That's funny, because reactivity was one of the better parts of Tyranny.Tim had a lot of fun with Tyranny because he was just left alone to code (in contrast to some of the narrative designers who seethed over how much reactivity they had to do according to Avellone).
A very real possibility after Fallout 76. And anyway, after the lukewarm reception of Starfield, if TES VI flops it might spell the end of Bethesda. Microsoft's special touch of death is universal and no internal studio escapes it.As far as I'm concerned, the fewer Bethesda Fallouts there are the better. In fact, they should just stop making Fallout games altogether.
One don't kill the golden goose.As far as I'm concerned, the fewer Bethesda Fallouts there are the better. In fact, they should just stop making Fallout games altogether.
i am in charge of a kickstarter fund to sacrifice 6,666 greeks at a temple to athena in order to summon the harpies and make them enact revenge against feargus urukhart's underfunding of tyrannyTyranny is the best original Obsidian game and I hate that it's never going to get a sequel
Maybe part of the reason AAA companies don't want to downscale. If their games were more comparable to 90s games in scope and scale, it would be easier to compare them and show just how much they've declined.There's absolutely no point talking about current-day development times unless you're going to talk about this (image taken from Stavrophore):
Which isn't something that you can just fit into a short video composed of banalities like 'you can fit in more features'. Games take multiple times longer to make with far more manpower, cost many times more to make and the result is crappier. You see this everywhere and with everything. It's a 'big picture' issue.