn't buy Fallout for the lore. Outside of the fact it just sounds like Todd really wanted Fallout so they bought it for him...I'd guess they bought Fallout because:

- Fallout is a cool name
- The SPECIAL system is a cool acronym for a stat system
- Vault-Boy is a good mascot

Todd said the 50s retro futuristic aesthetic was the main thing they wanted.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,880
Location
Reichskommissariat Russland ᛋᛋ
Todd said the 50s retro futuristic aesthetic was the main thing they wanted.
Make a comparison:

alexander-berezin-v13.gif

505337-fallout-3-playstation-3-screenshot-washington-d-c-is-in-ruins.jpg

Fuckers didn't need Fallout moniker to create their green-tinted abomination!
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
To be fair most games from the mid 00s aged like absolute ass. The extreme over-usage of bloom was especially bad, it was like when directors found out about lens flare.
Yeah, yeah, I know there's a few exceptions.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,880
Location
Reichskommissariat Russland ᛋᛋ
I wanted to post in the "Fallout" movie thread, but...

I'm tired to see my favourite franchise being raped in all poses, and this shit happens for a decade already! FNV, with all it's problems was the only ray of hope, but it was ten years ago, and all is lost. Fuck these people, they all deserve to suffer from explosive hemorrhoids and anal prolapse till the end of their miserable lives.

Look at this faggot Ontopoly whining non-stop because his favorite BG series is turned TB. He doesn't know real pain, not even the fraction of it.
 
Joined
Nov 23, 2017
Messages
4,633
They didn't buy Fallout for the lore. Outside of the fact it just sounds like Todd really wanted Fallout so they bought it for him...I'd guess they bought Fallout because:

- Fallout is a cool name
- The SPECIAL system is a cool acronym for a stat system
- Vault-Boy is a good mascot

Todd said the 50s retro futuristic aesthetic was the main thing they wanted.

I know Todd Howard has talked about being a fan of Fallout, and liking the setting and whatever, (and I don't doubt that's true) but I highly doubt the aesthetic is why Bethesda actually spent the money they did to get it. The aesthetic is fantastic, but for what they paid for Fallout they could have hired some guys like Geof Darrow to create the same thing for them and had money left over.

But brand naming is a huge part of marketing, a big part of just getting eyes on your product, and Fallout is a very strong evocative name. The aesthetic is good, but the branding possibles of the series are even stronger. But nobody is ever just going to come out and say: That thing people like, we only really bought it for the name. The NoClips video on Bethesda has a bit where Todd says before they got Fallout (a year before) they were working on the idea of a post-apocalypse game (and it sounds like Fallout was an inspiration) called Apocalypse Road, which is not a good name.
 
Last edited:

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Todd said the 50s retro futuristic aesthetic was the main thing they wanted.
To be fair 50s retrofuturistic aesthetics meets Mad Max-y post-nuclear wasteland was the main uniquely Fallouty thing about Fallout.
Everything else (including the best stuff) wasn't particularly strongly tied to the setting nor the IP.

Maybe that's why I've never particularly cared about Fallout setting - it's never been that much of a big deal.
 

Kazuki

Arcane
Joined
Aug 11, 2014
Messages
851
Location
Noodleland.


Bethesda Sued for $100 Million After Alleged 'Intentional Sabotage' of Rune 2 to Protect The Elder Scrolls

Publisher Ragnarok Game has amended a lawsuit against Human Head Studios, suing Bethesda for $100 million over its alleged part in an "intentional sabotage" of Ragnarok's Rune 2 in an attempt to protect The Elder Scrolls franchise.

As reported by PC Gamer, the lawsuit was originally filed in December of 2019 and focused on Human Head Studios, the original developers of Rune 2. Ragnarok claims that the developers intentionally abandoned the game upon launch and refused to turn over the source code, so the publisher is seeking damages and restitution. The reason Bethesda Softworks and ZeniMax Media are now involved in the suit is that Human Head Studios went out of business a day after the game's launch, only to be absorbed by Bethesda and re-opened as Roundhouse Studios on the same day.

You can read the amended complaint here, which notes that Ragnarok "seeks redress for fraud and the intentional sabotage of two video games, Rune II and Oblivion Song." Oblivion Song wasn't announced, but it appears to be an adaptation of the popular Robert Kirkman comic book series that was left unfinished when Human Head Studios announced their departure. "Rune II was maliciously torpedoed in a conspiracy between the game's developer, desperate for cash, and a large video game conglomerate intent on destroying threats to its own video-game franchises," the complaint reads.

The suit alleges that Human Head contacted Bethesda and ZeniMax about a potential acquisition without notifying Ragnarok, and later provided the publisher with keys to a pre-release version of Rune 2, which allowed Bethesda to "see for themselves the threat that Rune II posed to their hit franchise, Skyrim/Elder Scrolls." Then, two weeks prior to Rune II's launch, Zenimax allegedly formed Roundhouse Studios and used the company "to purchase all of Human Head's equipment and take over its leases," which Ragnarok alleges contained trade secrets, source and materials relating to the two games.

The complaint also mentions the PR troubles caused by the alleged sabotage, noting that in spite of the game's positive reviews, the next day Ragnarok was faced with headlines about the studio's departure and the wavering future of Rune 2 post-launch. For more on Rune 2, you can check out our preview of the game from 2019.

ZeniMax Media was recently part of a major acquisition, with Bethesda Softworks and Roundhouse Studios brought under the wing of Microsoft in September as part of a $7.5 billion deal.

https://sea.ign.com/news/165282/bethesda-sued-for-100-million-after-alleged-intentional-sabotage-of-rune-2-to-protect-the-elder-scro

 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,102
Location
Nantucket
The alleged connection to the Elder Scrolls franchise is nonsense but the handling of Rune 2 and Bethesda's buyout of Human Head was shady to say the fucking least.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825


Bethesda are using procedural generation for planets (not a real-time generation though, just a new tool for a landmass creation).

So be ready for ME1-style open planets to explore. No more "themepark design" with random locations being very close to each other
incline.png
 
Last edited:

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,842
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Bethesda are using procedural generation for planets (not a real-time generation though, just a new tool for a landmass creation).
Cool. They did the same thing for Skyrim, right? Or was that Oblivion? Where the whole world was generated one time, then they finalized it. Instead of hand placing every tree and shrub.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Bethesda are using procedural generation for planets (not a real-time generation though, just a new tool for a landmass creation).
Cool. They did the same thing for Skyrim, right? Or was that Oblivion? Where the whole world was generated one time, then they finalized it. Instead of hand placing every tree and shrub.
they were doing this since forever, this time the tool is more advanced.
 

Avarize

Magister
Joined
Nov 17, 2019
Messages
1,504
Location
Handmaid's Tale
Bethesda are using procedural generation for planets (not a real-time generation though, just a new tool for a landmass creation).
Cool. They did the same thing for Skyrim, right? Or was that Oblivion? Where the whole world was generated one time, then they finalized it. Instead of hand placing every tree and shrub.
Iirc the main procedural generation in Oblivion was just Speed Tree.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
AFAIK the base terrain is procedurally generated in Oblivion (and later games) using some "high level" setup (so it isn't completely random) but it is edited after the generation is done. This is very common in large seamless world games nowadays and there is even middleware dedicated to that (e.g. World Machine), though i think Bethesda uses their own.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom