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- Jan 28, 2011
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I talk about my biggest development regrets, one for Fallout and one for Fallout 2.
I talk about my biggest development regrets, one for Fallout and one for Fallout 2.
Followers of the Apocalypse seem to fit the description, no?a rival faction for the Brotherhood of Steel (a group that wanted to rediscover and share the knowledge of the old world with everyone).
Followers of the Apocalypse seem to fit the description, no?a rival faction for the Brotherhood of Steel (a group that wanted to rediscover and share the knowledge of the old world with everyone).
"It [The Abbey] did not have the Followers there. It was supposed to be an independent organization, probably of Jesuits or something like them (I'd probably go with the latter to avoid right-wing complaints). The monks preserved knowledge in the form of books, blueprints, and items, and they tried to preserve technical knowledge mainly. Unlike the BOS, who hoarded their technology and used it to stay superior, the abbey was open to anyone as long as they did not damage anything. All they had to offer was knowledge, because not a single preserved item functioned."
"One more thing: the monks did not understand the knowledge in the books they preserved. They treated them like holy materials, to be read and copied and cared for, but not acted upon. Think of the book "A Canticle for Leibowitz" by Walter M. Miller, which was the inspiration for the abbey."
Hedonic Adaptation
Like many Codexers, Tim has entered a malaise where he feels like he's seen and done everything now, and he's bored with it all.
Unlike many Codexers, the guy decided to replay and finish(!) Morrowind, Oblivion, Skyrim, Fallout 3, and Fallout 4 in preparation for Starfield so that anything new will really stand out (he tried Daggerfall and gave up). I think he's likely burned himself out on Bethesda-design.
Hedonic Adaptation
Like many Codexers, Tim has entered a malaise where he feels like he's seen and done everything now, and he's bored with it all.
Unlike many Codexers, the guy decided to replay and finish(!) Morrowind, Oblivion, Skyrim, Fallout 3, and Fallout 4 in preparation for Starfield so that anything new will really stand out (he tried Daggerfall and gave up). I think he's likely burned himself out on Bethesda-design.
Perhaps a question for Leonard.What I don't understand is how he can say that he's tired of tropes in gaming, yet Outer Worlds was this pastiche of them?
Interplay's marketing department had quite a bit of say in the 90s, especially after Fallout turned out to be a proven success.He said it in the vid, the Marketing Department designs the game these days, not him or any of the devs like in the 90s.
It's "Product" now.
Yeah, he telegraphs it pretty hard that it has been the lifelong archnemesis of his career (it especially irked him when they would take undeserved credit for his game).Interplay's marketing department had quite a bit of say in the 90s, especially after Fallout turned out to be a proven success.He said it in the vid, the Marketing Department designs the game these days, not him or any of the devs like in the 90s.
It's "Product" now.![]()
He seems smart/wise enough to avoid obvious hackery like that.Wants to try something new.
Comes up with literally Fallout except in space and everybody is a communist.
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This is cope. Tim's a light-hearted guy who wanted to make a game with a Futurama/Rick and Morty vibe. Apparently those aren't tiresome tropes to him. ¯\_(ツ)_/¯He seems smart/wise enough to avoid obvious hackery like that.
I'd like to ask him what his & Leonard's initial vision was before concessions were made.
I'd still like to know.This is cope. Tim's a silly guy who wanted to make a game with a Futurama/Rick & Morty vibe in space.
I talk about how some game bugs become game features, and give examples of this from several of my own games.