Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Cain on Games - Tim Cain's new YouTube channel

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
816
I don't think we Fascists would expect there to be no niggers or women at all involved with things
Nope, sorry, must retvrn to this:

625ceaa92281d1b027718ccd5a80f55c.jpg@jpg


Just white guys on the spectrum having fun. What game development should be about.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,156
Nope, sorry, must retvrn to this:

625ceaa92281d1b027718ccd5a80f55c.jpg@jpg


Just white guys on the spectrum having fun. What game development should be about.
otoh those guys were only able to make dumb shooters (they gave up on making Quake something ambitious and stuck to making another dumb shooter)
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,265
Nope, sorry, must retvrn to this:

625ceaa92281d1b027718ccd5a80f55c.jpg@jpg


Just white guys on the spectrum having fun. What game development should be about.
otoh those guys were only able to make dumb shooters (they gave up on making Quake something ambitious and stuck to making another dumb shooter)
to be fair to carmack, all he cared about was creating an engine. he couldnt care less about about the game part.
 

Azdul

Magister
Joined
Nov 3, 2011
Messages
3,801
Location
Langley, Virginia
https://www.pcgamer.com/games/fallo...th-what-they-are-and-a-ton-of-people-like-it/

Fallout's original designer is fine with the direction of the modern games: 'They're both what they are, and a ton of people like it'​

"I'm the last person to want to yuck other people's yums."

Bethesda's tenure as the ruler of Fallout's Wasteland has brought with it massive changes: the first-person perspective, FPS combat, base building, its transformation into a survival MMO. Since Fallout 3, the series has gone off in a bunch of different directions, most of them distinct from the original vision of Fallout's creators.

Tim Cain—who initially got the ball rolling and served as the first Fallout's sole designer until he brought in fellow Interplay developers Leonard Boyarsky, Chris Taylor and Jason D. Anderson—wouldn't have taken Fallout down this route. Indeed, back in the late '90s, after he left Interplay, he pushed back on the concept of multiplayer spin-off.

"Fallout wasn't designed to have other players," he said when Interplay picked his brain on the subject. And while Fallout Online would never materialise, instead culminating in a legal battle between Interplay and new owner Bethesda, you can certainly see some of its DNA in Fallout 76.

Despite the significant changes that have occurred since Cain bid farewell to the series, though, he doesn't think its transformation is a bad thing. "We were going in a different direction," he says. "I'm not saying it's bad. People immediately want to go, ‘Well, that's bad, right?’ No, they're both what they are, and a ton of people like it."

Fallout 1 and 2 were critical and commercial successes, hugely influential, and enduringly popular, but the series has only grown more powerful since Bethesda took the reins. We'll likely have to wait until the next decade until we get another Fallout, but in the meantime, Bethesda continues to expand Fallout 76, and we're getting a second season of Amazon's Fallout TV show.

"I mean, how many people played Fallout 3 and 4? Way more than 1 and 2 put together," says Cain. "You could almost argue it's fundamentally a different game. It's a very different game with the same veneer of the old one, and it obviously appeals to a ton of people. I'm the last person to want to yuck other people's yums. So I'm like, if you like this, play it, love it. Post videos of Let's Plays and have fun with it."

He doesn't understand why some players just want to dunk on the modern direction, either. "The opposite of that is what I don't get," he says. "When people post hour-long videos about why they hate a game. And I'm like, ‘Why aren't you just off playing a game you like? Why are you doing this? The masses are playing it, they don't need to know why you don't like it.’ But game playing is so personal and subjective that I don't even think there's a bad game out there. I just think there's bad games for you, and bad games for me, and maybe even bad games for 80% [of people]. But if you go to Steam, I defy you to find a game for which 100% of the reviews are negative."

The critic in me wants to argue, but I suspect I'd be a lot happier if I spent less time complaining about how far Fallout has deviated from the games I loved so much in the '90s.
He really needs to get the over it, instead of constantly pretending he doesn't care and bottling up all his resentment and anger. Serenity now. Insanity later
He left Interplay because he was not happy about Fallout 2 direction and management. Later on Interplay released this unholy abomination:
Fallout-_Brotherhood_of_Steel_Box.jpg

It's RPGCodex, not Cain, that cannot get over Fallout 3.

Game designers play a lot of titles, because even if the game is not very good overall - it may still have some interesting design idea. So they've experienced some real stinkers.

There are hundreds good RPG titles from last 4 decades, enough to not care about Fallout 3, or uninteresting AAA releases of 2024 for that matter.
 
Last edited:

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,094
Location
London, UK
Strap Yourselves In

I talk about how many gamers don't seem to know what they like, only what they don't like.


It's a bit tone-deaf to twit the rise of negative commentary from fans re. games as some sort of change or quirk in gamers/society, rather than just a function of shittier and shittier games being made. The GRRM quote he cites makes the same mistake, and it's the same rhetorical error (psychologizing) as is made by most of the "woke" media commentariat (i.e. the "toxic fandom" bullshit).

But I suppose such a concession would be too close to the TOW bone.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,525
Now make a vid about "Why devs insist on including stuff players don't like/hate, again and again and again...?" Tim.

People love to talk about stuff they like(and the lengths they go to defend it), just look up any generally beloved game on the interwebz, you just don't like when the feedback is negative.
 

NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
Sep 6, 2022
Messages
16,576
just a quick reminder that 'gamers' include the dregs of society nowadays. And games are being made for them
Console plebs...
Infinitron It is the lack of engagement between devs and their players and fanbase. In ye olde days we had forums and very active and nerdy devs willing to listen to players and innovate.
Now there is a divide between devs (who are owned by corporations and have to push DEI or else) and players who are alienated because of those bad company policies.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,917
just a quick reminder that 'gamers' include the dregs of society nowadays. And games are being made for them
Console plebs...
Infinitron It is the lack of engagement between devs and their players and fanbase. In ye olde days we had forums and very active and nerdy devs willing to listen to players and innovate.
Now there is a divide between devs (who are owned by corporations and have to push DEI or else) and players who are alienated because of those bad company policies.
I think it's fine that devs have all quarantined themselves on whatever that pedo instance is. Surely all of their customers are also over there and there will be plenty of open communication.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,156
Stated preferences are often at odds with revealed preferences. It's risky to actually listen to stated preferences.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,428
My monocled perversions > everyone else's disgusting fetishes.

It's that simple. Taking any other route is just the long path to failure and despair.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom