- Joined
- Jan 28, 2011
- Messages
- 96,205















I summarize my career, starting on my 16th birthday in August 1981 until today in September 2023.
I summarize my career, starting on my 16th birthday in August 1981 until today in September 2023.
That's funny, because reactivity was one of the better parts of Tyranny.Tim had a lot of fun with Tyranny because he was just left alone to code (in contrast to some of the narrative designers who seethed over how much reactivity they had to do according to Avellone).
alpha brotocol would like a word with youTyranny is the best original Obsidian game and I hate that it's never going to get a sequel
I talk about game development time, how it has increased for some games and how this affects game franchises.
A very real possibility after Fallout 76. And anyway, after the lukewarm reception of Starfield, if TES VI flops it might spell the end of Bethesda. Microsoft's special touch of death is universal and no internal studio escapes it.As far as I'm concerned, the fewer Bethesda Fallouts there are the better. In fact, they should just stop making Fallout games altogether.
One don't kill the golden goose.As far as I'm concerned, the fewer Bethesda Fallouts there are the better. In fact, they should just stop making Fallout games altogether.
They can just do TES and Starfield every 5-10 years.One don't kill the golden goose.
i am in charge of a kickstarter fund to sacrifice 6,666 greeks at a temple to athena in order to summon the harpies and make them enact revenge against feargus urukhart's underfunding of tyrannyTyranny is the best original Obsidian game and I hate that it's never going to get a sequel
You think Starfield will take over the NuFallout demographic ?They can just do TES and Starfield every 5-10 years.One don't kill the golden goose.
Sure why not? Given Fallout 4's synth plot, Bethesda isn't even interested in telling post-apocalyptic stories anymore.You think Starfield will take over the NuFallout demographic ?
I talk about game development time, how it has increased for some games and how this affects game franchises.
Maybe part of the reason AAA companies don't want to downscale. If their games were more comparable to 90s games in scope and scale, it would be easier to compare them and show just how much they've declined.There's absolutely no point talking about current-day development times unless you're going to talk about this (image taken from Stavrophore):
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Which isn't something that you can just fit into a short video composed of banalities like 'you can fit in more features'. Games take multiple times longer to make with far more manpower, cost many times more to make and the result is crappier. You see this everywhere and with everything. It's a 'big picture' issue.
I talk about my thoughts on VR, where it is and where it might go, and how I am really waiting for AR.
Will the next generation of game developers get to semi-retire too?I'm now in my fifth decade of working on games