Bloodborne for me is like... yeah it has some really great levels, especially early on. There is an impressive dedication to making the world feel "real" and less video gamey (again only early on, like the first level with the mob moving through the streets). Some fantastic unique designs for enemies. It has maybe the second best soundtrack, after the original Demon's Souls ... But all the levels in the second half felt a little lacklustre and cobbled together, all the bosses in the second half felt lacklustre (except the final boss).
I don’t understand what you mean by “second half” since the game is comprised of three distinct acts, and locations like Cainhurst or Nightmare Frontier (which is so intricate that I can’t see your argument applying here) are available in either one of the latter two. I assume you mean the literal descent into Yahar’gul into Mergo’s Loft (that’s if you’re doing only what’s required, and don’t fuck around in Lecture Building or Upper Cathedral Ward).
So a clarification would help. As for the bosses, Mergo’s Wet Nurse or Logarius are definite highlights. You’re probably thinking about Micolash, which is more of a statement like Fool’s Idol.
On a sidenote, I kinda got fed up into having only a gaming laptop for everything, so I got a much bigger monitor and a PS5, when it was recently in retail for 1 day, and is still a highly sought after scalped shit. So I made a second playthrough in BB, and will in due time check out that DeS remake… for what it’s worth.
This time I did a full Chalice Dungeons run, or as full as I could stomach. Great idea, and the execution, well… actually, some of the randomly generated glyphs with lost/uncanny weapons were kinda neat, but the “premade” ones were dull as shit.
Special mention goes to Cursed and Defiled Pthumeru 4 (that fucking dog oneshotting you and Amygdala in a cramped room), that is some fucking Elden Ring level bullshit right there.