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Cain on Games - Tim Cain's new YouTube channel

Tirofijo

Guest
There's absolutely no point talking about current-day development times unless you're going to talk about this (image taken from Stavrophore):

20230909_094850-jpg.40995


Which isn't something that you can just fit into a short video composed of banalities like 'you can fit in more features'. Games take multiple times longer to make with far more manpower, cost many times more to make and the result is crappier. You see this everywhere and with everything. It's a 'big picture' issue.
 

Butter

Arcane
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Messages
9,297
There's absolutely no point talking about current-day development times unless you're going to talk about this (image taken from Stavrophore):

20230909_094850-jpg.40995


Which isn't something that you can just fit into a short video composed of banalities like 'you can fit in more features'. Games take multiple times longer to make with far more manpower, cost many times more to make and the result is crappier. You see this everywhere and with everything. It's a 'big picture' issue.
Maybe part of the reason AAA companies don't want to downscale. If their games were more comparable to 90s games in scope and scale, it would be easier to compare them and show just how much they've declined.
 

Diggfinger

Arcane
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Location
Belgium
Wanted to know more about what Tim did on Pillars 1, but seems it was limited to:

- programming
- Some limited design work; monk, cipher, stronghold (the latter Josh changed)
- He worked 2-3 months on Deadfire, then switched to Outer Worlds as Game Director

It's funny though how Tim (and his games!!) were such a big part of the initial Kickstarter.
Wonder if his role/involvement was supposed to have been larger than just programming and some design
 

Roguey

Codex Staff
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Messages
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Tim says coding for xbawks was easy, PS3 was hard, common refrain.

Funny how Feargus screwed up Tim's schedule by promising his involvement in Pillars when South Park wasn't done. He moved to Pillars and then had to move back because he had to be responsible for his own code. :M
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I am way behind on the videos, but I just watched the one where Tim talks about ideas for Arcanum 2, like grand masteries and so on...
1694382462035.png
 

Roguey

Codex Staff
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Tim's working on two games and has a third and fourth in the works.

Tim was given near-total freedom with Arcanum, so the fact that it sucks is all on him and his team.

The only restriction on The Outer Worlds is that it had to be "Fallout meets Firefly."

Tim is thrilled that with his 10-20 hour workweek he actually has time to do things.

Tim likes Vampire Survivors. :decline:

"Obsidian's doing a really good job of making some of the younger people directors of RPGs and they're learning how hard that is too." Heh.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Another "Tim Cain is reading your posts" video:



Continuing my videos about nuance, I talk about how people comment on my channel (and elsewhere).

p.s. the audio should be better in this video!
 

Roguey

Codex Staff
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Messages
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Tim said:
If you post a comment and you don't see it go up or you see it go up and then it goes away an hour later, it's not
me. I'd tell you who it was, but the last time I mentioned that name on my channel all the comments were turned off on my
channel. So it is who you think it is, but it's not me.

Who is it??? I'd really not want to click through all those previous videos again to find Voldemort.

People objecting to Fallout and Arcanum videos. :what:

Tim says he's not angry about the negative stories, but I'm pretty confident he'll never work for Fargo again unless he gets that bonus restored. :)

People objecting to short daily videos. :what:

He needs to pick good thumbnails, the current ones make him no favors.
He says youtube makes suggestions and he chooses the goofiest one on purpose.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
2,065
Tim said:
If you post a comment and you don't see it go up or you see it go up and then it goes away an hour later, it's not
me. I'd tell you who it was, but the last time I mentioned that name on my channel all the comments were turned off on my
channel. So it is who you think it is, but it's not me.
Who is it???

Is it really possible for somebody who is not owner of a YouTube channel to remove comments?
 

Redshirt #42

Augur
Joined
Aug 13, 2009
Messages
350
Tim said:
If you post a comment and you don't see it go up or you see it go up and then it goes away an hour later, it's not
me. I'd tell you who it was, but the last time I mentioned that name on my channel all the comments were turned off on my
channel. So it is who you think it is, but it's not me.
Who is it???

Is it really possible for somebody who is not owner of a YouTube channel to remove comments?
The only thing that makes sense to me is that Tim is referring to the YouTube algorithm™. It certainly is possible that some posts get removed by YouTube. It could be because someone reports your post but it could also be because YouTube doesn't like your posting style and it does so automatically. But in those cases, I think usually the post remains visible to you and is hidden to everyone else.

Although Tim does make it sound like some mysterious other individual is behind it. Especially the part about the comments being turned off completely doesn't add up.
 

Orud

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
People objecting to short daily videos. :what:
It's the standard problem with negative comments: you only see those that are complaining about it. Despite that those who like it might vastly outnumber those that dislike it, their numbers will not be visible until:
  1. He stops doing it, but it was liked enough to move people into action to at least inform him they liked it.
  2. An organized community effort is made to get people to voice their opinion.
  3. Luck.
It's the biggest problem with modern communication methods (and why social media is such a shitshow). You see it on these forums too; A handful of negative people keep shitting on one game creates the idea that a game is disliked, while the reality is that most people liked the game but have moved from the discussion.
How to solve it? No idea.
 

Butter

Arcane
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Joined
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Messages
9,297
People objecting to short daily videos. :what:
It's the standard problem with negative comments: you only see those that are complaining about it. Despite that those who like it might vastly outnumber those that dislike it, their numbers will not be visible until:
  1. He stops doing it, but it was liked enough to move people into action to at least inform him they liked it.
  2. An organized community effort is made to get people to voice their opinion.
  3. Luck.
It's the biggest problem with modern communication methods (and why social media is such a shitshow). You see it on these forums too; A handful of negative people keep shitting on one game creates the idea that a game is disliked, while the reality is that most people liked the game but have moved from the discussion.
How to solve it? No idea.
The like/dislike ratio is always going to tell a better story than comments.
 

Orud

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
The like/dislike ratio is always going to tell a better story than comments.
Unfortunately not. Something as simple as a 'like' or 'dislike' button is too much of a bother for most people, unless they're passionate about it. While there have been plenty of studies about this, there are also a few easy anecdotes;
  • Twitter posts with millions of views, but only several thousands of likes.
  • Youtube videos with millions of views but only several ten-thousand likes/dislikes, and even less comments.
The problem is that the way we perceive these crowds of people, the ones that don't give a shit, makes their unlikeable or unsocial behavior invisible to the part of our monkey brain that helps to ignore that. When we see a raving lunatic in the middle of a crowd, our brains are engineered to (generally) detect the most outlying social abnormalities and ignore him. With a message that's presented front and center of you and has even only half a dozen likes, your brain reacts differently.
 

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