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Cain on Games - Tim Cain's new YouTube channel

Eirinjas

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RPG Wokedex
By all means keep jerking off to Tim Cain's Career dying though.
that's all you monkeys know how to do anyway...

everything is just different types of porn for you to coomsume
like 31 flavors of Last Men goyslop

glib cynical pricks

 

502

Learned
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Ankara
Tim Cain signaling is dementia by praising Fallout 4's radiation system.
If he felt obligated to pick something to praise in the game made by the current owner of the Fallout IP out of courtesy, the radiation system is an okay choice.
 

Roguey

Codex Staff
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Cain got filtered by Fafhrd and Gray Mouser, tsk. Too heterosexual for him? :P

Chris Taylor's inability to retain information from books in the long-term is very likely a result of his speed reading. Gotta fully absorb the words and possibly reread to remember them. Also likely a result of reading so many books in such a short period of time. I've watched a movie a day for nearly the past two years and I wouldn't be able to recall the details of quite a number of them.
 

Roguey

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Aracanum's scripting


Fallout's scripting system came from Starfleet Academy, Tim seems pretty dismissive of it and quite proud of his own achievement.
 

PapaPetro

Guest

I talk about creeping normality, or how people push against the defined limits of a design in order to deliberately change them.

This is not political commentary.

Sounds like he's referring to Flanderization with regard to the Homer getting stupider issue.
I thought that was a different trope than Creeping Normality?
Probably related; one is explicitly object oriented (character) the other is more implicit/subtle environmental alterations (aesthetics).
 
Last edited by a moderator:

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
look i get it his name's tim CANE he wants every fucking word to sound like CANE
but in this instance
SORRY,
it's ar-cuh-num

uhh facts dont care about
your feelings
heh
 

PapaPetro

Guest
Looks like all the greybeards are coming out of the woodwork...



What a time to be alive!
 

ciox

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Aracanum's scripting


Fallout's scripting system came from Starfleet Academy, Tim seems pretty dismissive of it and quite proud of his own achievement.

Those "maximum execution limits" in scripting languages literally always get triggered when they aren't supposed to.

It would be more reasonable to test for things like "actual gameplay has been stuck for X frames now" to decide whether you're dealing with an infinite loop or not, rather than fucking with the guy trying to initialize some data in a loop.
 

Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
It would be more reasonable to test for things like "actual gameplay has been stuck for X frames now" to decide whether you're dealing with an infinite loop or not,

This only works if the scripting language works in parallel with the rest of the game engine but it is a very uncommon approach, most game engines have the scripting language work in sync with the rest of the engine - e.g. the engine makes a call to script foo, script foo executes and finishes, engine resumes execution after that (often it is really just like a function call).

rather than fucking with the guy trying to initialize some data in a loop.

Generally speaking if this is something the guy is supposed to do, the scripting language should allow it, but in general scripting languages in games are meant just for that: scripting the game's behavior, not writing the behavior. Or to put it another way, you use the scripting language to tell the engine what to do, but not how to do it.

FWIW IMO the "best" approach would be to use time when checking for infinite loops: if the loop takes something like 5 seconds (which should be *WAY* more than enough - loops in scripts shouldn't even take a second), then it should trigger some failsafe. But i put "best" in quotes because at that point the game state would be broken anyway and the best you can do is show a message to the user to restart the game. Ideally the scripting language should provide mechanisms (e.g. enumerators) so that most such loops should not be needed in the first place (and chances are they'll be much faster than anything a script could do).
 

xan

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Sep 4, 2023
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Watched a handful of these in no particular order.

The chat he and Leonard have is full of interesting asides and insights. The fact that Fallout uses 40s Americana (not 50s) as a cultural influence is pretty important. It's why Louis Armstrong is arguably misjudged as the tone setting opening to 2. Although as they both agree this aspect of design only applied to the Vault boy, and other separate elements, and that the Mad Max jackets, and spiked armor, for example, were not revised to better reflect the theme. So, now people imagine that a fundamental part of Fallout DNA is 50s Americana liberally infusing every part of the games identity, when in reality the creators applied a 40s aesthetic in a limited and specific manner.

Also, it didn't seem to occur to Tim that Fargo might have been ribbing him for being oversensitive to some suit brushing off his boxart concerns by offering to immediately fire her on the spot.
 

deama

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I wonder if he's seen that bannerlord video where some guy integrated chatgpt into the npcs.
Or the one where the guy walks in some city and chats to people and chatgpt responds in the background.
 

Roguey

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Tim thought the Souls games were too linear and the combat too choreographed.

He likes high level creatures in low level zones.

He likes multiplayer games that can be solo'd and become easier with multiplayer.

He likes not being gated from high-level areas.

Also ways Morrowind is like Elden Rang: Big open world, no quest markers, no indication of how your decisions will affect you in the future, and big annoying birds always attacking you
 

deama

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I wonder what'd he'd think of gothic?
 

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