Windfury Shaman is boring and bad. He has no attack abilities other than Stormstrike. You're playing a melee without shit like charge/intercept/sprint (all you have is Ghost Wolf form, which has a cast time for +40% movespeed, and Frost Shock, which has Diminishing Returns), and you rely on a 20% melee proc chance to carry you to victory. WF shamans are very easily kited and mostly RNG machines hoping to get lucky. Now, you can use Rocket Boots, Stopwatch, Swiftness Potions, and Free Action Potions to reduce your odds of getting kited, I guess. And if you play as a Tauren you get a bigger melee range (along with War Stomp to buy yourself a moment to cast shit while the enemy is stunned). But you will still be an autoattack idiot hoping to get lucky with WF procs.
This is something that would be worth considering if Rogues had Shiv. Not using dual Crippling Poison in general PVP or Crippling/Mind Numbing is going to come back to haunt the Rogue more than not and the theoretical DPS increase from Windfury is much better put to use in a practical situation like PVE than needing to rely on other people to keep some sort of consistent snare up.
IIRC Windfury Totem overrides MH only so you retain OH poison. You can also put double Icy Chill enchants on your weapons if you want more slow procs. Procrate ain't great but at least it's a useful proc. Crusader isn't that good for Rogues anyway.
Hardiness is great, when RNG puts it into your favor. If it doesn't happen though, then it simply doesn't happen. The problem with Hardiness is it comes down to chance. If you're me and doomed by God you'll see it proc when you didn't really need it to and see it take a vacation when it would've come in clutch. Compare that to something like Stoneform or Escape Artist which will always work no matter what. They're a direct counter to whatever effect they stop while Hardiness has a 25% chance to stop a 6 point Kidney Shot and a 75% chance to make you eat shit. Hardiness is cool though if you have a class like Warrior who can talent into resisting stuns even more so it can stack up but from a Rogue player standpoint I think it's good but impractical.
Rogues tend to throw out a lot of stuns, so Hardiness is more likely to do something against them. It's true that RNG is unreliable though.
Hard disagree. Human Rogue should only lose a 1v1 with another Rogue if Orc's Hardiness racial comes in hot or they duel a Dwarf (without factoring in consumables and purely innate racials/abilities). Perception is such a cunt racial and it'll become even better when it comes to BGs like AB/WSG which will make Humans extremely good at jacking bases or landing CC on defending Rogues in the EFR.
I'll disagree right back. Perception is worthless against Vanish and only works on regular Stealth before combat has started, and that is assuming that the Human knows a stealthed enemy Rogue is nearby, and it is in the inherent nature of Stealth that the target won't know you're there in order to activate Perception in the first place. Even if a Human is using Perception, if you use a Stealth enchant and +Stealth boots you can circle around the back and sneak up on him, especially if you burn Sprint. Alternatively you can just keep your distance and wait for the 20 seconds to run out, then initiate. It's good for duels and arenas, occasionally handy for battlegrounds, and pretty much trash for world PvP unless the Rogue loves dismounting in plain view before using Stealth to sneak up on someone.
Believe it or not, it does play a factor because it's increasing your player level by 1 when you're in stealth.
Play a factor, sure. Play a critical factor? Not really. You can get enough +stealth without being NElf. The main perk of Shadowmeld is skipping 5/5 MoD because with boots and enchant you have +15/+18 stealth anyway and now you use the 5 talent points on something else.
You should be alternating between trinkets in PVP, World or BGs, regardless. GMI could be a one hour cooldown, a 30 second immunity to Fear is ridiculous. It keeps you completely glued to a Priest or Warlock (after Death Coil) and given Vanilla's high burst nature, that is in many cases overkill.
Fear immunity doesn't work against Seduction or Death Coil though. A Warlock is not completely out of tricks just because you're fear immune. Similarly a Priest can still Mind Control you if the opportunity (aka Blackout proc or grenade) presents itself. For Horde Warlocks, Succubus is pretty much a must-have for world PvP, since it sets up combos that can kill people without giving them an adequate window to respond. Also if you're UD and there is a corpse nearby, Cannibalize is a second bandage.