Jaesun
Fabulous Ex-Moderator
That was a really cool watch to see all the demoralizing and just pure frustration of why Troika shut down. Really happy to see him just openly talk about this shit.
Takes balls/is based.That was a really cool watch to see all the demoralizing and just pure frustration of why Troika shut down. Really happy to see him just openly talk about this shit.
Tim's a light-hearted guy who wanted to make a game with a Futurama/Rick and Morty vibe. Apparently those aren't tiresome tropes to him. ¯\_(ツ)_/¯
Relevant to Codexers?
I talk about my experiences at Troika Games and why I won't run another company.
People stealing cases of soda
It isn't.But i don't think that describes The Outer Worlds, starting from the fact that it couldn't even decide if it was lighthearted or not.
I talk about how to pick the best class in Advanced Dungeons & Dragons, based on a rejected article I wrote for The Dragon magazine in the 1980s.
Alright, which one of you did it?
A former (disgruntled) employee maybe?
Those dishonorable employee stories are great.
Tim Cain signaling is dementia by praising Fallout 4's radiation system.
Tim Cain signaling is dementia by praising Fallout 4's radiation system.
Tim was impressed by the procedural generation of Diablo since apparently he had never played or heard of Rogue or its like before.
I played plenty of Rogue back in my Unix days at UCI. I guess seeing Diablo do procedural generation married seamlessly with handmade content in the same level and with nice graphics just made a big impact on me.
I think it completely misses the point of radiation as a silent killer to show it so blatantly on the UI. Radiation should be something that sneaks up on you and has various effects, like reduced strength or endurance. It was a lot better in Fallout 1 when you'd leave the Glow and fall over dead a few tiles later, not realizing you had taken a lethal dose until it was too late. It made radiation scary.If you take the system in isolation (since he's referring to specific aspects of games, not their entirety) which excludes F4's broken economy that makes all that stuff moot, i think the way Tim describes it sound like a good idea - and IIRC it is basically very similar to VtmB's aggravated health damage (ignoring how you gain that damage, just how it is presented and limits your available health).
I think it completely misses the point of radiation as a silent killer to show it so blatantly on the UI. Radiation should be something that sneaks up on you and has various effects, like reduced strength or endurance. It was a lot better in Fallout 1 when you'd leave the Glow and fall over dead a few tiles later, not realizing you had taken a lethal dose until it was too late. It made radiation scary.
I wrote this under his video, hoping I will beat reason unto his head:
" I don't understand why you feel the need to satisfy all the people with your book Tim. You have made a few games, you should have already have learned that no matter what you do not everyone will be happy. Publish the book you like and believe that accurately portraits the events. Otherwise someone who does not worry himself with being only 98% accurate will publish his 25% accurate books and it will sway publish perception. You worry about getting a few details wrong is why so often the good guys lose."
I talk about how game development has changed over time, sometimes for the better, sometimes not.
I talk about how game development has changed over time, sometimes for the better, sometimes not.
I talk about how game development has changed over time, sometimes for the better, sometimes not.
On a meta level, these videos come off as him delivering his own eulogy in 15-minute segments.
He should be working on the team that's making the thing that's better than games.
Not his aim.He should just release his memoir with zero fucks given.
Go play the RPG made for God called Spacer something, it escapes me at the moment. Tim the legend made it.Dafuq you retards bitching about?
I'm right on this.