Tacgnol
Shitlord
- Joined
- Oct 12, 2010
- Messages
- 1,871,752
Then if its not microtransactions , its simply brian not working fast enough for them. Dead state took how many years ? eight ? What is tolerated for indie early access game development is not in serious industry.
I received my first email from Brian in Sep 2009, but we started working full-time on DS around Sep 2012. Released in 2014. That roughly equals to 4 full years with a small team, and we never had to wait for Brian. VtMB2 has been in development for a similar amount of time. I don't have any insight, but, speaking from personal experience, Brian being unproductive is an unlikely reason for what's happenning.
Do you have any experience with Brian on a personal level? Roguey mentioned that someone at Obsidian said he was a frustrating Prima donna. It would be interesting to get another perspective.