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- May 29, 2010
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Tim says videos about coding are both the most requested and least watched of his videos (unsurprising)
I don't get it. If your crafting system allows you to make weapons, shouldn't it result in being able to make the best weapons? Otherwise, what's the point in being allowed to make weapons with that skill?
I'm also somewhat confident that in Arcanum the best tech weapons were things you had to craft yourself, which made sense.
Sounds very Arcanum. "You have your qualities, but providing ideas for this particular game isn't one of them" seems the thing to say.
Cain throwing some subtle shade at Pillars of Eternity which was absolutely designed by committee (even stapling three different pitches together for its story).
You may end up with you know the person who made crafting loved crafting so much that all the best items come from
crafting and so now there's really no reason to ever use a dropped weapon or a quest reward weapon because the best weapons all are made with crafting.
I don't get it. If your crafting system allows you to make weapons, shouldn't it result in being able to make the best weapons? Otherwise, what's the point in being allowed to make weapons with that skill?
I'm also somewhat confident that in Arcanum the best tech weapons were things you had to craft yourself, which made sense.
I've seen someone suggest a feature that was bad and when it got shot down he said "You guys never let me put in any of my ideas, I haven't had an idea put in this game for months," and then out of this misguided sense of fairness this bad feature is put in because you feel bad for the person and you want to be fair. I've done this, I've actually let features go into my games that I didn't really like but I realized that the person who was suggesting it hadn't had an idea going in the game at all.
Sounds very Arcanum. "You have your qualities, but providing ideas for this particular game isn't one of them" seems the thing to say.
In committee-made games I often see the vision as this generic "well it's kind of a fantasy game and we go around and do
fantasy quests and get money and treasure and we go up and we get new abilities and then we beat up more fantasy monsters." Okay, I've seen those games in development. Yikes. There's really just no strong vision there because it's being made by a whole bunch of people.
Cain throwing some subtle shade at Pillars of Eternity which was absolutely designed by committee (even stapling three different pitches together for its story).