Tim bashing romances, Kodex Kool Kredits gained
Maybe part of the reason AAA companies don't want to downscale. If their games were more comparable to 90s games in scope and scale, it would be easier to compare them and show just how much they've declined.There's absolutely no point talking about current-day development times unless you're going to talk about this (image taken from Stavrophore):
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Which isn't something that you can just fit into a short video composed of banalities like 'you can fit in more features'. Games take multiple times longer to make with far more manpower, cost many times more to make and the result is crappier. You see this everywhere and with everything. It's a 'big picture' issue.
I talk about my thoughts on VR, where it is and where it might go, and how I am really waiting for AR.
Will the next generation of game developers get to semi-retire too?I'm now in my fifth decade of working on games
Tim was given near-total freedom with Arcanum, so the fact that it sucks is all on him and his team.
Tim is thrilled that with his 10-20 hour workweek he actually has time to do things.
It's not fun to play. Not even Fallout-fun.
Playing games, making his own hobby games, cooking, catching up on film and tv, getting to know his neighbors.Not really interested in knowing what those "things" are.
Continuing my videos about nuance, I talk about how people comment on my channel (and elsewhere).
p.s. the audio should be better in this video!
Tim said:If you post a comment and you don't see it go up or you see it go up and then it goes away an hour later, it's not
me. I'd tell you who it was, but the last time I mentioned that name on my channel all the comments were turned off on my
channel. So it is who you think it is, but it's not me.
He says youtube makes suggestions and he chooses the goofiest one on purpose.He needs to pick good thumbnails, the current ones make him no favors.
Who is it???Tim said:If you post a comment and you don't see it go up or you see it go up and then it goes away an hour later, it's not
me. I'd tell you who it was, but the last time I mentioned that name on my channel all the comments were turned off on my
channel. So it is who you think it is, but it's not me.
People objecting to Fallout and Arcanum videos.![]()
The only thing that makes sense to me is that Tim is referring to the YouTube algorithm™. It certainly is possible that some posts get removed by YouTube. It could be because someone reports your post but it could also be because YouTube doesn't like your posting style and it does so automatically. But in those cases, I think usually the post remains visible to you and is hidden to everyone else.Who is it???Tim said:If you post a comment and you don't see it go up or you see it go up and then it goes away an hour later, it's not
me. I'd tell you who it was, but the last time I mentioned that name on my channel all the comments were turned off on my
channel. So it is who you think it is, but it's not me.
Is it really possible for somebody who is not owner of a YouTube channel to remove comments?
I think he means his fag husbando?some mysterious other individual is behind it. Especially the part about the comments being turned off
I talk about the fan-made web series Fallout: Nuka Break and my involvement in season 2.
I went back and it was "Making a Youtube Channel" so the answer was "Youtube" of course.Who is it??? I'd really not want to click through all those previous videos again to find Voldemort.
It's the standard problem with negative comments: you only see those that are complaining about it. Despite that those who like it might vastly outnumber those that dislike it, their numbers will not be visible until:People objecting to short daily videos.![]()
The like/dislike ratio is always going to tell a better story than comments.It's the standard problem with negative comments: you only see those that are complaining about it. Despite that those who like it might vastly outnumber those that dislike it, their numbers will not be visible until:People objecting to short daily videos.![]()
It's the biggest problem with modern communication methods (and why social media is such a shitshow). You see it on these forums too; A handful of negative people keep shitting on one game creates the idea that a game is disliked, while the reality is that most people liked the game but have moved from the discussion.
- He stops doing it, but it was liked enough to move people into action to at least inform him they liked it.
- An organized community effort is made to get people to voice their opinion.
- Luck.
How to solve it? No idea.
Unfortunately not. Something as simple as a 'like' or 'dislike' button is too much of a bother for most people, unless they're passionate about it. While there have been plenty of studies about this, there are also a few easy anecdotes;The like/dislike ratio is always going to tell a better story than comments.