Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
BioShock-Infinite---Elizabeth.jpg


https://twitter.com/femfreq/status/273885244720029696

404638.jpg


Thanks vidya game feminism, what would we do without you?
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
Let's see how far we can get this game delayed.


This game isn't in braille and doesn't have closed captions!!!!!!!!!!!!!!!!!!!!!

INJUSTICE!!!
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,534
Location
The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I like the chick (what's there not to like?), but I'm not touching anything branded Bioshock after the first game proved to be such a huge disappointment. I can still understand the stellar 9/10 reviews, since they were probably made after two hours of gameplay. I loved the first two hours too, but then the game got very repetitive and remained like that to the end.
Setting alone is not enough to make the game good.
 

Syril

Liturgist
Queued
Joined
Nov 1, 2011
Messages
1,385
weaboos larping already

1029702328.jpg


1029702406.jpg




steam is a gaming platform now

20121203_bioshock_infinite_cover.jpg



gaben earning hard moniez
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
BioShock-Infinite---Elizabeth.jpg


https://twitter.com/femfreq/status/273885244720029696

404638.jpg


Thanks vidya game feminism, what would we do without you?
No, it was a perfectly reasonable thing to do.

And it has nothing to do with feminism.

On one hand, this girl is supposed to be an innocent little child you are supposed to protect. On the other hand, she has big boobs showing out of her clothing like the hero's darling.

Getting this corrected was merely a matter of not making the game extremely embarrassing and creepy.

 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
On one hand, this girl is supposed to be an innocent little child you are supposed to protect. On the other hand, she has big boobs showing out of her clothing like the hero's darling.
I agree, it's fucking creepy. She looks like a 10 year old with those huge eyes of hers, yet she is dressed as, and has the face and body of a woman in her 20s. What the fuck?

As a longstanding Irrational fanboy I hate to say this, but I got that bad feeling this might turn into a real turd. Why did it take so long to create the game in the first place? Kenny boy didn't have a clue first where to go with it? Internal crushing disputes?

Most disturbingly, the game moves away from the silent loner protagonist to some Pinkerton douchebag who has to babysit some mentally disturbed child with Super-Tits. The gunplay looks incredibly game-y and cheap, the jumping around on rail-lines just feels gimmicky and unnecessary, the strolling scenes where Elizabeth tells you some stupid story suggest a more linear, cutscene driven game, and they still haven't shown us some of the underneath mechanics like Plasmids (or whatever they're called here), upgrade system, different ammo types etc. Maybe my suspicions are unfounded, but I sure as hell won't make this a Day 1 purchase anymore.
First of all, BioShock sucked. Cool concepts, good art direction, but the gameplay was fucking awful. Terrible shooting mechanics compared to almost any other game (guns have really poor sense of impact, recoil etc.), the RPG elements were half-baked, but most damningly for me is the theme park world. It feels extremely unrealistic to me - the idea that you bump into a new set piece every 10 seconds is just artificial, over-designed, and not at all like an actual place that could or would exist. And then, when stuff happens, it rarely makes any sense.

For example:
  1. Come across a corpse holding a shotgun.
  2. Pick up the shotgun.
  3. All lights suddenly shut off and a spotlight appears.
  4. Hordes of melee enemies begin attacking you.
  5. After killing them, the lights magically turn back on.
It's kinda cool for a second, until you start thinking "if these guys were trying to ambush me, why didn't they just keep the shotgun for themselves and shoot me with it?" or "how did they turn the lights off?" or "how did they turn them back on after everyone was dead?"

Another section like that:
  1. Meet your first Little Sister, Tenembaum shoots a splicer trying to harvest her.
  2. Tenembaum is about to shoot and kill you over it, and then Atlas somehow convinces her not to.
  3. Tenembaum gives you the magic tonic thing that lets you rescue the Little Sister.
  4. Tenembaum walks away without actually seeing you use it to rescue the Little Sister and just assumes you did it.
  5. If you harvest the Little Sister, Tenembaum doesn't shoot you or hunt you down or anything.
  6. Atlas then says "better find a Gatherer's Garden to spend that ADAM"
  7. Immediately, a spotlight appears and shines on a curtain, which magically rolls up to reveal a Gatherer's Garden machine.
Like, what the fuck? Why didn't Tenembaum shoot Jack (the player) if she just got done shooting the other guy? Why did she not trust that one random splicer, but trusts Jack instead? Why doesn't she keep watching to make sure Jack doesn't harvest the Little Sister? Why does she apparently not care or do anything to you if you do harvest the Little Sister? How did Jack use the gene tonic without "installing" it into his forearm? Where did that spotlight come from? Who turned it on? How did that curtain roll itself up? How did the Gatherer's Garden machine turn itself on, if it was off before?

Shit like this happens constantly throughout BioShock. I didn't notice it as much at first, but once I picked up on it, it was so fucking aggravating that I could not play the game anymore and uninstalled it in rage.

I get the sense Irrational is a developer where there are a lot of great artists and sound designers, and Ken is obviously kind of a visionary (of a sort), but nobody there has any real critical capacity to ask questions about things, point out flaws and holes so they can be fixed, that sort of thing. I also get the sense that Ken, for all his prestige, really is not a very good designer outside of envisioning settings and characters. BioShock, to me, feels like an attempt to be intellectual and artistic but without any of the knowledge, talent or wit to really back it up. Every time it tries something interesting it is always brought down by more "videogame shit."

That's why I have so little hope for Infinite. It seems like they have simply embraced the "videogame shit" angle, and as a result the game is beautiful, but completely and utterly vacuous.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
On one hand, this girl is supposed to be an innocent little child you are supposed to protect. On the other hand, she has big boobs showing out of her clothing like the hero's darling.
I agree, it's fucking creepy. She looks like a 10 year old with those huge eyes of hers, yet she is dressed as, and has the face and body of a woman in her 20s. What the fuck?
At least 2K realized their mistake and corrected it on time.

I thought it had gone right over their heads or something.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
No, it was a perfectly reasonable thing to do.

And it has nothing to do with feminism.

On one hand, this girl is supposed to be an innocent little child you are supposed to protect. On the other hand, she has big boobs showing out of her clothing like the hero's darling.

Getting this corrected was merely a matter of not making the game extremely embarrassing and creepy.

It wasn't a "perfectly reasonable thing to do", in fact Levine even defended himself over his design choice despite the fact that he shouldn't have to: http://www.oxm.co.uk/37374/ken-levine-disappointed-by-focus-on-breasts-in-bioshock-infinite/

Personally I wouldn't have had a problem if they had made the companion a mandrill or something, it might have been even more fun:
bioshock_mandrillb7umu.jpg


What I DO have a problem with is when they decided on a design and PC/"social justice" assholes keep complaining about the same shit over and over again till they can't be overheard anymore and force the devs hands in matters like this:
http://www.oxm.co.uk/36717/blog/why-im-worried-about-bioshock-infinite/
http://www.oxm.co.uk/47662/features/the-oxm-breakdown-women-in-videogames/
https://twitter.com/femfreq/status/273885244720029696
http://forums.2kgames.com/showthread.php?121334-Why-so-much-cleavage
etc.

I'm not sure what particularly looks "creepy" about that, I find her emotionless face and schoolgirl uniform in the second screen more creepy, but I haven't heard anyone complain about any of their "odd" designs in the previous games that fit the setting pretty well:
bioshock_little_sister.jpg


As for the first BioShock, I don't particularly have it in front of my mind's eye (since it was 5 years ago) so I can't talk about many of the details anymore, but I remember that I overall liked it and it was the game that came closest to System Shock 2 when it came to level design, with varied different set-pieces (including the "Jules Verne" feeling and character design) and different areas to explore at one's own pace. I still kind of remember the morgue you go through and the theater and a few other places. And the Plasmid idea as a replacement for Skills and Weapons giving you various ways to kill things and somewhat interact with the environment (like melt ice or whatnot) didn't seem too bad either at the time.

What I remember clearly not liking (and still don't) is trying to replace storytelling by listening to "tapes" hidden around the levels and a lot of the plot points, including the horrible boss at the end. Also the rather simple "harvest/save" thing that was beforehand presented as some sort of deep choice.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
but most damningly for me is the theme park world. It feels extremely unrealistic to me - the idea that you bump into a new set piece every 10 seconds is just artificial, over-designed, and not at all like an actual place that could or would exist.

Why is this inherently bad?
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Why is this inherently bad?
It's more the poor way it's handled. Hard to explain, but I guess context matters. For example, most levels seem divided into basically a series of storefronts, each with its own gimmick - funeral home, dentist, clothing shop, casino, etc. The way things also happen in the game, usually scripted sequences etc., it always occurs around you, the player, in the most obvious and contrived way possible. There is very little attempt to create a world that feels alive on its own - everything is basically laid out for you to examine, collect, explore, etc., because you are the Player Character.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Why is this inherently bad?
It's more the poor way it's handled. Hard to explain, but I guess context matters. For example, most levels seem divided into basically a series of storefronts, each with its own gimmick - funeral home, dentist, clothing shop, casino, etc. The way things also happen in the game, usually scripted sequences etc., it always occurs around you, the player, in the most obvious and contrived way possible. There is very little attempt to create a world that feels alive on its own - everything is basically laid out for you to examine, collect, explore, etc., because you are the Player Character.

It definitely feels that way but I enjoyed it. It was like walking through some weird artist expression rather than a place, but again I enjoyed it. I just don't see why any of that staged stuff is bad if it is fun and interesting, which it was. Pretty sure they knew this themselves as well, the second game even had a museum section that seemed to almost mock their own level design.

The shooting mechanics were shit though, agreed on that part.
 

Mother Russia

Andhaira
Andhaira
Dumbfuck Queued
Joined
Jan 6, 2012
Messages
3,876
Codex 2013
I never understood this shit about Little Sister and Big Brother (that cannot be killed or whatever) in Bioshock. What the hell was that all about?

And this new Bioshock is going to take place on a steampunk world instead of underwater? That's great...but they should rename it something else, as steampunk doesn't fit the term Bioshock IMO. Call it SteamShock or something.

WIll there be psionics in it? (or whatever passed for that in Bioshock??)
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,237
Location
Clogging the Multiverse with a Crowbar
You cannot rename a successful franchise you Dumbpaki because franchise names are ruling business now.

Ken Levine: "We have this totally new game concept that is about this floating city set in 1912 and..."
2K Suit: "I don't care. Let's call it Bioshock: Something"
Ken Levine: "No, you misunderstand, this has nothing to do with Bioshock...!"
2K Suit: "Thanks for your time Ken. Just make something flashy and cool, okay? Let us take care about the rest..."
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,958
I of course am glad they stopped pandering to the male gaze. Kill all straight white cismen.

This game's probably gonna be bad though. Maybe it could be salvaged by a next-gen sequel from 2k Marin.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom