KyivAfter12am
Augur
- Joined
- Jan 11, 2013
- Messages
- 288
Kill monsters and Loot treasure. That is all the plot a true cRPG requires.
Kill monsters and Loot treasure. That is all the plot a true cRPG requires.
source- me
Essentially this. PDX may be Swedes and all, but Europe-wise corporate isn't too willing to go for wokenes for the sake of serious money. People love to think of corporations like they are anthropomorphic and prone to emotional decisions as they are themselves, but that's simply naive given it's a multilevel data driven entity to maximize profit. They probably purged the "loyalists" to have their way, and just push the game through the door at expected date. Those are soulless white collar decisions by people that can't comprehend a difference between a technically working game and a good one. It's just a "product" now. PDX is a stock company and shit is getting "managed" in there on risk and reward basis. They'd become next Activision-Blizzard in a blink of an eye if they could.People underestimate how much "attitude" and "culture" are prioritised within offices like this.
It seems the most likely scenario here is the game was well over budget with no release in site for what Brian wanted for the game along with the original design blueprint. During the last meeting where the delay was decided, Paradox told Hardsuit Labs that this game needed to be out by Q1/2 2021 and they were bringing in someone to ensure that was the case. Brian and his co worker who were aligned pushed back against this, probably made their dis-taste for the decision quite well known around the office and Paradox removed them to ensure the attitude and direction of the team wasn't affected.
The Ubisoft guy just seems like a business person, he's like a poor man's Rod Ferguson who will come in, ensure that the game is cobbled together to resemble a game with a beginning, middle and end and he'll likely be gone after the game ships. He won't give a toss about the game's vision, just about getting something out they can call "finished" and be damned with the cuts.
I feel for Brian, I didn't think much of his involvement originally but it seems like he did want to give the fans something great and was probably let down both by being too ambitious himself and the fact Hardsuit Labs are likely a hack development team with no real talent or experience. Paradox expected way too much and they should been realistic and ensured the scope of the game was much smaller right from the start.
Essentially this. PDX may be Swedes and all, but Europe-wise corporate isn't too willing to go for wokenes for the sake of serious money.
Essentially this. PDX may be Swedes and all, but Europe-wise corporate isn't too willing to go for wokenes for the sake of serious money.
Cool story bro
People need to grow a spine, realize PDX is no longer the dedicated niche developer they once were, and fucking ignore them altogether.
Essentially this. PDX may be Swedes and all, but Europe-wise corporate isn't too willing to go for wokenes for the sake of serious money.
Cool story bro
Chris was vocally proud of the people he nurtured and promoted in the industry and constantly said that folks like Cass, Zoe, etc. were better writers than he was. I'm sure he was being modest/self-effacing, but he wasn't saying that about everyone. Contrast the above tweets with, e.g.:
That's not to say he wasn't supportive of Vince and other developers
He didn't intend to escort drunken Vince to his hotel room, perhaps?
Wasn't he making that with his ex-wife?Can focus on building out the PANIC series, at least.
Wasn't he making that with his ex-wife?Can focus on building out the PANIC series, at least.
Could be fake/sensationalism but this random message by some one calming to work on the game is getting posted around
Maybe it's a scholarship about DLCs though.Well they brought in a suit from Ubisoft, the masters of microtransactions
Could be fake/sensationalism but this random message by some one calming to work on the game is getting posted around
Could be fake/sensationalism but this random message by some one calming to work on the game is getting posted around
It's fake. Paradox reps on the Bloodlines 2 Discord said yesterday that there are no microtransactions.
Could be fake/sensationalism but this random message by some one calming to work on the game is getting posted around
It's fake. Paradox reps on the Bloodlines 2 Discord said yesterday that there are no microtransactions.
Could be fake/sensationalism but this random message by some one calming to work on the game is getting posted around
It's fake. Paradox reps on the Bloodlines 2 Discord said yesterday that there are no microtransactions.
I'm a little more willing to give the benefit of the doubt here since battletech and AoW Planetfall weren't egregious with their dlc. Battletech's were overpriced at worst.
Yet at the same time the fact they did bring in someone from Ubisoft to finish this doesn't help speculation.
Then if its not microtransactions , its simply brian not working fast enough for them. Dead state took how many years ? eight ? What is tolerated for indie early access game development is not in serious industry.Could be fake/sensationalism but this random message by some one calming to work on the game is getting posted around
It's fake. Paradox reps on the Bloodlines 2 Discord said yesterday that there are no microtransactions.
Then if its not microtransactions , its simply brian not working fast enough for them. Dead state took how many years ? eight ? What is tolerated for indie early access game development is not in serious industry.
Then if its not microtransactions , its simply brian not working fast enough for them. Dead state took how many years ? eight ? What is tolerated for indie early access game development is not in serious industry.
I received my first email from Brian in Sep 2009, but we started working full-time on DS around Sep 2012. Released in 2014. That roughly equals to 4 full years with a small team, and we never had to wait for Brian. VtMB2 has been in development for a similar amount of time. I don't have any insight, but, speaking from personal experience, Brian being unproductive is an unlikely reason for what's happenning.