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Cain on Games - Tim Cain's new YouTube channel

Butter

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If you take the system in isolation (since he's referring to specific aspects of games, not their entirety) which excludes F4's broken economy that makes all that stuff moot, i think the way Tim describes it sound like a good idea - and IIRC it is basically very similar to VtmB's aggravated health damage (ignoring how you gain that damage, just how it is presented and limits your available health).
I think it completely misses the point of radiation as a silent killer to show it so blatantly on the UI. Radiation should be something that sneaks up on you and has various effects, like reduced strength or endurance. It was a lot better in Fallout 1 when you'd leave the Glow and fall over dead a few tiles later, not realizing you had taken a lethal dose until it was too late. It made radiation scary.
 

Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
I think it completely misses the point of radiation as a silent killer to show it so blatantly on the UI. Radiation should be something that sneaks up on you and has various effects, like reduced strength or endurance. It was a lot better in Fallout 1 when you'd leave the Glow and fall over dead a few tiles later, not realizing you had taken a lethal dose until it was too late. It made radiation scary.

My understanding from Tim's video was that he was referring to individual gameplay elements outside of the rest of the game, so i don't think the Fallout 1/2 comparison applies here. As you wrote, the effects in Fallout 1/2 are different from Fallout 4 so they aren't really comparable as individual elements, you can only compare them in how they affect the entire game.

Basically think of it not as "i am going to make a new Fallout, let's use Fallout 4's radiation mechanics" but more as "i am going to make a brand new game and i want some straightforward way to limit the player's health based on some special situations, the Fallout 4 mechanic for radiation was neat, let's start from that".

(this is also why i brought up VtmB's aggravated health damage, taken in isolation they're both very similar - obviously VtmB's aggravated health damage doesn't even apply to Fallout 4's theme so there isn't much point in comparing them thematically)

Of course game mechanics do not exist in isolation, after all Fallout 4's radiation mechanic becomes pointless when mixed with the rest of the game, but still a good idea can exist alongside several bad ideas (or even alongside several good ideas that cancel each other out) - the trick is recognizing it and knowing where that idea can be applied so that it makes sense in the context of a game (and that is something that the game designer can do).
 
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I wrote this under his video, hoping I will beat reason unto his head:

" I don't understand why you feel the need to satisfy all the people with your book Tim. You have made a few games, you should have already have learned that no matter what you do not everyone will be happy. Publish the book you like and believe that accurately portraits the events. Otherwise someone who does not worry himself with being only 98% accurate will publish his 25% accurate books and it will sway publish perception. You worry about getting a few details wrong is why so often the good guys lose."
 

Eirinjas

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I wrote this under his video, hoping I will beat reason unto his head:

" I don't understand why you feel the need to satisfy all the people with your book Tim. You have made a few games, you should have already have learned that no matter what you do not everyone will be happy. Publish the book you like and believe that accurately portraits the events. Otherwise someone who does not worry himself with being only 98% accurate will publish his 25% accurate books and it will sway publish perception. You worry about getting a few details wrong is why so often the good guys lose."

I was more succinct:

"You didn't write that book to sit on just your shelf. You should man up, accept you can't please everyone all of the time, and put the book out."
 

PapaPetro

Guest


I talk about how game development has changed over time, sometimes for the better, sometimes not.

On a meta level, these videos come off as him delivering his own eulogy in 15-minute segments.
He should be working on the team that's making the thing that's better than games.


RE:
meh.png
to avoid this kinda nihilistic malaise and limited creativity.
Perhaps existence is exiting to simple minded folk like yourself, but this place is dullsville to me.
ㅤ↓↓↓
 
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Eirinjas

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I talk about how game development has changed over time, sometimes for the better, sometimes not.

On a meta level, these videos come off as him delivering his own eulogy in 15-minute segments.
He should be working on the team that's making the thing that's better than games.

He's doing these vids instead of releasing his memoir. I think he thought he could add nuance to stories and avoid hurting people's feelings, but he's already made videos proving that is not the case. He should just release his memoir with zero fucks given.
 

PapaPetro

Guest
He should just release his memoir with zero fucks given.
Not his aim.
The memoirs are what lead him to what he's doing in the present.
The vids are pretty much a cry for help from a dying legend (and he knows how damn good he is at what he does).

The type of guy that could make games for God (or the Devil if properly bribed).
 

PapaPetro

Guest
Dafuq you retards bitching about?
I'm right on this.

I'm not gonna feel bad for being correct.
Or modest for you guys being dumb.

Ask a fucken question if you don't know.
Don't Dunning-Kruger your own shit takes.
You people have terrible logics.
Hence the use of the ignore button.
Also Infinitron I'd ignore you if I could.
Your "journalism" is a real snooze fest; it's like a minigame to stay awake reading it.
Do better.

I did.
I found an AI that improves your work for me:
https://kagi.com/summarizer/index.html?url=https://rpgcodex.net/content.php?id=12213&target_language=&summary=summary

Made by a fellow Serb btw.
 
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PapaPetro

Guest
By all means keep jerking off to Tim Cain's Career dying though.
that's all you monkeys know how to do anyway...

everything is just different types of porn for you to coomsume
like 31 flavors of Last Men goyslop

glib cynical pricks

Falling for the same ratings trap again. You morons never seem to learn...
I gave you fuckers a long enough head start,
either join my party or run fast as fuck.
 
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502

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Tim Cain signaling is dementia by praising Fallout 4's radiation system.
If he felt obligated to pick something to praise in the game made by the current owner of the Fallout IP out of courtesy, the radiation system is an okay choice.
 

Roguey

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Cain got filtered by Fafhrd and Gray Mouser, tsk. Too heterosexual for him? :P

Chris Taylor's inability to retain information from books in the long-term is very likely a result of his speed reading. Gotta fully absorb the words and possibly reread to remember them. Also likely a result of reading so many books in such a short period of time. I've watched a movie a day for nearly the past two years and I wouldn't be able to recall the details of quite a number of them.
 

normie

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I'm starting up Wasteland 2 after hearing about how Fargo was willing to fire a uppity ho at Tim's say so, and earlier deprived Tim of his bonus, showing a very deep understanding of choice and consequence unlike Timmy who's still malding - this is why word of mouth matters

Tim should do a whole episode on Fargo doing king shit
 

Roguey

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Aracanum's scripting


Fallout's scripting system came from Starfleet Academy, Tim seems pretty dismissive of it and quite proud of his own achievement.
 

PapaPetro

Guest

I talk about creeping normality, or how people push against the defined limits of a design in order to deliberately change them.

This is not political commentary.

Sounds like he's referring to Flanderization with regard to the Homer getting stupider issue.
I thought that was a different trope than Creeping Normality?
Probably related; one is explicitly object oriented (character) the other is more implicit/subtle environmental alterations (aesthetics).
 
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Dr1f7

Learned
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Aracanum's scripting


Fallout's scripting system came from Starfleet Academy, Tim seems pretty dismissive of it and quite proud of his own achievement.

he says "arcanum" wrong
it's not "ar-CANE-em" (stupid)
it's "ar-cuh-num"
 

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