imweasel
Guest
A shitty box for a shitty game. Way to go, Tim.
And as it has been said many times now, the documentary is much better than the actual game.
He is not a wolf but an alien.Could someone summarize what happens in Act 2? I didn't bother with it. Is the wolf a furry?
fuuuuuuuuuck I was 21 when that video came out. time flies
I don't think this is quite right, but I haven't played a Lucas Arts adventure game blind in so many years that it's hard to say. My recollection is somewhat different. The two distinctions I'd draw, off the top of my head, are:Well it's a trademark Lucas Arts puzzle design, isn't it? The most obvious, logical solution never works. Tim even explains this in the documentary if I remember correctly, that's just how how he rolls. The problem is, that approach is impenetrable for people who aren't already conditioned into ignoring every obvious solution and looking for weirdass ones instead. And it doesn't matter whether you 6 or 26, judging by many reviewers who complained the game is too hard.
Missing the context. What is Schaffer's preferred way to play?As mindx2 was told by Tim Schaffer himself, you are playing it wrong.
Yeah, DotT is a culminating experience, not an introductory course. You should've pointed him to Loom or QFG. Those are great entry points. Monkey Island isn't bad, either.The other day my friend (who only plays console games) asked about classic old PC games and I suggested Day of the Tentacle.
It still is one of the best games ever made, but man, some puzzles are simply impossible if you're trained in years of adventure gaming. Otherwise, your brain simply isn't wired to understand the demented logic of "try everything on everything if stuck"... it's a game for a different time, when you would have just that game to play for 6 months, and simply trying new things and seeing what the characters said was satisfying...
But yeah, Broken Age is a overwritten cartoon that think it's smarter than it is, disguised as an adventure game. That Tim Shaffer did this for his daughter shows a huge disconnect... the pacing is more akin to the Care Bears Tv cartoon from the 80's than to anything kids watch in the past decade. A single Adventure Time episode has more events, better dialog and more development that the entirety of Broken Age. And it respect kid's intelligence a lot more.
... is false, proven by MRY's kids, who are not trained in oldschool adventure games, and find some of the puzzle's difficult. The only thing which can be considered kid friendly is the art style.That Tim Shaffer did this for his daughter...
Well, that logic is only a part of adventure games, and it's not entirely clear that it's a part that falls in the "pros" column. So this seems really unconvincing to me as a "gotcha." The ways in which it doesn't feel like an oldschool adventure to me are: (1) very few inventory items; (2) very few hotspots; (3) consequently, very few puzzles; (4) those puzzles are almost all "use A on B" or "say A to B," with a small number either "combine A with B and use A+B on C" or "use A on C then B on C"; (5) very few locations open to you at any given time; (6) a huge percentage of the game is spent in irrelevant dialogues rather than engaging with puzzles; and (7) very little game at all, all said and done.It is funny how people are comlaining that the game is not oldschool adventure game, yet it needs oldschool adventure game logic at the same itme.
Why can't you? Certainly people fault every other contemporary adventure game for its flawed puzzles, why not this one?I think you can find a few illogical puzzles in every oldschool adventure game, that is how those games rolled. You can't fault BA to follow in those footsteps.
I think in adventure games it is widely accepted that your inventory is like a magical bag, where you can fit a ton of things, smaller and bigger. You can be critical about this of course, but many times characters are just pulling out paintings, statues and mechanical parts from their pockets. The ladder is portrayed like a small ladder because it looks better to pull out a small ladder which then increases in size.but it's not logical insofar as the ladder is too short to reach what you want and the shoes are too big to fit on the ladder's feet. Similarly you can cause a platform to collapse by walking onto it and removing three heavy items from your inventory and putting them on the platform. This is "logical" insofar as you know you want to use those heavy items to make the platform collapse. But obvious
Lol what?Vela causes considerable harm to lots of people, and while those people are generally labeled in neon as Bad Non-People (e.g., because they're into girly stuff or are religious or are trees (?)), it feels kind of off.