Habichtswalder
Novice
- Joined
- Aug 30, 2023
- Messages
- 55
Wasn't aware of the Weird West concept. Thanks for the suggestion (even though I don't like the scenario).Weird West actually is fairly-well done as a very rough concept for this.A simulated world but everytime you die, your role and perspective changes. Maybe you were a bandit and objective was to become rich, but your next character is a hero and his objective is to save the princess. A totally different perspective but in the same world.
What I think would really be a dream game is seeing that concept done in a Morrowind-Style open world.
Power-Creep really kills a lot of the open-world games for me, but if you could adventure through the same open-world in multiple viewpoints, would allow a focus more on role-playing and less on becoming a jack-of-all trades power god.
Demon Lord Reincarnation Romanus Surt described a similar open-world idea:
Each quest is small in scope, which means you can play the game for a couple of hours, reach a logical conclusion, put it aside, then come back a few weeks later and continue your journey. The goal is to experiment with longevity while respecting the players' time.
Think library section full of short stories where you can pick one, have a burst of enjoyment, then come back for more, whenever you like.
I'd agree with your idea that said concept would be great in a Open World. I also think it could pay off financially. It's a shame no one tried a similar concept yet. I believe there is stuff like Medieval Dynasty where you continue to play as your own son after your character dies but that's not a real RPG with quests (as far as I know). You also keep playing the same family so it's not really a new perspective /short story.