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KickStarter Black Geyser: Couriers of Darkness - Tales of the Moon Cult expansion on the way

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The early game Ring of Wizardry in BG1 is basically an easter egg though.
 

Jinn

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Don't know who you're referring to, but if it's me, I never buy AAA games at full price, and will of course return a game if it's flawed in such a way that will make it hard for me to enjoy the whole or most of the way through. In this case, not only could I sense it in the first few hours, but my suspicions were backed up by many other players, as well as posters who's opinion I respect here.
 

Sunri

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Yes other RPGs have inflated economy too but in this game greed plays important role I'm literary giving quest givers money for completing quest instead of taking rewards and i still have 60k monnies in the bag great reputation and negative greed, so where is incentive to play greedy bastard that plunges world into shit for his own benefits? :?
 
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When the game went live, it got several complaints that it's too hard, even on the first map etc. I guess this is a hardcore player vs. casual player problem here.

Another bad thing is about this game is economy, i had 10k monnies after scavenging first town without doing any side quests why would I increase greed meter for 600gp when i can loot some random chests a get more money that i ever spend anyway nerf money gain like 10x maybe then interacting with main mechanic would make sense i encountered some bugs too i had items that i couldnt loot i would click on them, and they would disappear for a moment and then return to corpse I don't know if this happens every time but after killing monsters outside my fov, they were T posing when i came closer

Loading time are still horrendous 5-10 second of waiting between locations and there are a lot of small spaces like houses so i spend 5 s waiting to enter house loot 2 chests or talk to one NPC then another 5s to leave the house and go to next building repeat it 10x per map F

Loading time 5-10 seconds for me is extremely fast. I mean I know we are not Baldur's Gate times now but twenty year later and so , but what about Pillars of Eternity or Deadfire.

Also the economy and stuff... my friend who is a LUNATIC of rpgs (unlike me) told me that basically in 99% GAMES you are full with gold by the end of the game. There is just no good solution here, it's a characteristics of the genre.

The bugs in deed are annoying,. the ones you reported. You can press ALT+B on Keyboard to report them. I haven't seen in any of those in YouTube gaming vids so they might be new bugs. People actually find this game pretty bug-free.

I'm nut questioning your credibility, I merely point out that not all people experience this way. BringItDon, Mondtor etc. these people cover lot of games so it's not that they are Black Geyser fanatics.

My only problem with this game is that the first couple of hours are shit and boring and this looks unfixable because the Tutorial Level is mandatory for the story progression and plot.

(disclaimer: I had some relation to its developers in the past but not any longer; your mileage may vary).
 
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Yes other RPGs have inflated economy too but in this game greed plays important role I'm literary giving quest givers money for completing quest instead of taking rewards and i still have 60k monnies in the bag great reputation and negative greed, so where is incentive to play greedy bastard that plunges world into shit for his own benefits? :?
From powergamer aspect I agreed. From roleplay, the game is branching if you go greedy... also Incentive... have you seen the Ultimate Misers Steam achivements ? That annoying King Velianric as your undead servant :-D
 

Sunri

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I was lied to there is not a single hard encounter in the entire game, i killed last boss in 30 second game took me 18h to complete if it wasnt for those horrible loading times i could recommend it for the story, but it's not worth wasting your time looking at loading screens over and over again.
 

Sunri

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What's the loading screen art like?
There are multiple and they look quite good


aJ6pdms.jpg
szjsZ8I.jpg
 
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I was lied to there is not a single hard encounter in the entire game, i killed last boss in 30 second game took me 18h to complete if it wasnt for those horrible loading times i could recommend it for the story, but it's not worth wasting your time looking at loading screens over and over again.
hey man did it occur to you that you're GOOD? A l33t gamer or how we said long ago :D

Seriously, if you killed the last boss in 30 secs then it's a heavily modded game, or you had 4 critical hits in a row... there is no way you can do that, or if yes, let me know please as I enjoy the fights in black geyser and they are not too easy even on Veteran imo
 
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Sunri

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Ok it took more than 30 second but less than 2 minutes and i dont think that any skills were involved when i played this game lmao

 
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Ah okay. That review said 18hrs play time too and that no skills were involved to play the game. Coincidences happen. I'm happy tho that devs addressed that review. My ex-bf worked a lot in the combat system and he did a good job really
 

Roguey

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Masses of summons were also an easy go-to in the first Baldur's Gate. You either nerf it by putting an arbitrary cap on the number like some Josh Sawyer or just accept it as something you should be able to do (what the new BG guys did).
 

Cvilidreta

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BG2 has a limit on summons though. But yes, i definately agree that the rules in PoE limited my freedom and i consider this game to be the start of the rtwp downfall. It pretty much took away any fun in rtwp combat for me.
There might be a chance that if the KS succedes a good amount of fixes will be introduced, amongst it making the UI better.
I think any player needs to find his/her own balance between fun and difficulty. I can spam couldkills against golems or beholders in BG2 or take them on directly. I can use shield of balduran together with cloak of mirroring in the beholder lair and be done with it in 2 minutes or not, it's up to me... When a sorc gets project image, you can basically nuke places into oblivion.
 

The Wall

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Another bad thing is about this game is economy, i had 10k monnies after scavenging first town without doing any side quests why would I increase greed meter for 600gp when i can loot some random chests a get more money that i ever spend anyway nerf money gain like 10x maybe then interacting with main mechanic would make sense i encountered some bugs too i had items that i couldnt loot i would click on them, and they would disappear for a moment and then return to corpse I don't know if this happens every time but after killing monsters outside my fov, they were T posing when i came closer

5fIa29U.png


Loading time are still horrendous 5-10 second of waiting between locations and there are a lot of small spaces like houses so i spend 5 s waiting to enter house loot 2 chests or talk to one NPC then another 5s to leave the house and go to next building repeat it 10x per map F
All of this hapens all the time. Not only in Black Geyser, but in countless other indie RPGs in past 7-8+ years. So how the story goes?

The story goes this way: you have janky new indie cRPG, released by non-American Devs, that is reminiscent to good old RPGs, like that Baldur's Gate one which was so good. These new ones usuallly have bugs, jank and are unfinished (cooking in Steam Early Access) but they have almost everything that made old good ones good. They've got reasonable difficulty, interesting story, zero-low WOKEry, some new experimental system (like Greed) and deep role-playing mechanics. Ok. So what happens next?

The game gets touched by dirty hands of unwashed Reddit midwits, Steam Babies, mentally retired 30somethings normies and other shitbrains. Shitbrains that have gotten used over the years to their digital dick being sucked at every step in nu-RPGs. They start smashing their keyboards, fueled by butthurt cause they were unable to defeat first boss by simply clicking on him 3 times and yelling at screen "DIE! DIE!" and thus game is...... unbalanced™. You see, game economy is... unoptimized© and game's combat simply..... doesn't respect Player's time®. These retarded phrases are literally patented by now

Devs LITERALLY shit themselves, after the first such negative Steam review with red thumb down, and start manically simping and catering to the needs of these mediocre cretins pulling soul out of their game with each new patch. Finally they patch all the meaning, soul and challenge from the Game. Result? Nobody buys it but, But BUT! few, albeit not all, not even majority, but still few (like:3) of those negative Steam Reviews change to positive. Or more likely get rewritten into: "Meh" and red thumb down stays red

Devs, you have TWO SOLUTIONS.
1]Learn to give exactly ZERO FUCKS, make the game you wanted to make. STOP TARGETING WHOLE WORLD AS YOUR TARGET BUYERS. Those crybabies weren't your target audience
2]Innovate with difficulty levels, make them truely mean that you're basically playing two different games. Programming-wise this would be simple: make a game you wanna make and Players access it through special Difficulty or Mode. Pull all the teeth from all gameplay mechanics from it, make all stats +/- balanced and make it available as 5 difficulty levels. For women, mentally challenged children and Redditors. Their money doesn't stink, their whining should lull you into sleep

You can't sell-out before certain hardcore audience has FIRSTLY bought-in. And you can even have it both. Just think, FFS think and be creative & brave
 

Cvilidreta

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i do agree, stay with the vision/design. Additionally, imo it would also require more old-school guys be more present and give more feedback, generally be more active in speaking out, reaching out to the devs, on those sites you mentioned. The issue, imo, might be that old-school guys are simply outnumbered on those sites.
 

The Wall

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Future enjoyers of hardcore cRPGs are born every day. You don't make them fall in love with RPGs by pulling all teeth from mechanics that made them fun in the first place. Without teeth there's zero risk of Game biting your ass. Zero risk = zero brainwork = zero fun

No, every drawer shouldn't have minigun in it. No, every dungeon barrel shouldn't have 5 health potions and 300 gold. No. Devs need to know how to say: No
 

Cvilidreta

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yeah, agree again :) imo, it's very apparent in riddles/puzzles in games. Now, i don't play modern games actually, so don't know how many BG3 or DOS have, but riddles like when entering the circus tent or doing the spellhold maze or the amaunator temple riddles or when repairing the bridge in cult of the unseeing eye is a welcome change to combat-explore-combat etc. And when you give wrong answer there'a a consequence to it, so yeah, devs be brave again :)
 

flyingjohn

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i do agree, stay with the vision/design. Additionally, imo it would also require more old-school guys be more present and give more feedback, generally be more active in speaking out, reaching out to the devs, on those sites you mentioned. The issue, imo, might be that old-school guys are simply outnumbered on those sites.
The issue is that most social media/forums have downvoting. Anybody with any criticism gets downvoted by fanboys/pr of said company.
King's Arthur 2 had a lot great feedback that was just shunned by the pr folk who considered it a personal attack.
 

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