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KickStarter Black Geyser: Couriers of Darkness - Tales of the Moon Cult expansion on the way

Cvilidreta

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yeah, agree again :) imo, it's very apparent in riddles/puzzles in games. Now, i don't play modern games actually, so don't know how many BG3 or DOS have, but riddles like when entering the circus tent or doing the spellhold maze or the amaunator temple riddles or when repairing the bridge in cult of the unseeing eye is a welcome change to combat-explore-combat etc. And when you give wrong answer there'a a consequence to it, so yeah, devs be brave again :)
 

flyingjohn

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i do agree, stay with the vision/design. Additionally, imo it would also require more old-school guys be more present and give more feedback, generally be more active in speaking out, reaching out to the devs, on those sites you mentioned. The issue, imo, might be that old-school guys are simply outnumbered on those sites.
The issue is that most social media/forums have downvoting. Anybody with any criticism gets downvoted by fanboys/pr of said company.
King's Arthur 2 had a lot great feedback that was just shunned by the pr folk who considered it a personal attack.
 
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i do agree, stay with the vision/design. Additionally, imo it would also require more old-school guys be more present and give more feedback, generally be more active in speaking out, reaching out to the devs, on those sites you mentioned. The issue, imo, might be that old-school guys are simply outnumbered on those sites.
Agreed. I can't find the video itself (is it pussible?) but I think it was Cohh Carnage who was unable to solve the black geyser Initial Map tutorial (serve the drinks!!!!!!!!) and got stuck

https://twitchtracker.com/cohhcarnage/games/493190


EDIT: also the the whole world is getting a shitty kinder garten of loud idiots. I mean , I remember 1 or 2 'not recommended' reviews of black geyser where the complaint was that the final battle was unsolvable on courier ( hardest ) so they needed to switch down to lower difficulty . People have ZERO Self-Reflection now adays and they are the paying folks .
 
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Sunri

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Masses of summons were also an easy go-to in the first Baldur's Gate. You either nerf it by putting an arbitrary cap on the number like some Josh Sawyer or just accept it as something you should be able to do (what the new BG guys did).
Or they can give enemies aoe attacks if they are surrounded by more than 3 enemies, so they won't get killed by lv 1 spider and rats i had only one situation where enemy casted aoe not only killed my minions but also sniped and one shooted two of my characters with some wave spell its bizarre that those epic enemies are punching one target at the time simple cleave ability would do the trick.
 

The Wall

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also the the whole world is getting a shitty kinder garten of loud idiots. I mean , I remember 1 or 2 'not recommended' reviews of black geyser where the complaint was that the final battle was unsolvable on courier ( hardest ) so they needed to switch down to lower difficulty . People have ZERO Self-Reflection now adays and they are the paying folks .
Yeah, pretty much this. This doesn't mean "dumb down your games, or go broke". But be prepared to not have 90%+ positive Steam score because there are enough retards in the wild now who can't/refuse to switch difficulty level

But I still believe that original vision for the game, with all mechanics intact, should be separate Play Mode

Make the game as hardcore as you want to, during Early Access, and then toward 1.0 release, introduce all the difficulty modes - which will be basically one difficulty mode with minor variations because you wanna keep average normie believing that he's hardcore. Easy would be special needs children & game journalists friendly while super hardcore would be normal. Take his money and refuse to let him play "True [game name] Experience" Mode until he beats game on one of normie difficulties or passes really hard special tutorial level
 

The Wall

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Game Devs need to Stop chasing 90%+ positive rating on Steam. It either happens or not, luck is also variable there. Be happy with good game, that sold WELL! and has 77-85% Steam ratings

Too many Devs when they are at 77% positive rating, and game has 2 types of complaints: 80%+ are related to bugs and less then 20% are about difficulty. Devs shit themselves and 1000% focus on smashing and nerfing and pulling teeth and shaving all the mechanics their game child had that made game unique and fun. All in hopes it becomes bland enough so fucking soulless real life NPCs won't complain

No ooooo! Haha just no. Focus on bug fixing and keep spirit of the game intact. No indie who sold out in this way, made profits in long term. Usually, it doesn't even help at all. Like with Black Geyser situation

You can't sell out before enough hardcore audience has bought-in. And why even should you? You can have it both. Most game devs are simply terrible at business and organisation
 

Cryomancer

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Masses of summons were also an easy go-to in the first Baldur's Gate. You either nerf it by putting an arbitrary cap on the number like some Josh Sawyer or just accept it as something you should be able to do (what the new BG guys did).
Or :
  1. Give AoE cleave attacks on enemies
  2. More AoE mages in the enemy
  3. Make having a large amount of summons risky. Eg - Each new "summoned" creature increases the risk of the caster losing control over his creations/summons
  4. Enemies with AI to cast Banishment(3.5e) similar spells in summons or "Death Spell"(AD&D)
  5. Make raising the dead requiring corpses and conjuring elementals, expensive reagents
  6. (...)
And that is it.
 

The Wall

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Or :
  1. Give AoE cleave attacks on enemies
  2. More AoE mages in the enemy
  3. Make having a large amount of summons risky. Eg - Each new "summoned" creature increases the risk of the caster losing control over his creations/summons
  4. Enemies with AI to cast Banishment(3.5e) similar spells in summons or "Death Spell"(AD&D)
  5. Make raising the dead requiring corpses and conjuring elementals, expensive reagents
  6. (...)
And that is it.
These are all interesting, immersive, fun solutions to problem with RPG mechanics. Most likely will never be implemented in this game. Or maybe it will? These particular Devs, and their gypsy-loving, digital ex-gf here in this Thread, are kinda an enigma :-D
 

flyingjohn

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Make raising the dead requiring corpses and conjuring elementals, expensive reagents
The best and only solution. Make it a resource that you can utilize solemnly and give the player the option to hoard for a tough fight or use in smaller quantities to give a small edge.
 

Roguey

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Make raising the dead requiring corpses and conjuring elementals, expensive reagents
The best and only solution. Make it a resource that you can utilize solemnly and give the player the option to hoard for a tough fight or use in smaller quantities to give a small edge.
Players don't use consumables, every game designer knows this. :M

Masses of summons were also an easy go-to in the first Baldur's Gate. You either nerf it by putting an arbitrary cap on the number like some Josh Sawyer or just accept it as something you should be able to do (what the new BG guys did).
Or :
  1. Give AoE cleave attacks on enemies
  2. More AoE mages in the enemy
  3. Make having a large amount of summons risky. Eg - Each new "summoned" creature increases the risk of the caster losing control over his creations/summons
  4. Enemies with AI to cast Banishment(3.5e) similar spells in summons or "Death Spell"(AD&D)
  5. Make raising the dead requiring corpses and conjuring elementals, expensive reagents
  6. (...)
And that is it.
There is no mythical game that has these options. It's either the easy way or no way. Bioware, as large and successful as it was, took the easy way, you expect these cash-strapped nobodies to take the hard way?
 

Fedora Master

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Cryomancer

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Players don't use consumables, every game designer knows this. :M

Disagreed. I did used a lot of scrolls in BG3. Particularly in final fight. Same for Gothic 2 + Returning. Wehre more you hoard fire rain scrolls, less effective they are till they are worthless as you can cast nasty spells without scrolls in end game. In NwN 1, to defeat Klauth, I used about 50k gold in scrolls.

There is no mythical game that has these options.

There is.
  • Risk of losing control over minions? Mount & Blade Warband + Phantasy Calradia mod.
  • Expensive reagents? Many, Everquest(Peritod for Emissary of Thule),
  • Banishment of summons? In Gothic 2 + Returning 2.0 mod, each summon requires mana to be cast AND mana upkeep per second, also, bosses can banish all summons except high level demon summons which takes a lot of mana to be maintained. KoTC2 has some mobs which banishes your summons too. In BG1 + 2, there are also enemies who love to cast "death spell"
If a single Russian dude managed to make amazing summoning mechanics in Gothic 2, there is no reason that a large company can't.
 

Roguey

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If a single Russian dude managed to make amazing summoning mechanics in Gothic 2, there is no reason that a large company can't.
Mods don't have schedules or opportunity costs to worry about. There aren't any games like this specific one.
 

Cvilidreta

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in regards to summons, just wanted to mention that people have been complaining upon release (also here on the codex) that summons sucked because of short duration. The devs reacted and made them last longer.
 

Roguey

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in regards to summons, just wanted to mention that people have been complaining upon release (also here on the codex) that summons sucked because of short duration. The devs reacted and made them last longer.
Ah the forever cycle of "This ability isn't strong enough, buff!" -> "This ability is too strong, nerf!" -> etc
 
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in regards to summons, just wanted to mention that people have been complaining upon release (also here on the codex) that summons sucked because of short duration. The devs reacted and made them last longer.
I bet if devs had gone the 3-rd way ( cap on number of summoned creatures ) then the complaints would be ( from some players): Shameless clone of baulder's gate omg no original idea ˇ^~^ˇ^ˇ~^ˇ~^~
 

0sacred

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in regards to summons, just wanted to mention that people have been complaining upon release (also here on the codex) that summons sucked because of short duration. The devs reacted and made them last longer.
I bet if devs had gone the 3-rd way ( cap on number of summoned creatures ) then the complaints would be ( from some players): Shameless clone of baulder's gate omg no original idea ˇ^~^ˇ^ˇ~^ˇ~^~
sounds like you're still pining for that developer dick, ma'am
 

mediocrepoet

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in regards to summons, just wanted to mention that people have been complaining upon release (also here on the codex) that summons sucked because of short duration. The devs reacted and made them last longer.
I bet if devs had gone the 3-rd way ( cap on number of summoned creatures ) then the complaints would be ( from some players): Shameless clone of baulder's gate omg no original idea ˇ^~^ˇ^ˇ~^ˇ~^~
sounds like you're still pining for that developer dick, ma'am
Plot twist, there's no "ex-gf," just "before" and "after."
 

Cvilidreta

Novice
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Messages
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in regards to summons, just wanted to mention that people have been complaining upon release (also here on the codex) that summons sucked because of short duration. The devs reacted and made them last longer.
I bet if devs had gone the 3-rd way ( cap on number of summoned creatures ) then the complaints would be ( from some players): Shameless clone of baulder's gate omg no original idea ˇ^~^ˇ^ˇ~^ˇ~^~
yes, i agree, likely possible :) in case they still have plans to revisit summoning abilities, perhaps instead of putting a cap, altering the scaling of summons is a more elegant option. So, instead of e.g. summon 2 skeletons until level 7, then 4 until level 11 etc. it would scale like 1 skeleton until level 7, then 2 skeletons until level 11, 1 skeleton halberdier until level 16 etc. ... dunno, always easier said than done :)
 

Axel_am

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The Kickstarter for the Tales of the Moon Cult expansion has began. Alongside the different tier rewards they are going to release a free update for Black Geyser, which they are calling a fixpack, that will be available to the community for free. Some new stuff and mostly QoL improvements. One thing stood out for me:
  • Travel to quest giver directly from journal UI (one loading screen)
Well, I'm not really sure how I feel about this. This feels very immersion breaking. If it's in the game I don't see why anybody won't use it. It's just too good of an option. Than again it's very practical and would be a huge boost for people that don't have all the time in the world to play video games. Which is basically all of us. Mixed feelings overall.

They also want you to have an earlier save point in order to play the expansion. "However, if you are around the end of the last chapter (point of no return), you'll need an earlier savegame to initiate the plotline of Tales of the Moon Cult."

What do you guys think about the fast travel thing? I feel like more people are going to get into games like these with such improvements but this feels like a solution that takes away from the feeling/soul of such games.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://store.steampowered.com/news/app/1374930/view/7282941875955194066

Tales of the Moon Cult Kickstarter Live!
Crowdfunding Campaign For Black Geyser Expansion

Greetings adventurers,

We are live on Kickstarter - with awesome rewards and add-ons!

If the campaign is successful, Black Geyser will get a new DLC -
Tales of the Moon Cult
! This expansion will add new locations on the world map with brand-new content, creatures, items, spells and riddles! It also introduces a complex questline focusing on the Cult of Zoria and their answer to the avarice and corruption affecting the nations of Yerengal. A completely free fixpack (not requiring the DLC) will be developed as well for Black Geyser, adding Strongholds, Dual Wielding and a number of other features to the base game - you can read more on the campaign page.

Collector's Edition Box & Exclusive Goodies

This Kickstarter is also the
last chance to get the Collector's Edition Box
(with goodies included) of Black Geyser: Couriers of Darkness.

We've received lot of e-mails from you, asking if the original Black Geyser Collector's Edition Box will be available or not. This truly warmed our hearts, but many things have changed (and not in a good direction) here since 2018. Especially material prices and manufacturing costs/conditions for premium boxes and hardcover books from printing companies skyrocketed. If we offer a Collector's Edition, it means we don't want to give you a box & goodies of questionable quality, while we still want it to be as affordable as possible to a wide range of fans. After a long discussion, we concluded that we'll offer the Collector's Box of Black Geyser for a last time (with all goodies included:
hardcover book, cloth map, T-Shirt, mousepad, keychain
) and will also include 2 additional keychains of your choice - we now have a brand-new Moon Cult keychain as well! If you already have the Collector's Edition Box but want to get a Moon Cult keychain, you can of course pre-order it as a standalone add-on.

Let's make Tales of the Moon Cult a reality together as a major DLC for Black Geyser!

d2dc720ddbe1c295a1f17ad160fc7116fede1e50.gif


The Black Geyser Team



8e6acca77dbbdca35e5caaa516989bd1f4a95e0c.png
 
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