I wish you guys would timestamp what you're referring to, I can't stand the droning of women and homosexual Californian men (it's @6:33 btw).at least Underrail was explicitly mentioned (+1 Rep with normie)
In a previous video he said "If I have to go online to figure out how to spend my level up point or I have to use a spreadsheet to figure it out at that point I'm usually like 'I'm done,'" which describes Underrail.He mentioned the oddity easter egg... and then proceeded to say nothing about the game.
Did you even play it Tim? DID YA?
Imagine my shock."If I have to go online to figure out how to spend my level up point or I have to use a spreadsheet to figure it out at that point I'm usually like 'I'm done,'"
he's shifty like that!
no numbers, no points, no funImagine my shock."If I have to go online to figure out how to spend my level up point or I have to use a spreadsheet to figure it out at that point I'm usually like 'I'm done,'"
I never understood how simple numbers can be so hard. It's like when X-com players expect to always hit at 90%, and then get mad about it when they don't.Imagine my shock."If I have to go online to figure out how to spend my level up point or I have to use a spreadsheet to figure it out at that point I'm usually like 'I'm done,'"
I talk about a proposal that I wrote at Troika Games in June 2004 to make a Conan action RPG.
Really speaks to the lack of faith publishers had in Troika that they wouldn't fund any of their action RPG pitches after Bloodlines. Didn't even believe a Conan RPG by them would sell huge numbers.
I discuss Shopping Cart Theory, and how this simple philosophical test can inform how you create motivations for NPCs in your games or how you reward players for quests.
I discuss Shopping Cart Theory, and how this simple philosophical test can inform how you create motivations for NPCs in your games or how you reward players for quests.
I bet none of you edgelords ever take the shopping cart back, because it's too pozzed or too beta or some fucking made up spastic bullshit.
I talk about how to decide what parts of your IP you should choose to let other people be responsible for during development.
Was any of these actions RPGs these publishers pushed good thought? I was playing Divine Divinity the other day, old action RPG made by Larian, and everything about the game was comfy except the dumb action combat where you spam click at trash mobsReally speaks to the lack of faith publishers had in Troika that they wouldn't fund any of their action RPG pitches after Bloodlines. Didn't even believe a Conan RPG by them would sell huge numbers.
That was the golden age of consoles, PS2 and its battle against XBOX kinda narrowed down the choices for games and gamers. PC gaming took it really hard back then. Most of the classic pc genres were dying, and if it wasn't an MMO, it had to be a diablo like or a shooter. The DD project was kind of a mess, starting as a Dark Eye rpg, then moving into its own thing, and Swen trying to make an Ultima but having to make it more like Diablo to fit into the publishers' demands. Those were weird times... I remember quitting gaming altogether back then.Was any of these actions RPGs these publishers pushed good thought? I was playing Divine Divinity the other day, old action RPG made by Larian, and everything about the game was comfy except the dumb action combat where you spam click at trash mobsReally speaks to the lack of faith publishers had in Troika that they wouldn't fund any of their action RPG pitches after Bloodlines. Didn't even believe a Conan RPG by them would sell huge numbers.
Meanwhile japs were in the golden age of jRPGs with final fantasy 7 and turn-based combat. Ironic.PC gaming took it really hard back then. Most of the classic pc genres were dying, and if it wasn't an MMO, it had to be a diablo like or a shooter.
Well arguably it had been since a long time. The SNES had plenty great TB titles. But yeah.Meanwhile japs were in the golden age of jRPGs with final fantasy 7 and turn-based combat. Ironic.PC gaming took it really hard back then. Most of the classic pc genres were dying, and if it wasn't an MMO, it had to be a diablo like or a shooter.
I talk about how to decide what parts of your IP you should choose to let other people be responsible for during development.
I talk about how we designed games that somehow predicted future events in our society. TLDW: we were surprised too!
I talk about how we designed games that somehow predicted future events in our society. TLDW: we were surprised too!