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Cain on Games - Tim Cain's new YouTube channel

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,549
"I don't think it'd change the fundamental nature of Temple if I completely rewrote it, redesigned the encounters, and added a lot more content."

It'd still be a 3.5 D&D game, sure.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
13,155
"I don't think it'd change the fundamental nature of Temple if I completely rewrote it, redesigned the encounters, and added a lot more content."

It'd still be a 3.5 D&D game, sure.
Also, yeah, the game could've used more content.
Get rid of Hommlet or make it so there are a lot more quests that don't involve talking with the locals too much.
Hommlet's a real chore until you get to the Moathouse and the game begins proper.
 

Roguey

Codex Staff
Staff Member
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Messages
36,549
Yeah, hotkeys are mentioned in the manual. Either he forgot or what he actually meant was a having a hotbar where you can actually see and click on what you want to use instead of memorizing what you've hotkeyed or digging through several submenus each time.
 

StrongBelwas

Arcane
Patron
Joined
Aug 1, 2015
Messages
515
Don't ask Cain about releasing code, the indie scene (Just a consumer of them like anyone else, can't comment on the internal workings), Bloodline's design (You can thank him for the Sheriff throwing cars and hookers though), working at 'pure' tech companies, his opinions on methodologies like SCRUM, Outer Worlds 2 stuff (And don't try to trick him), streaming coding/playing games, or current events like Unity and BG3 bear sex. :lol:
 
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Roguey

Codex Staff
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May 29, 2010
Messages
36,549
People have been seething about the bear since July, I don't think it's going away in a few months, the bear is eternal. :lol:
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,886
Location
Water Play Catarinense
What indie scene, btw? It's so big at this point it's just another big part of video game industry. What about the single A games instead of AA or AAA ones?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
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Messages
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Tim's now on the :balance: side of things and thinks a skill for any given action should only be present if it's used frequently enough to justify its inclusion.

He also seems to regret the coarse Arcanum skills and would have rather made those perks instead. Naturally he's most in favor of the granular 1-100 range, but doesn't mind 1-20 either.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
13,155
Tim's now on the :balance: side of things and thinks a skill for any given action should only be present if it's used frequently enough to justify its inclusion.

He also seems to regret the coarse Arcanum skills and would have rather made those perks instead. Naturally he's most in favor of the granular 1-100 range, but doesn't mind 1-20 either.
What's wrong with Arcanum skills?
Not too few, not too many. Just the right amount.
It seems lately he is in a really "shoulda, coulda" mode. Running out of ideas for videos and starts talking about "rebalancing" the games he has worked on.
Will he talk about remasters eventually? Since we are living in the age of remasters and "reimaginings" for a more MODERN AUDIENCE that reflects the current world...
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,461
"I own the code so I can use it"

"I can't release the code"

That doesn't sound like ownership at all, it sounds more like a license to use it with maybe some royalties mixed in.
 

Roguey

Codex Staff
Staff Member
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Messages
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What's wrong with Arcanum skills?
Not too few, not too many. Just the right amount.
1-5 range is too small for his liking in a dozens-hours long RPG. Means it's not really a good idea to have items that give skill bonuses because it's such a huge buff.
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,886
Location
Water Play Catarinense
I very much doubt a gay, old, washed-up developer could make a good CRPG in the year of our lord 2024.
That is my problem with those videos. They gave me the feeling of "old man yells at clouds", because his most recent input was shit. So far, he has proved that no, he can't make a good CRPG anymore.
 

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