DJOGamer PT
Arcane
"That's the game where we had no fear. We felt the company was going to go out of business, so when we had a chance to make Morrowind, we were like 'What's the worst that's going to happen?' We took a few more risks and if it hadn't worked out, I don't know that we'd be here. It worked out better than we could have imagined."
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And while he disagrees there was more pressure on the sequel to Morrowind, he does admit the team took "more calculated risks with Oblivion."
This seems to be a trend in the industry.
An IP or company is about to go down the drain, so the dev team say "Fuck it! We're going down anyway, so why not do an actually cool videogame"
So they take risks and make something they've always wanted and put out essentially a passion project
In the worst case the game is buggy mess or unfinished (sometimes both), in the best scenario it's a major hit with tons of potential to grow. Either way the final product is almost always something fairly unique
After that though, if the team survives they will just put out increansingly safer and more dumbed down projects until they are again to put up agaisnt the wall