Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

People News Brian Mitsoda fired from Bloodlines 2

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,768
I'd rather people realized that PDX offerings are boring, no fun allowed, barely games so that we can have nice things again. But I guess your take will do, too.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,578
Location
Standin' pretty. In this dust that was a city.
People underestimate how much "attitude" and "culture" are prioritised within offices like this.

It seems the most likely scenario here is the game was well over budget with no release in site for what Brian wanted for the game along with the original design blueprint. During the last meeting where the delay was decided, Paradox told Hardsuit Labs that this game needed to be out by Q1/2 2021 and they were bringing in someone to ensure that was the case. Brian and his co worker who were aligned pushed back against this, probably made their dis-taste for the decision quite well known around the office and Paradox removed them to ensure the attitude and direction of the team wasn't affected.

The Ubisoft guy just seems like a business person, he's like a poor man's Rod Ferguson who will come in, ensure that the game is cobbled together to resemble a game with a beginning, middle and end and he'll likely be gone after the game ships. He won't give a toss about the game's vision, just about getting something out they can call "finished" and be damned with the cuts.

I feel for Brian, I didn't think much of his involvement originally but it seems like he did want to give the fans something great and was probably let down both by being too ambitious himself and the fact Hardsuit Labs are likely a hack development team with no real talent or experience. Paradox expected way too much and they should been realistic and ensured the scope of the game was much smaller right from the start.
Essentially this. PDX may be Swedes and all, but Europe-wise corporate isn't too willing to go for wokenes for the sake of serious money. People love to think of corporations like they are anthropomorphic and prone to emotional decisions as they are themselves, but that's simply naive given it's a multilevel data driven entity to maximize profit. They probably purged the "loyalists" to have their way, and just push the game through the door at expected date. Those are soulless white collar decisions by people that can't comprehend a difference between a technically working game and a good one. It's just a "product" now. PDX is a stock company and shit is getting "managed" in there on risk and reward basis. They'd become next Activision-Blizzard in a blink of an eye if they could.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,578
Location
Standin' pretty. In this dust that was a city.
Essentially this. PDX may be Swedes and all, but Europe-wise corporate isn't too willing to go for wokenes for the sake of serious money.


Cool story bro :lol:

Pointless sensationalism. Flights aren't Gillette razors people are willing to drop based on personal preference. Woke commercials won't have a major impact on affordability and availability based decision like buying plane tickets especially in Europe where it's handled as being a part of Star Alliance anyway. Unlike a creative product like a game having it's creative personel axed we are talking here, it's not really a serious money decision, because it doesn't even affect the product (or service in this case). I'm not saying there are no corporations in Europe that made virtue signalling a business strategy, it's just not the standard. People love to scream bloody murder at flashy dangerhair SJWs, meanwhile the entire gaming industry is getting the Hollywood treatment for the sake of mass production. Look what's happening at Obsidian.
 
Last edited:

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,768
23109.jpg
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,695
Location
Ingrija
Chris was vocally proud of the people he nurtured and promoted in the industry and constantly said that folks like Cass, Zoe, etc. were better writers than he was. I'm sure he was being modest/self-effacing, but he wasn't saying that about everyone. Contrast the above tweets with, e.g.:

That's not to say he wasn't supportive of Vince and other developers


He didn't intend to escort drunken Vince to his hotel room, perhaps?

Chris sold out our beloved genre to the screeching harpies he envisioned as his harem of waifus, and we all know how did that end for him.
 

Bara

Arcane
Joined
Apr 2, 2018
Messages
1,335
Could be fake/sensationalism but this random message by some one calming to work on the game is getting posted around

It's fake. Paradox reps on the Bloodlines 2 Discord said yesterday that there are no microtransactions.

I'm a little more willing to give the benefit of the doubt here since battletech and AoW Planetfall weren't egregious with their dlc. Battletech's were overpriced at worst.

Yet at the same time the fact they did bring in someone from Ubisoft to finish this doesn't help speculation.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,539
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Could be fake/sensationalism but this random message by some one calming to work on the game is getting posted around

It's fake. Paradox reps on the Bloodlines 2 Discord said yesterday that there are no microtransactions.

I'm a little more willing to give the benefit of the doubt here since battletech and AoW Planetfall weren't egregious with their dlc. Battletech's were overpriced at worst.

Yet at the same time the fact they did bring in someone from Ubisoft to finish this doesn't help speculation.

Here's the source: https://www.gameinformer.com/2020/0...he-masquerade-bloodlines-2#comment-5037051904
https://disqus.com/by/yodasllama/

He just happens to drop two things known for triggering gamers - microtransactions AND censorship. It's too perfect. And why would a dude who works for some localization outfit even know these details.
 
Last edited:

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,491
Could be fake/sensationalism but this random message by some one calming to work on the game is getting posted around

It's fake. Paradox reps on the Bloodlines 2 Discord said yesterday that there are no microtransactions.
Then if its not microtransactions , its simply brian not working fast enough for them. Dead state took how many years ? eight ? What is tolerated for indie early access game development is not in serious industry.
 

Nick

Iron Tower Studio
Developer
Joined
Apr 21, 2004
Messages
317
Location
Over the hills and far away
Then if its not microtransactions , its simply brian not working fast enough for them. Dead state took how many years ? eight ? What is tolerated for indie early access game development is not in serious industry.

I received my first email from Brian in Sep 2009, but we started working full-time on DS around Sep 2012. Released in 2014. That roughly equals to 4 full years with a small team, and we never had to wait for Brian. VtMB2 has been in development for a similar amount of time. I don't have any insight, but, speaking from personal experience, Brian being unproductive is an unlikely reason for what's happenning.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Then if its not microtransactions , its simply brian not working fast enough for them. Dead state took how many years ? eight ? What is tolerated for indie early access game development is not in serious industry.

I received my first email from Brian in Sep 2009, but we started working full-time on DS around Sep 2012. Released in 2014. That roughly equals to 4 full years with a small team, and we never had to wait for Brian. VtMB2 has been in development for a similar amount of time. I don't have any insight, but, speaking from personal experience, Brian being unproductive is an unlikely reason for what's happenning.

Do you have any experience with Brian on a personal level? Roguey mentioned that someone at Obsidian said he was a frustrating Prima donna. It would be interesting to get another perspective.
 

Nick

Iron Tower Studio
Developer
Joined
Apr 21, 2004
Messages
317
Location
Over the hills and far away
I would normally avoid commenting on someone's personality behind their back, but since the silence would be ambiguous now... no, I haven't noticed anything like that. We've had our differences in technical details, and sometimes I've felt that design changes were revealed to us (the ITS part of the team) at a later stage than they should've been, but I have no development or personal drama to report, Brian always tried to keep it professional.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom