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Bottom 5 Worst RPGs You Ever Played

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,422
I wrestled with the canera on NWN. I recently noticed a steam game i had for offline. AER: Memories of Old. I struggle with the camera and gameplay in the adventure game. It is horrible. Shitty camera controls or movement will quickly sour me on a game esp if the game adds crappy flying mechanics and platforming (oh U8 & Crusader series how i hate the platforming).

Ah, Heroes of the Lance & Dragons of flame could have been so much better. They should have just went platformer or.... go into a tactical combat. The figures you run into could have been just representations of encounters. Instead it was a clusterfuck platformer of sorts.
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,069
Location
Germany
Din's Curse - No idea why it gets good ratings, must be on ideas alone since the gameplay is horrible.

Mage Knight Apocalypse - Cheap and janky, I think I got it back then as special offer from a bin with old games at 1€ or something. Still a waste of time.

Dungeon Lords - Lured me in with coop, but shit in coop is still shit.

Space Siege - Major decline, Dungeon Siege 2 was ok and fun in coop but this one should be skipped.

Deus Ex Invisible War - No idea what they were thinking. Felt like a sloppy job created for XBOX and the Windows gaming service that they were pushing back then.

I recommend skipping these titles.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
Arcania: "Gothic 4" - I don't think this needs much explanation. I'm shocked that I managed to finish it.
Final Fantasy 13 - Played it for about five hours and the entire time I was walking down hallways, battle system wasn't engaging. A friend would later tell me that it "gets good after 30 hours". No thanks.
Revelations: Persona - Some SMT grog will get upset about this, but this game fucking sucks. The atmosphere and setting are sort of cool, but the battle system feels clunky due to the focus on positioning on the grid, the random encounters in the overworld are time wasters, and the dungeon crawling is just frustrating and boring.
NieR - Consider this a blanket protest against Yoko Taro forcing me to play through his games multiple times in order to get the full story. He almost got away with it in Automata because the gameplay is fun enough to sustain you through multiple playthroughs, but the original NieR is a game with a nice soundtrack and that's about it. Clunky action gameplay masquerading as an RPG with chunks of story content missing on the first playthrough. Piss off.
Risen 2: Dark Waters - played it for an hour or two and got pissed off, not enough time to give a proper critique but I was really turned off by it.

The problem with bad RPGs is that they're long games, so it's very rare that I finish them or even give them more than 30 minutes. If I know a game is going to be 20+ hours and it's not immediately entertaining or intriguing, I'm rarely going to spend anymore time with it.

Edit: Special mention also to Pokemon Black/White which I did manage to finish but left a sour taste in my mouth. The worst of the Pokemon games I'd played until the tripe they released on the 3DS.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Din's Curse - No idea why it gets good ratings, must be on ideas alone since the gameplay is horrible.
True, but the ideas are good. It's a shame he never made any other games with better gameplay and improved ideas...

Wait, he did!
s420.gif


Zombasite is basically just an all-around improved Din's Curse. And then there's...

More player-focused, less town-focus than Zombasite.

Yes, they're good. I'm not even a fan of the genre, but his games really aren't a diablo-clone either.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,947
Location
Small but great planet of Potatohole
I played some sh*t stuff in the 90s and early 2000s, some horrible diablo/2 clones. I think some were even mentioned by some posters here. They would certainly fit OP requirements but the problem is: I don't remember them. Don't remember which one was just painfully mediocre and which one outright terrible. It wouldn't be fair to name them. As of bigger titles... NWN1 was bad. The few hours i had with Oblivion were bad. KOTOR1 was boring as hell. Any and every action crpg i played (with the exception of Mount and Blade if it counts as CRPG, perhaps Daggerfall) were bad. But then i don't like the genre so it wouldn't be fair nor sensible to name those, i make exception or Oblivion. I really have trouble with remembering any truly awful crpgs, but i stress - remembering.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Risen 2: Dark Waters - played it for an hour or two and got pissed off, not enough time to give a proper critique but I was really turned off by it.
If you can stick with it a bit longer it's fun. I beat it not too long back, first time I played it I quit pretty quickly.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,710
Location
Hyperborea
Neverwinter Nights - I never actually got further than 10-15 hours, despite trying to play it 3 times, the game is just so fucking bad, definitely the undisputed worst RPG ever made. Every single thing about it is absolutely awful. It's legit unplayable.

Gothic 3: Forsaken gods - Look how they massacred my boy. I loved Gothic series and got really excited when they announced this expansion, then I played it, and it was pure pain. People responsible for this disgrace, should be beheaded. Would be the worst, if NWN didn't exist, but NWN is so bad that even my broken heart can't push anything past it.

Arcania: Gothic 4 - Same as above, but this time it hurt a little less, since I was used to the pain already.

Dragon age: Inquisition - DA2 was a garbage game, and even worse RPG, but it had SOME redeeming qualities. It would probably make the bottom 10 worst RPGs list, but it's not bad enough for bottom 5. But DA:I is. It's not even actually an RPG, it's a single player MMORPG, and this piece of shit was the final straw that made me never touch anything from Bioware again.

Neverwinter nights 2 - Unlike the first game, I finished this one somehow, but I still hear Neeshka's screeching in my dreams. It's actually not bad enough for bottom 5, because you can kill Neeshka near the end of the game, which provides a satisfying conclusion to your journey and redeems the game somehow, but I still have to put it on the list, just because the achievement of creating the most fucking annoying companion ever, should be somehow recognized.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
I just got reminded that I actually played NWN1 OC and have it in my steam library. I also just remembered that I died of boredom and wanted to kill myself about 1.5 hours in.
 

harhar!

Augur
Joined
May 15, 2014
Messages
238
Risen 2: Dark Waters - played it for an hour or two and got pissed off, not enough time to give a proper critique but I was really turned off by it.
If you can stick with it a bit longer it's fun. I beat it not too long back, first time I played it I quit pretty quickly.

The only good thing about Risen 2 was it's copious amounts of (lighthearted) racism and sexism.



 
Joined
Mar 3, 2010
Messages
9,268
Location
Italy
- Pool of Radiance : Ruins of Myth Drannor
Whoever designed this game was actually trying to make it as annoying and boring as possible, it's the only explanation I can come up with.
this is not a game, let alone an rpg. it's an hd nuclearization device. whoever tried to uninstall it, he knows. i know.
 
Joined
May 25, 2021
Messages
1,578
Location
The western road to Erromon.
Dungeon Lords: Special Edition - Had a bug halfway down a big sewer dungeon that prevented me from opening doors. Game over and frankly, it wasn't worth restarting.
Inquisitor - Endless walls of text all saying the same thing with nearly-unnoticeable variation in vocabulary. Combat is dogshit. Story is tremendously overrated and begins repeating itself past Act I.
Dragon Age: Origins - So brown, so boring. Railroady. Poorly-paced exploitable character influence system. I remember watching a trailer and expecting a fully 3D Icewind Dale with abundant winter climes and a better story. Boy, was I fucking wrong.
Diablo III - Damage sponge enemies galore at higher difficulties. Awful artstyle. Isometric WoW.
Dragon Quest III - So grindy. Random encounters every 5 seconds. Maze levels. Put me off JRPGs for life.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
1. Restricted Area: one of the worst Diablo clones ever made. Low variety of enemies and environments, even more repetitive than most Diablo clones. Worst RPG I ever played.

2. Space Siege: it's Dungeon Siege in space, but with far less variety in enemies, environments, equipment etc. If you thought Dungeon Siege was boring, this one is even worse.

3. Requital: slow single character RTwP like in NWN... except it's even more linear and boring than NWN, and it's buggy slavjank with several badly coded quests that can break the game.

4. MetalHeart - Replicants Rampage: at first glance it looks like Russian Fallout, but it's not. The gameplay is completely tedious and everything is janky as fuck. Setting is interesting, as are the visuals, but the actual game sucks.

5. Arcania - A "Gothic" Tale: JoWood took the Gothic IP from Piranha Bytes and hired a developer with zero RPG experience to make the fourth Gothic game. The result is a horribly broken abomination filled with invisible walls and a nonsensical story.

Diablo clones are not RPG.
A RPG is party based and should either have C&C, good quest design or good combat and exploration.
Diablo is single char, RT with shitty clicker combat, sub-par exploration, retarded quest design and itemization, ...

Linear RTS are not RPG, walking simulators are not RPG either.

My list:
Numenera
PoE 1 & 2
NWN 1 & 2
 

ShaggyMoose

Savant
Joined
Aug 26, 2017
Messages
614
Location
Australia
Betrayal at Antara was meant to emulate Betrayal at Krondor but was was instead the most bland, uninteresting RPG ever produced.

Oblivion has been mentioned many times, but for me it really is the worst TES game; cookie cutter locations, terrible enemy and loot scaling, ridiculous bloom over everything, annoying and repetitive portals to deal with.

I abandoned both of these games despite paying for them, pretty much says it all.
 
Joined
May 31, 2018
Messages
2,863
Location
The Present
Tough call. I don’t often play bad games, and when they are, they usually aren’t an RPG. RPGs are usually not bad, but rather mercilessly mediocre. My memory has been jogged by this thread though. There have been a few truly awful games that I gave a chance. They have asterisks by them.
  • NWN2 OC
  • *Fictorum
  • *Ember
  • *Dink Smallwood
  • *Final Fantasy X-2
EDIT: Dink Smallwood. Total trash tier game. I played it one summer on a shitty laptop because it could handle it and I had nothing else. Also, Final Fantasy X-2. I usually don't address JRPGs because they're all the same garbage, but it counts as a bad RPG I've played. Ember = generic mobile itemization trash that somehow had good reviews. Fictorum = Janky tech-demo that is borderline not-an-RPG.
 
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Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,697
I mostly don't play bad RPGs enough to say with any certainty. Though as some have pointed out, does it really matter if some random dude makes something that's the worst RPG ever, or if Bethesda makes something that's as close as you can get with decent polish?
Bloodnet, great concept, in theory it should have been a great game, but I found the RPG aspect unplayable
Dead State 2 (or some generic name like that) a zombie game where you have to fight dozens of long battles just to get enough supplies so your party can live another day.
Space 1889, for some reason I have to know five different languages for this supposedly English game, and the rest of it isn't great either.

I would also count some not RPGmaker PC JRPGs, for being the sort of trash that gives the genre a really bad name, but I can't remember their names off-hand.
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
I actually played worse games than those but I am unable to remember their names. Also, somehow all those games were made in Europe..


1. Arcania: Utterly boring with some of the worst writing ever. the only game that made me feel physically ill and depressed.

2. Two Worlds broken, shallow and ugly the only good aspect was the funny voice acting.


3. Risen 2: PB making bad console garbage still hurts
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
Unfortunately I forgot the names of the five worst RPGs that I've played, because they were either JRPGs that I played for a short time, borderline unplayable shareware / indie crap or extremely janky games from Eastern Europe.
 

perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,202
Not counting JRPGS

Divinity Original Sin 2 - Has the worst system design in any rpg that I've played. Is extremely slow and has annoying characters and writing. I would've liked it if I quit after Fort Joy probably
Dragon Age Inquisition - An insane amount of bloat with terrible controls and terrible combat and boring companions
Dragon Age 2
Oblivion - Probably the least immersive game ever made, feels like an Elder Scrolls game directed by Tommy Wiseau. Has horrible system design like DOS:2
The Witcher 2 - Extremely janky gameplay where you roll around and get backstabbed constantly. Boring political storyline and the writing isn't dense enough. Every quest and point in the story feels like it's missing something, other than the ones that are preceded by giant infodumps.

These are the only RPGs I've finished that I dislike, but god damn they were all awful. Oblivion was better than the other four though. Maybe I'd like TW2 more that I've read a few of the books but I doubt it.
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,507
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
There are some truly shit RPGs out there. I probably blocked out the worst of them, but here's the ones I vaguely remember playing:

1. Planescape Torment
2. Torment Tides of Shit
3. Wasteland Whatever
4. Queens Wish
5. Divine Divinity Whatever

I could go on, but tbh this feels like we're willingly diving into a septic tank
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw
I'll try to respond to the question honestly, without too much edginess. I've played my share of bad RPGs, finished them even, so choosing 5 is not so hard. So, in alphabetical order:

1. Anachronox - the only game from the Codex top 100 that I sincerely cannot stand. I've heard Tom Hall is a great guy and everyone he worked with loves him. Perhaps that's why his opus magnum is so fondly remembered. But for me it was a boring slog. Basically a Western-made JRPG with weak combat, juvenile humor, terrible dialogues, and mediocre exploration. One of the few games I dropped after several hours. From what I've read the story never goes anywhere because the game had to be cut due to time and money constraints - and the sequel that was supposed to provide the proper ending was never realized. Sorry, Tom, but your game sucks.

2. Another War - Polish attempt at Infinity Engine style game in historical setting of the Second World War. Nice visuals and many interesting locations (occupied France, Nazi Germany, Soviet Union) are the only good thing I may say about it. The combat is terribly tedious and there are tons of it. RTWP does not work properly when companions stop doing what you tell them to do the moment you switch to another character. The humor that tried to emulate 'Allo 'Allo! fails miserably and quickly becomes painfully cringy. Don't believe the screenshots, avoid at all costs.

3. Dragon Age 2 - I sincerely enjoyed Origins: the story, the characters, the sense of adventure. Didn't even mind unending Deep Roads. Finished it at least twice with a rogue and a mage. That's why the sequel was such an utter disappointment. They abandoned everything that I enjoyed about Origins and turned up wokeness to 11. Everything seemed so small, you basically kept visiting the same locations and participating in repetitive encounters. Even the combat turned to shit, because they wanted to make it more 'dynamic'. What a fucking waste of potential.

4. Faery: Legends of Avalon - first PC game from a studio I actually like, Spiders. Unlike their later offerings, which are all action RPGs, this one was a kind of a Western-designed JRPG with turn-based combat and a pretty gay setting. You try to save a faery kingdom from destruction by visiting a series of (tiny) worlds and dealing with their various problems. There is a world with a giant tree poisoned by industrial pollution, a haunted pirate ship, an oriental city built on a back of an enormous desert beetle... some of the locations may sound interesting, but the gameplay is quite dull, and combat quickly becomes a chore. Fortunately, the game is also quite short, so it does not take much of your life.

5. Heath the Unchosen Path - Russian fantasy turn-based RPG stripped of almost anything - exploration, choices, interesting characters. The story that tries to mix elements of Baldur's Gate and Knights of the Old Republic gets buried under the weight of nightmarishly incompetent translation. The only thing that's plentiful is combat. Actually, there is so much combat, that the game becomes a bizarre turn-based hack&slash. Every mission requires you to go somewhere and kill the baddies, later you are rewarded with the quest item or a conversation. The combat might have been more rewarding if there was a party, an honest effort at encounter design or some tactical challenge. But fighting also quickly becomes boring. So, there's really nothing of value here.
 

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