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People News Brian Mitsoda fired from Bloodlines 2

Zed Duke of Banville

Dungeon Master
Patron
Joined
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Messages
13,062
Brian Mitsoda will now be available to ghost-write Chris Avellone's new book:

If-IDid-It-Chris-Avellone.jpg
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,719
Location
California
He basically lived a rockstar life while making millions of dollars.
Creative-wise, I mean. He will die a very wealthy man, but an influential one? Up in the air.
Before PS:T, RPGs -- even Infinity-engine RPGs -- were primarily about combat, traps, navigating tricky dungeons, building an adventuring party, etc., and their plots were essentially hero journeys about defeating a demon or dragon of some kind. After PS:T, RPGs are primarily about dialogue, lore, building a debating society/salon, and their plots typically subvert heroic tropes and explore an guilt-ridden protagonist overcoming his inner demons. Some of that may have been inevitable (other media and genres have certainly moved in similar ways), but to trivialize the role Chris played in that sea change is unfair; it diminishes his legacy. I would even go so far as to say you couldn't have something like the new Star Wars trilogy without Chris first fatally undermining the morality and heroism of the setting. So I think his impact even outside of RPGs is significant.

Aside from changing the nature of RPGs, he changed the composition of the people who made them. Again, I think the Codex generally doesn't love those personnel decisions, but he went out of his way to promote an advance young women as game writers, which was a real change -- older RPGs were typically written by men who were steeped in grognard culture. I don't want to enter the debate as to his motives; the practical effect is undeniable though. Again, this is something that was happening across the genre and may have happened without him, but it's unfair to not recognize his role in pushing for this change.
Br5fmqOCcAExhFq.jpg

Whatever his shortcomings, I think his influence is enormous. It may be that he changed the industry in ways that will lead to his own obscurity, but I think, as his drawing above indicates, his hope and joy was to have a drink in the Zoe Quinn bar, and I'd like to think he's achieved that.
 

Parsifarka

Arcane
Joined
Dec 31, 2014
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1,022
Location
Potato field
Before PS:T, RPGs -- even Infinity-engine RPGs -- were primarily about combat, traps, navigating tricky dungeons, building an adventuring party, etc., and their plots were essentially hero journeys about defeating a demon or dragon of some kind. After PS:T, RPGs are primarily about dialogue, lore, building a debating society/salon, and their plots typically subvert heroic tropes and explore an guilt-ridden protagonist overcoming his inner demons.
So Avellone is the bastard that hurt RPGs so bad nobody can have fun with them anymore. He just couldn't be satisfied with escorting drunken single mothers to their hotel rooms and writing lewd messages to thots asking about threesomes, he had to rape a whole game genre :argh:
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,114
Location
Adelaide
So Avellone is the bastard that hurt RPGs so bad nobody can have fun with them anymore. He just couldn't be satisfied with escorting drunken single mothers to their hotel rooms and writing lewd messages to thots asking about threesomes, he had to rape a whole game genre :argh:

Yeah that guy. He even ruined my perfectly good copy of Kotor 2.

L8n3rT0.jpg

Yes its real. Sorry just had to brag.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Before PS:T, RPGs -- even Infinity-engine RPGs -- were primarily about combat, traps, navigating tricky dungeons, building an adventuring party, etc., and their plots were essentially hero journeys about defeating a demon or dragon of some kind. After PS:T, RPGs are primarily about dialogue, lore, building a debating society/salon, and their plots typically subvert heroic tropes and explore an guilt-ridden protagonist overcoming his inner demons.
xocC133.png

o9U0j0E.png
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,719
Location
California
I can't tell if you're disagreeing or not, because FO is an affirmation of my point. You are literally chosen to go forth, bring back a sacred totem, and kill a demon in FO. The hero who is too changed to return home isn't a deconstruction of genre; it's the end of LOTR, for crying out loud. Gameplay-wise, there is no salon, the majority of the game is combat, and the multiple paths depend primarily on your skills and strategies, not your opinions on sociopoliticophilosophical topics.

By the way, to be clear, I like post-Avellone RPGs as much or perhaps even more than pre-Avellone RPGs, and I especially liked them as an adolescent when I had lots of free time. :)
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I can't tell if you're disagreeing or not, because FO is an affirmation of my point. You are literally chosen to go forth, bring back a sacred totem, and kill a demon in FO. The hero who is too changed to return home isn't a deconstruction of genre; it's the end of LOTR, for crying out loud. Gameplay-wise, there is no salon, the majority of the game is combat, and the multiple paths depend primarily on your skills and strategies, not your opinions on sociopoliticophilosophical topics.

By the way, to be clear, I like post-Avellone RPGs as much or perhaps even more than pre-Avellone RPGs, and I especially liked them as an adolescent when I had lots of free time. :)
I propose a law whereby people who create works that are "deconstructions" are required to be punched in the face
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,668
If anything, the game's sales likely suffered due to it being released after the zombie genre was beaten to death. It probably would have done better in a Fallout/Wasteland-style setting.

There were hugely successful zombie games released after Dead State. The problem was that it wasn't fun to play; Mitsoda didn't make a game that played to his strengths.

He's said pretty explicitly he doesn't want to be narrative lead any more.

He said he didn't want to be a narrative lead for a company where Feargus Urquhart was CEO, not that he would never be a lead on another game again (in fact he wanted to start his own company).
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,960
He basically lived a rockstar life while making millions of dollars.
Creative-wise, I mean. He will die a very wealthy man, but an influential one? Up in the air.
Before PS:T, RPGs -- even Infinity-engine RPGs -- were primarily about combat, traps, navigating tricky dungeons, building an adventuring party, etc., and their plots were essentially hero journeys about defeating a demon or dragon of some kind. After PS:T, RPGs are primarily about dialogue, lore, building a debating society/salon, and their plots typically subvert heroic tropes and explore an guilt-ridden protagonist overcoming his inner demons. Some of that may have been inevitable (other media and genres have certainly moved in similar ways), but to trivialize the role Chris played in that sea change is unfair; it diminishes his legacy. I would even go so far as to say you couldn't have something like the new Star Wars trilogy without Chris first fatally undermining the morality and heroism of the setting. So I think his impact even outside of RPGs is significant.

Aside from changing the nature of RPGs, he changed the composition of the people who made them. Again, I think the Codex generally doesn't love those personnel decisions, but he went out of his way to promote an advance young women as game writers, which was a real change -- older RPGs were typically written by men who were steeped in grognard culture. I don't want to enter the debate as to his motives; the practical effect is undeniable though. Again, this is something that was happening across the genre and may have happened without him, but it's unfair to not recognize his role in pushing for this change.
Br5fmqOCcAExhFq.jpg

Whatever his shortcomings, I think his influence is enormous. It may be that he changed the industry in ways that will lead to his own obscurity, but I think, as his drawing above indicates, his hope and joy was to have a drink in the Zoe Quinn bar, and I'd like to think he's achieved that.

So his legacy... is that he promoted people and ideas that made games unprofitable? Really makes you think. :M
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,719
Location
California
I think MRY might be having some fun in this thread right now.
Not really. I think it's kind weird and unfair to Chris that no one credits the things he says publicly, except for the rare instances when he's airing grievances. This is true for both Codexers and anti-Codexers. Chris was vocally proud of the people he nurtured and promoted in the industry and constantly said that folks like Cass, Zoe, etc. were better writers than he was. I'm sure he was being modest/self-effacing, but he wasn't saying that about everyone. Contrast the above tweets with, e.g.:

That's not to say he wasn't supportive of Vince and other developers -- I think he's very generous in providing feedback and support to almost all indie RPG developers. But the idea that he would be disappointed in the generation of writers who now hold the pen at these studios doesn't fit with the way he talked about it at the time. He didn't like the old guys in management, but he had nothing but praise for the young firebrands he was advancing.

It might be that he's disappointed in how things worked out with Obsidian, but I think he undeniably had a huge impact in shaping RPGs into what they are today -- just because the Codex dislikes those things and likes Chris doesn't mean that he should be viewed as having frittered away his talents or influence. People he disliked succeeded in making even more millions of dollars than he did, but in terms of RPG writers, my sense is that the industry now belongs to the people he wanted to own it. Is there any evidence to the contrary? For instance, didn't he have effusive praise for the lead writer of Waylanders?
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,729
I think MRY might be having some fun in this thread right now.
Not really. I think it's kind weird and unfair to Chris that no one credits the things he says publicly, except for the rare instances when he's airing grievances. This is true for both Codexers and anti-Codexers. Chris was vocally proud of the people he nurtured and promoted in the industry and constantly said that folks like Cass, Zoe, etc. were better writers than he was. I'm sure he was being modest/self-effacing, but he wasn't saying that about everyone. Contrast the above tweets with, e.g.:

That's not to say he wasn't supportive of Vince and other developers -- I think he's very generous in providing feedback and support to almost all indie RPG developers. But the idea that he would be disappointed in the generation of writers who now hold the pen at these studios doesn't fit with the way he talked about it at the time. He didn't like the old guys in management, but he had nothing but praise for the young firebrands he was advancing.

It might be that he's disappointed in how things worked out with Obsidian, but I think he undeniably had a huge impact in shaping RPGs into what they are today -- just because the Codex dislikes those things and likes Chris doesn't mean that he should be viewed as having frittered away his talents or influence. People he disliked succeeded in making even more millions of dollars than he did, but in terms of RPG writers, my sense is that the industry now belongs to the people he wanted to own it. Is there any evidence to the contrary? For instance, didn't he have effusive praise for the lead writer of Waylanders?


I think all this is really a consequence of the fact that this new generation of new writers have yet to make any real impact on anything. The RPGs released in recent years, aside from a few notable exceptions (many of which were indiebasement productions), were timid things that did not find a place either with the grognards nor the hip new casual RPGers.
 

The_Mask

Just like Yves, I chase tales.
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Joined
May 3, 2018
Messages
5,925
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I think all this is really a consequence of the fact that this new generation of new writers have yet to make any real impact on anything. The RPGs released in recent years, aside from a few notable exceptions (many of which were indiebasement productions), were timid things that did not find a place either with the grognards nor the hip new casual RPGers.
Almost any industry that caters to entertainment will (unfortunately, and sadly) degrade to calculated gambling and numbing of the senses - in order to calm people down after a stressful day. Very few people, eventually, will want to play videogames to be enthralled. Especially by the writing.

Life is a constant fight against decline, I guess.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,213
Location
São Paulo - Brasil
So Avellone is the bastard that hurt RPGs so bad nobody can have fun with them anymore. He just couldn't be satisfied with escorting drunken single mothers to their hotel rooms and writing lewd messages to thots asking about threesomes, he had to rape a whole game genre :argh:

Yeah that guy. He even ruined my perfectly good copy of Kotor 2.

L8n3rT0.jpg

Yes its real. Sorry just had to brag.

He ruined mine too! Mostly by putting Kreia in it, though.

Does Chris get to punch back?

Nah, he would just say he deserves it and then punch himself on the face as well. He would end up hurt that way.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
A song for all Chris Avellone, Chris Roberts, Leonard Boyarsky, Brian Mitsoda, etc. dick riders. This game had the markings of dumpster fire since the first reveal and no old fart with "gamer cred" would be able to save it but I guess all the shit kickstarter projects calling back to the good old nostalgia days are not enough proof that all those game design "legends" have lost their mojo long time ago.

 
Joined
May 1, 2013
Messages
4,504
Location
The border of the imaginary
He basically lived a rockstar life while making millions of dollars.
Creative-wise, I mean. He will die a very wealthy man, but an influential one? Up in the air.
Before PS:T, RPGs -- even Infinity-engine RPGs -- were primarily about combat, traps, navigating tricky dungeons, building an adventuring party, etc., and their plots were essentially hero journeys about defeating a demon or dragon of some kind. After PS:T, RPGs are primarily about dialogue, lore, building a debating society/salon, and their plots typically subvert heroic tropes and explore an guilt-ridden protagonist overcoming his inner demons. Some of that may have been inevitable (other media and genres have certainly moved in similar ways), but to trivialize the role Chris played in that sea change is unfair; it diminishes his legacy. I would even go so far as to say you couldn't have something like the new Star Wars trilogy without Chris first fatally undermining the morality and heroism of the setting. So I think his impact even outside of RPGs is significant.

Aside from changing the nature of RPGs, he changed the composition of the people who made them. Again, I think the Codex generally doesn't love those personnel decisions, but he went out of his way to promote an advance young women as game writers, which was a real change -- older RPGs were typically written by men who were steeped in grognard culture. I don't want to enter the debate as to his motives; the practical effect is undeniable though. Again, this is something that was happening across the genre and may have happened without him, but it's unfair to not recognize his role in pushing for this change.

Fuck you Chris Avellone
You killed the genre for combatfags with your muh feelings shit.

Kill monsters and Loot treasure. That is all the plot a true cRPG requires.

The rest is solid exploration, itemization, systems and GLORIOUS TB Combat.
 

thesheeep

Arcane
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Joined
Mar 16, 2007
Messages
10,098
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Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
and the only thing that gave me faith in this game has gone
Well, his work on the game was done, afaik.
And they aren't going to change the entire writing and story around now.

I really don't think him being fired affects the game all that much at this point, if at all.
It's just a horrible look on how their management works, basically treating full-time employees as freelancers and fire/hire as needed.
 

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