Re-affirming what we knew from those old NPD numbers:
Bloodlines: didn't sell well
ToEE: didn't review well but sold better than Bloodlines
Arcanum: Most successful on both counts
Interesting downward trajectory.
"I did do some design stuff, all of it went through Josh Sawyer, who - [is a] really good designer."
"The stronghold design, although that got a lot of modifications from Josh." Passing the blame?
"Tyranny was a super fun game."
Tim had a lot of fun with Tyranny because he was just left alone to code (in contrast to some of the narrative designers who seethed over how much reactivity they had to do according to Avellone).
Tim worked more on Murder on Eridanos than Peril on Gorgon and liked its humor. Makes sense that he would want to stick with his hag from Carbine (also he mentioned in a previous video that he disagrees with Patel's thoughts on game management).
He wanted to stay as an Obsidian employee when he moved to Seattle but they're not set up for that, so he switched to being a contractor. The contract didn't say he couldn't work for other studios, so he spread his wings a bit (still can't say what the project is).