Tim Cain didn't work on Fallout 2 (except for an "additional programming" credit) or Fallout: Tactics, so can't be expected to explain the Avellone references in those two games, but he could shed insight into the Avellone references in Fallout (1) and Arcanum.New Reno whores also mention Chris.
It's just a joke from Jess Heinig, one of the programmers.
This doesn't explain anything.Cain doesn't need to explain the Avellone reference because Chris did it himself in the Fallout Bible
It's just a joke from Jess Heinig, one of the programmers.
I give my thoughts on making prequels. TLDW: I like them more than sequels, but I’d still rather make a new IP.
Cain wants to talk about why he hates cultural references. Almost said it was just about games, but really he hates them in general.I talk about cultural references in games (and movies, TV shows, books, etc.) and how they make those games feel dated.
This reference went right over my head as a child, didn't register it as a joke, didn't care. Caught a rerun when I was an adult and laughed out loud (especially given the context).
Right, but that screenshot is a specific joke that you'd only get if you know who Ayn Rand is.The premise for the jokes there are Maggie's increasingly convoluted plans to get her pacifier back from a harsh teacher, knowing who Rand is isn't necessary to get it.
I wonder where the cut off is for how deeply ingrained a reference has to be in the culture for it to be "timeless" and ok to reference according to Tim? I also wonder whether the fact that games are made for an international audience restricts what references are really "universal." Not entirely apropos, but I had a conversation with my 22 year-old son the other day and he said he'd used the phrase "death knell" with a friend around the same age and the guy had no idea what he was talking about.This reference went right over my head as a child, didn't register it as a joke, didn't care. Caught a rerun when I was an adult and laughed out loud (especially given the context).
This is exactly the kind of reference that Tim likes. He just doesn't like the obvious-into-the-face ones that will age quickly...
"Nimrod" is also a slang term for "idiot," which is how I interpreted that Looney Tunes joke when I was a kid. It hadn't occurred to me there was more to it, but it was clearly a more subtle joke than I understood until about 10 minutes ago and I appreciate it more now. Thanks, dude.Counterpoint, everyone considers the Golden Age Looney Tunes classics and they're full of a mix of highbrow and lowbrow cultural references.
Bugs Bunny forever changed the meaning of Nimrod because most people didn't even know that was a hunter of great skill from the Bible and his use of the term for Elmer Fudd was sarcastic.
Wait until you find out where that word comes from."Nimrod" is also a slang term for "idiot," which is how I interpreted that Looney Tunes joke when I was a kid. It hadn't occurred to me there was more to it, but it was clearly a more subtle joke than I understood until about 10 minutes ago and I appreciate it more now. Thanks, dude.
Right, but that screenshot is a specific joke that you'd only get if you know who Ayn Rand is.The premise for the jokes there are Maggie's increasingly convoluted plans to get her pacifier back from a harsh teacher, knowing who Rand is isn't necessary to get it.
"Nimrod" is also a slang term for "idiot," which is how I interpreted that Looney Tunes joke when I was a kid. It hadn't occurred to me there was more to it, but it was clearly a more subtle joke than I understood until about 10 minutes ago and I appreciate it more now. Thanks, dude.
Cain wants to talk about why he hates cultural references. Almost said it was just about games, but really he hates them in general.I talk about cultural references in games (and movies, TV shows, books, etc.) and how they make those games feel dated.
When Cain says cultural references, he doesn't just mean you referencing a song or movie you like, but any form of pop culture. Famous people, events, etc. Thinks Fallout 2 went overboard with them. Fallout made references to cultural events, but almost everything they had that was super obvious was a random lucky special encounter, that left the rest of the game feeling more timeless. Glad New Vegas hid that stuff behind Wild Wasteland, those who like it can get it others can avoid it.
Cain doesn't like making cultural references because it roots your game into a particular time. Cain prefers games to be timeless, by rooting he means that you have locked your game into a particular point in time that only a particular audience will get. A few years after, people might find some stuff funny but be confused why you are making a big deal about an actor or wonder if they are supposed to know who that politician is. What will happen is your tv show/movie/game whatever feels dated quickly. Cain knows that when he watches old TV shows he was into from the 80s/90s, he really preferred it when the guest stars weren't made a big deal of. There was an actor on, you kind of recognize them, if they make a big deal about it, quite possible he's forgotten who that actor is. If the actor references someone, everyone born afterwards won't get the joke. If an actor name drops George Bush, do they even know George Bush, or know which Bush they are talking about specifically? Show gets dated fast.
This dislike extends to the channel, Cain wants this channel to be timeless and avoids references. Cain wants this channel to be about game development and best practices for the audience to follow if they want to make good games, talking about the outrage of the week is not helpful. Shocking cutscenes, Sweet Baby, Brexit, misleading trailers, nobody will care about this in a few years. If you're younger than Cain, trust him, 90% of the things you think are important you won't even care about or remember in 10-20 years. The 10% you will care about, good luck figuring that out right now. You will be (un)pleasantly surprised in a few years about what you still care about and what you think is stupid. Good luck on guessing, don't try guessing, or if you do try guessing, don't make a public guess by putting it into a game you made that everyone can see. Forget years, things change so fast people might not care about in a week, or a day. Cain tries to make videos that even someone 10 years from now could find useful for their games, if they are working on a loot table his loot table video is still useful. If Cain talks about the "that cutscene with the bear", that person from 10 years will have no idea what he is talking about.
Try to have the same goal, make something people a year from now will have fun with and understand. There are many other things to consider for making a game timeless that aren't really in Cain's area of expertise but he will go over them in general; Going for super realistic artwork will always be beaten by next year's level of realism, game will look old and dated real fast. If you don't believe him, check out the realistic 90s games, particularly the FMV era which looks silly now.
If you absolutely, positively, are not convinced, and must add a cultural reference, use Cain's guide to humor. Make the reference in a way that if the player doesn't get the reference they don't even know a reference was made. They don't feel left out or that they missed out on. If they do get that feeling, they won't blame themselves, they will blame you. If you do something to make the player left out, they won't feel left out, they will just think the game is dumb.
TL;DW If you have to add a cultural reference to person/event/whatever, put it in in a way where people who know it will get the double meaning, but other people will get the surface level and then move on. If you do that, your games will last longer and be talked about longer.
Cain think that most people are not AmerikanischCain apparently thinks everyone has the memory of a guppy
I spent more time on this than I should have but according to a few sources I've found it's a little more complicated. tl;dr: Nimrod was used as an insult, probably sarcastically to describe a bad hunter, from the 19th century, but the cartoon popularized that usage.
That's what I mean, it never meant idiot until people misinterpreted Bugs and assigned their own meaning to it.
However, the OED says that “nimrod” has been used ironically for many years to mean a hunter who is maybe not-so-great. And it traces the North American slang “nimrod,” meaning “a stupid or contemptible person; an idiot” to 1933, before Bugs munched his first carrot.“What a moron! [pronounced like maroon] What a nimrod! [pronounced with a pause like two words, nim rod].” So for an entire generation raised on these cartoons, the word took on the sense of ineptitude—and therefore what was originally a good joke got ruined.
I wonder if this was a Vaudeville thing, since a lot of classic cartoons and comedy films recycled old gags from those live performances.However, the OED says that “nimrod” has been used ironically for many years to mean a hunter who is maybe not-so-great. And it traces the North American slang “nimrod,” meaning “a stupid or contemptible person; an idiot” to 1933, before Bugs munched his first carrot.
That's more or less what Wikipedia says, too. Basically it was either used sarcastically to describe a bad hunter or because Nimrod was connected in some stories the the Tower of Babel story, which did not end well for him.
There are a couple of sources I found that do connect Looney Tunes and the "idiot" meaning, and from what I've read it looks like the cartoons popularized that usage at the very least.
I talk about books that influenced my game designs. I talk about each book specifically and then how they influenced my design in general.