Another bad thing is about this game is economy, i had 10k monnies after scavenging first town without doing any side quests why would I increase greed meter for 600gp when i can loot some random chests a get more money that i ever spend anyway nerf money gain like 10x maybe then interacting with main mechanic would make sense i encountered some bugs too i had items that i couldnt loot i would click on them, and they would disappear for a moment and then return to corpse I don't know if this happens every time but after killing monsters outside my fov, they were T posing when i came closer
Loading time are still horrendous 5-10 second of waiting between locations and there are a lot of small spaces like houses so i spend 5 s waiting to enter house loot 2 chests or talk to one NPC then another 5s to leave the house and go to next building repeat it 10x per map F
All of this hapens all the time. Not only in Black Geyser, but in countless other indie RPGs in past 7-8+ years. So how the story goes?
The story goes this way: you have janky new indie cRPG, released by non-American Devs, that is reminiscent to good old RPGs, like that Baldur's Gate one which was so good. These new ones usuallly have bugs, jank and are unfinished (cooking in Steam Early Access) but they have almost everything that made old good ones good. They've got reasonable difficulty, interesting story, zero-low WOKEry, some new experimental system (like Greed) and deep role-playing mechanics. Ok. So what happens next?
The game gets touched by dirty hands of unwashed Reddit midwits, Steam Babies, mentally retired 30somethings normies and other shitbrains. Shitbrains that have gotten used over the years to their digital dick being sucked at every step in nu-RPGs. They start smashing their keyboards, fueled by butthurt cause they were unable to defeat first boss by simply clicking on him 3 times and yelling at screen "DIE! DIE!" and thus game is......
unbalanced™. You see, game economy is...
unoptimized© and game's combat simply.....
doesn't respect Player's time®. These retarded phrases are literally patented by now
Devs LITERALLY shit themselves, after the first such negative Steam review with red thumb down, and start manically simping and catering to the needs of these mediocre cretins pulling soul out of their game with each new patch. Finally they patch all the meaning, soul and challenge from the Game. Result? Nobody buys it but, But BUT! few, albeit not all, not even majority, but still few (like:3) of those negative Steam Reviews change to positive. Or more likely get rewritten into: "Meh" and red thumb down stays red
Devs, you have TWO SOLUTIONS.
1]Learn to give exactly ZERO FUCKS, make the game you wanted to make. STOP TARGETING WHOLE WORLD AS YOUR TARGET BUYERS. Those crybabies weren't your target audience
2]Innovate with difficulty levels, make them truely mean that you're basically playing two different games. Programming-wise this would be simple: make a game you wanna make and Players access it through special Difficulty or Mode. Pull all the teeth from all gameplay mechanics from it, make all stats +/- balanced and make it available as 5 difficulty levels. For women, mentally challenged children and Redditors. Their money doesn't stink, their whining should lull you into sleep
You can't sell-out before certain hardcore audience has FIRSTLY bought-in. And you can even have it both. Just think, FFS think and be creative & brave