- Joined
- May 29, 2010
- Messages
- 36,925
Yeah, Tim saying you need levels is weird. Bloodlines worked fine without levels as did Deus Ex, Shadowrun, Age of Decadence, and Kingdom Come Deliverance. Just pay directly in things you can spend on the character screen or complete learn-by-doing/reading as KCD did.
Like Josh Sawyer, Tim has come to the conclusion that XP should come solely from quest completion and not through ways and means, xp junkies seething. Tim also admits that he was one of the ones pushing for quest xp-only in Pillars of Eternity and also wanted it in The Outer Worlds but apparently got voted down? Betrayed by Boyarsky.
Tim's learn-by-failure idea seems like it could be an annoying grind. "Want to put points in lockpick? Well first you have to find a chest you can't open and click on it a bunch of times to fill up the failure bar first."
If Rusty were still here, he would be seething.
Like Josh Sawyer, Tim has come to the conclusion that XP should come solely from quest completion and not through ways and means, xp junkies seething. Tim also admits that he was one of the ones pushing for quest xp-only in Pillars of Eternity and also wanted it in The Outer Worlds but apparently got voted down? Betrayed by Boyarsky.
Tim's learn-by-failure idea seems like it could be an annoying grind. "Want to put points in lockpick? Well first you have to find a chest you can't open and click on it a bunch of times to fill up the failure bar first."
Tim said:I think points whether they're in perks or skills should be spendable at any point. I don't mind if you're in the middle of combat.
If Rusty were still here, he would be seething.