Jacov
Educated
- Joined
- Sep 3, 2023
- Messages
- 160
I for one enjoy durability mechanics in RPGs. They enhance the resource management part of the game which is important to RPG experience IMO.
Durability is not a cure for shitty economy, obviously, but it still can be a good balancing tool if done right.
I remember item durability in S.T.A.L.K.E.R. mods (such as Anomaly). That shit is on another level. Every armor and weapon has durability for individual parts, each requires a different set of tools to repair/maintain. Some can't be repaired if dropped below certain percent, and it adds more stress to an already stressful life in the Zone. If you found some cool piece of gear and want to repair it, you have to actively explore the game world in search for parts. The whole system is autistic, but I think it's a good example of a durability mechanic that is not just about numbers — it forces player to engage with the world and other systems.
Durability is not a cure for shitty economy, obviously, but it still can be a good balancing tool if done right.
I remember item durability in S.T.A.L.K.E.R. mods (such as Anomaly). That shit is on another level. Every armor and weapon has durability for individual parts, each requires a different set of tools to repair/maintain. Some can't be repaired if dropped below certain percent, and it adds more stress to an already stressful life in the Zone. If you found some cool piece of gear and want to repair it, you have to actively explore the game world in search for parts. The whole system is autistic, but I think it's a good example of a durability mechanic that is not just about numbers — it forces player to engage with the world and other systems.