IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
- Messages
- 1,870,558
As always, the issue is with Bethesda's implementation, not something inherent to learn-by-doing system.
It's because streamlining the design process over the years created this linear problem that feels unrewarding/unjust to modern players.Those problems lie more with level scaling and lack of non-combat ways to progress, though, rather than with the learn-by-doing approach.It's a minor issue, but you occasionally do increase your Barter skill by selling and buying crap. However these skill increases do nothing for you as you're probably not investing in the perks. All it accomplishes is bump up your level with "dead skills" which is counter productive to you if you are leveling up via non-combat skills. It's not as disastrous as leveling up in unmodded Oblivion is, but it still highlights flaws in the current systems in place. And they aren't exactly hard to spot either. These aren't problems I've sat down to really think about.
I talk about the phrase "perfect is the enemy of good" and its implications on game development.
I'm just poking holes at Bethesda's character system in general now, and responding to you saying that Barter and Speech might be better off as non-skills, which I agree.Those problems lie more with level scaling and lack of non-combat ways to progress, though, rather than with the learn-by-doing approach.It's a minor issue, but you occasionally do increase your Barter skill by selling and buying crap. However these skill increases do nothing for you as you're probably not investing in the perks. All it accomplishes is bump up your level with "dead skills" which is counter productive to you if you are leveling up via non-combat skills. It's not as disastrous as leveling up in unmodded Oblivion is, but it still highlights flaws in the current systems in place. And they aren't exactly hard to spot either. These aren't problems I've sat down to really think about.
Exactly what I was thinking! He describes BG3 romances perfectly without actually naming it!Going by his take on romance he must have been playing BG3.
Fallout 2 should have continued the story of the Vault Dweller, I always thought this was a big missed chance that led the world timeline advancing too fast due to the time jump, and then we got the F3 nonsenseFallout 2 originally started with you playing as the Vault Dweller who gets beaten back to level 1 and left with amnesia.
Yeah, I think the first camp scene is fresh in everyone's minds...Exactly what I was thinking! He describes BG3 romances perfectly without actually naming it!Going by his take on romance he must have been playing BG3.
I disagree. It would have been weird to start all over as a level 1 nothing. 2 also doesn't advance too far ahead; Tandi's still alive as an old woman.Fallout 2 should have continued the story of the Vault Dweller, I always thought this was a big missed chance that led the world timeline advancing too fast due to the time jump, and then we got the F3 nonsense
There's an occasional misconception that getting shot in the head in New Vegas gives you amnesia, but that isn't the case.Cain on tropes: "I hate when the player gets hit on the head and then the game starts"
FNV: "Cool."
I know that some people think he's from NCR because he never asks about NCR, so he doesn't have amnesia.There's an occasional misconception that getting shot in the head in New Vegas gives you amnesia, but that isn't the case.
He didn't work there when they made New Vegas.Cain on tropes: "I hate when the player gets hit on the head and then the game starts"
FNV: "Cool."
Tells you how much pull TC had at Obshitian.
There are dialogues where you can talk about your past. You're just not particularly familiar with this region, having done most of your courier work elsewhere.I know that some people think he's from NCR because he never asks about NCR, so he doesn't have amnesia.There's an occasional misconception that getting shot in the head in New Vegas gives you amnesia, but that isn't the case.
But it's so paper thin, I want to say it doesn't count. For all intents and purposes, the courier plays 99% as amnesiac.
Being from a vault really gave a good explanation for not knowing the world. In FNV, there's no explanation at all that the courier has no past from before being hit on the head. The elephant in the room is ignored.
"What's a deathclaw?" is not a dialogue option indicative of a dweller of post-apocalyptic US. Being from another state doesn't cut it.There are dialogues where you can talk about your past. You're just not particularly familiar with this region, having done most of your courier work elsewhere.I know that some people think he's from NCR because he never asks about NCR, so he doesn't have amnesia.There's an occasional misconception that getting shot in the head in New Vegas gives you amnesia, but that isn't the case.
But it's so paper thin, I want to say it doesn't count. For all intents and purposes, the courier plays 99% as amnesiac.
Being from a vault really gave a good explanation for not knowing the world. In FNV, there's no explanation at all that the courier has no past from before being hit on the head. The elephant in the room is ignored.
Unless you can link to the dialogue where this happens I'll assume you misremembered it. https://fallout.fandom.com/wiki/QJChompsLewis.txt doesn't have a "What's a deathclaw?" dialogue option. It's assumed you know about them, and ghouls, and super mutants. And why wouldn't you? This is a follow-up to Fallout 3, a game played by millions of people. Players know what these things are."What's a deathclaw?" is not a dialogue option indicative of a dweller of post-apocalyptic US. Being from another state doesn't cut it.
I think it was natural and creative way to do exposition through the dialogue options. A lot of the story has to do with your past, so it makes sense that your character would have dialogue options pertaining to it instead of just reacting to what others say.kotor 2 is an example of a game without amnesia that does things awkwardly. It's bizarre when your character refers to events you've never heard about, or expresses great familiarity when greeting characters you've never met.
One speech perk I liked was the ability to bribe guards when your notoriety was low. I wish RPGs offered more options, such as barter (including trading a personal reputation with an NPC for stuff), more diplomacy options (soft-threatening with your faction-related gravitas) and other similar stuff. It is very rare to see more than the most basic functions when the whole speech section deserves its own system (same goes for relations with NPCs).It's a minor issue, but you occasionally do increase your Barter skill by selling and buying crap. However these skill increases do nothing for you as you're probably not investing in the perks. All it accomplishes is bump up your level with "dead skills" which is counter productive to you if you are leveling up via non-combat skills.
The idea that your character is a complete newbie is understandable and can work in some circumstances, but it is too commonly used. I would love to see more RPGs allow you to start with a few more levels, ideally in exchange for difficulty being higher to compensate. That way you can design your character a bit more and you don't have to grind through your first couple of levels to get into the swing of things.I disagree. It would have been weird to start all over as a level 1 nothing.
In a brief digression from talking about game development, I discuss some lessons I have learned about making a YouTube channel.
I talk about common tropes in video games, including ones I like and ones I don't like, and what tropes I have used in my own games.
Oh, please cite where "playing as the Vault Dweller who gets beaten back to level 1 and left with amnesia" was a Tim Cain original.Amnesia makes Cain seethe. Fallout 2 originally started with you playing as the Vault Dweller who gets beaten back to level 1 and left with amnesia.
"I don't like romance options in RPGs." Tim was all for paying for sex and casual flings in games, but long romance arcs? Ick. Though in our post-Tropes-vs-women world we couldn't even get the prostitutes in The Outer Worlds so (good old Sawyer included them in the Pillars games, though I'd be surprised to see them in Avowed).
Is this an ESL issue? I never said it was his idea.Oh, please cite where "playing as the Vault Dweller who gets beaten back to level 1 and left with amnesia" was a Tim Cain original.
Fallout 2's original design by the original team that was doing it had the player waking up after being being attacked bandits and beaten over the head and having all their gear stolen and they had amnesia so this was a reason to reset the player to level one with no skills or perks or items.
I did not like that, neither did anyone else outside that team. It is part of the reason Fallout 2 got reassigned to me, that's how much people don't like amnesia.
I talk about my biggest development regrets, one for Fallout and one for Fallout 2.