Habichtswalder
Learned
- Joined
- Aug 30, 2023
- Messages
- 174
The idea itself has some potential but needs a lot of tweaking to work.
I like games that assign you a new character if you die - like Crusader Kings. I also like games that make it possible to play everybody in the world (the concept behind Watch Dogs: Legion was actually great but executed very badly).
But the way Tim describes the idea...well, it's not really fun. You basically need to die on purpose to become stronger. That doesn't sound fun. Also the entire mechanic that you are always the same soul but in a different body is weird because there is no need to roleplay as a new character, you're just looking different. That would be a waste of said potential.
I think his idea could work in a sandbox-like setting. If there's a fully simulated, living fantasy world and you do some quests with your character, try to become stronger...but then you die eventually and continue to play as someone else. New character, new background, new objectives. But the world itself just goes on. That would be kinda interesting. A simulated world but everytime you die, your role and perspective changes. Maybe you were a bandit and objective was to become rich, but your next character is a hero and his objective is to save the princess. A totally different perspective but in the same world.
Btw actually many of the cons that Tim points out are actually non-issues. Why would he worry about Save game-corruption and losing your entire progress? That problem is not tied to his idea but universal. He could just offer different savegame-slots. Sure, there could be savescummers...but who cares? They are clearly not the audience for a game like this.
I like games that assign you a new character if you die - like Crusader Kings. I also like games that make it possible to play everybody in the world (the concept behind Watch Dogs: Legion was actually great but executed very badly).
But the way Tim describes the idea...well, it's not really fun. You basically need to die on purpose to become stronger. That doesn't sound fun. Also the entire mechanic that you are always the same soul but in a different body is weird because there is no need to roleplay as a new character, you're just looking different. That would be a waste of said potential.
I think his idea could work in a sandbox-like setting. If there's a fully simulated, living fantasy world and you do some quests with your character, try to become stronger...but then you die eventually and continue to play as someone else. New character, new background, new objectives. But the world itself just goes on. That would be kinda interesting. A simulated world but everytime you die, your role and perspective changes. Maybe you were a bandit and objective was to become rich, but your next character is a hero and his objective is to save the princess. A totally different perspective but in the same world.
Btw actually many of the cons that Tim points out are actually non-issues. Why would he worry about Save game-corruption and losing your entire progress? That problem is not tied to his idea but universal. He could just offer different savegame-slots. Sure, there could be savescummers...but who cares? They are clearly not the audience for a game like this.