StrongBelwas
Arcane
- Joined
- Aug 1, 2015
- Messages
- 519
By Remake, he means it still plays like Arcanum, just changing some things it shipped with if he had more time and money.
Obviously, bug fixing, and balance skills/spells.
Wish Beauty did more, wish Harm wasn't a goto.
Understands they have been fixed in fan patches, would probably use fan patches and people's reaction to them as a guideline for balance goals. If something was done in a fan patch and people hated it, probably avoid it.
Run the game in higher resolution, make the UI fit more nicely, might make the UI more 'sleek and modern', pushing it to the corners. Maybe even hide elements of the UI when you don't need it, such as health bars when you out of combat.
Try and recover original art files (He doesn't have them) and rerender them at a higher res. Failing that, they can upscale them, which is still pretty decent nowadays. Doesn't want it to be pixelated at higher resolutions.
Remove multiplayer, only implemented because they had to, not really part of Arcanum. Allows them to remove a lot of code that would no longer be needed, code that operated under the assumption it couldn't be calculated locally can be cleaned up or removed.
Almost certainly would make the game turn based only. Now that's its turn based only, everything can be on the assumption of turn based instead of accounting for both real time and turn based.
Would implement some of the turn-based features of Temple of Elemental Evil, such as sequential movement for enemies and/or rapid movement.
Would implement procedurally generated ruins and caves on the world map. Would expand playtime without touching main quest or side quest.
Wanted roads to connect all the cities and villages, could not figure out how to get it working. Would be faster to travel along the roads, with separate encounter tables. You could meet more guards, but also more bandits because they target the caravan roads. Some exclusive monster encounters on road and off road. The roads were hard to generate on the world map and never quite looked right on the sector level. Would be cool to put in a remake.
Would restore option for single point per level, but multiple point would still be there.
Remove the level cap, was only there so you could be forced to make a new character and couldn't get everything on one playthrough. Knows people who like to play without a cap, would be trivial to remove it.
Put in a story hook for the idea of Arcanum 2 about Journey to the Center of Arcanum. Would add some NPCs and locations plus new dialogues that would just hint at what could be happening. Franklin Payne the explorer disappears before the end of the game, or you could go to his house and see him building his machine.
Would not touch storyline and dialogue outside of fixing bugs.