potatojohn
Arcane
- Joined
- Jan 2, 2012
- Messages
- 2,646
It has at least one QTE. There's one at the station where if you fail the guy stabs you in the hand.
It has at least one QTE. There's one at the station where if you fail the guy stabs you in the hand.
Here's the first proof, because this is just false. After Elisabeth and Booker, they are probably the most important characters in the plot. The role of the twins in the story is not nearly as mysterious as for, say, Gman, and their roles and some of their motivations are amply detailed if you had paid attention to the audio diaries you could have found lying around. It's even pretty much spelled out to you at the end, how the twins were one of the main protagonists in what all the game revolves around: "bring us the girl and wipe away the debt", it amazes me that this escaped you. Because it must have, seeing that you think that they have no role in the story.
o_O How is the setting in bioinf not fleshed out beyond the starting point? You'll have to explain that a lot better, what does it not having any side quests of grand importance have to do with it?
gaudaost said:They are "copypasta" intentionally; the game, instead of moralizing on racisms, shows that any faction that comes to power can become corrupt and oppressing, no mather their ideals. It seems like this point escaped you.
gaudaost said:How doesn't the gameplay support the story? It's a game about parallell universes, you use that story element vastly in the gameplay to drag strategic resources into your world, throughout the whole game. How does the gameplay of PS:T support the story more? An Airborne cityscape is an interesting and fairly unique setting, you don't need more of an excuse. Furthermore, you are outside at least 50% of the time, I think more, not inside buildings. And again, how is the story more convolutedly delivered in bioinf with respect to PS:T?
You're painting yourself into a corner. That's why you create stories in the first place, as a "plot device" to support the plot. And no, you couldn't replace the twins with that, and not having the story affected. Not by a long shot. There would be no bioshock infinite story without the twins.(2) The twins are merely a plot device, not dissimilar to a quantum syphon. The only purpose the twins serve is to support the plot. Levine had difficulty explaining why Columbia would exist in the first place, had difficulty explaining why Booker dimmension-jumped in the first place, etc. and therefore he created a plot device: --you can replace the twins with, for example, a "quantum machine that accidentally openned 'tears' between parallel universes" and the story won't be affacted a bit.
You're painting yourself into a corner. That's why you create stories in the first place, as a "plot device" to support the plot. Furthermore, you pretty much admit that you were wrong in saying that they play no role in the story. And no, you couldn't replace the twins with that, and not having the story affected. Not by a long shot. There would be no bioshock infinite story without the twins.(2) The twins are merely a plot device, not dissimilar to a quantum syphon. The only purpose the twins serve is to support the plot. Levine had difficulty explaining why Columbia would exist in the first place, had difficulty explaining why Booker dimmension-jumped in the first place, etc. and therefore he created a plot device: --you can replace the twins with, for example, a "quantum machine that accidentally openned 'tears' between parallel universes" and the story won't be affacted a bit.
A deus ex machina (pron.: /ˈdeɪ.əs ɛks ˈmɑːkiːnə/ or /ˈdiːəs ɛks ˈmækɨnə/;[1]Latin: "god from the machine" pronounced [ˈdeus eks ˈmaː.kʰi.na]; plural: dei ex machina) is a plot devicewhereby a seemingly unsolvable problem is suddenly and abruptly resolved, with the contrived and unexpected intervention of some new event, character, ability, or object.
There is actually a minor C&C in this: If you try to throw it at Fink, you will meet the couple again, if you try to throw it at the couple, you won't. But it's definitely not a C&C game.The worst part of the game, is when I tried to immerse myself in the story, and tried to throw the baseball at the Irish/Negro couple, the game firmly stopped and said "NOPE, NO C&C FOR YOU, GET ON THE RAILS!".
The worst part of the game, is when I tried to immerse myself in the story, and tried to throw the baseball at the Irish/Negro couple, the game firmly stopped and said "NOPE, NO C&C FOR YOU, GET ON THE RAILS!".
This is really getting retarded. Then surely the transcendent one in PS:T is nothing but a plot device either, or pharod, or Razel? If the twins are merely plot devices, then what the hell is Gman in the half life series? Something less than a plot device?
And no, they are not deus ex machinas when they are integral to the plot from the beginning. And conversely, saying that they are imperative to the story, does not mean that they are deus ex machinas.
Here, gain some knowledge
A deus ex machina (pron.: /ˈdeɪ.əs ɛks ˈmɑːkiːnə/ or /ˈdiːəs ɛks ˈmækɨnə/;[1]Latin: "god from the machine" pronounced [ˈdeus eks ˈmaː.kʰi.na]; plural: dei ex machina) is a plot devicewhereby a seemingly unsolvable problem is suddenly and abruptly resolved, with the contrived and unexpected intervention of some new event, character, ability, or object.
Erm... what? Why would scientists need an ulterior motive to discover things like quantum magic or tears?scientists invented it! Why?
What, the scientist that can see infinite futures, you mean?Erm... what? Why would scientists need an ulterior motive to discover things like quantum magic or tears?scientists invented it! Why?
As for helping Comstock, it could just be the standard process. Scientist discovers things, villain gets interested and throws $$$, scientist is too focused on his discovery to see the grand scheme and helps villain, scientist finally wakes up, rebels and gets killed.
Erm... what? Why would scientists need an ulterior motive to discover things like quantum magic or tears?scientists invented it! Why?
As for helping Comstock, it could just be the standard process. Scientist discovers things, villain gets interested and throws $$$, scientist is too focused on his discovery to see the grand scheme and helps villain, scientist finally wakes up, rebels and gets killed.
In fact, you know what, I'll give you an interesting character motivation to the Lutece twins or whatever without ever having played the game once and only having circumstantial evidence.
John Lutece was a mild-mannered scientist, brilliant and driven, perhaps a tad too driven for his own good and his own time. Never once had he experienced a woman's gentle touch, never once had he been a lover, or a husband, and as his days of mad invention drifted by, he realized that nothing in this world could ever change it. Having come to this conclusion, John began to work twice as hard, breaking more boundaries of science than was deemed possible at the time. He had become a man possessed, a spirit of science embodied in a body of desire. Three years past the start of his latest crazy scheme, he had it - a machine to cross space and time. A machine that could be used to find his perfect mate.
Long has John searched the multiverse until he'd come to a simple realization... His perfect bride would be himself. Once again he began his search across endless possibilities of time and space - until he'd met Jane Lutece, his sort-of-sister, and soon-to-be wife, a brilliant, inquisitive mind beyond her own time. Together, they began to work on a future where scientists and inbreeding would be considered a-okay, together, they would build the city on the hill - or beyond it.
And there you go.
But now he has infinite hands to do that while he conducts scientific experiments.In fact, you know what, I'll give you an interesting character motivation to the Lutece twins or whatever without ever having played the game once and only having circumstantial evidence.
John Lutece was a mild-mannered scientist, brilliant and driven, perhaps a tad too driven for his own good and his own time. Never once had he experienced a woman's gentle touch, never once had he been a lover, or a husband, and as his days of mad invention drifted by, he realized that nothing in this world could ever change it. Having come to this conclusion, John began to work twice as hard, breaking more boundaries of science than was deemed possible at the time. He had become a man possessed, a spirit of science embodied in a body of desire. Three years past the start of his latest crazy scheme, he had it - a machine to cross space and time. A machine that could be used to find his perfect mate.
Long has John searched the multiverse until he'd come to a simple realization... His perfect bride would be himself. Once again he began his search across endless possibilities of time and space - until he'd met Jane Lutece, his sort-of-sister, and soon-to-be wife, a brilliant, inquisitive mind beyond her own time. Together, they began to work on a future where scientists and inbreeding would be considered a-okay, together, they would build the city on the hill - or beyond it.
And there you go.
John Lutece goes through all the trouble only for something he can achieve simply by masturbating with his right hand? Bah!
But now he has infinite hands to do that while he conducts scientific experiments.