- Joined
- Aug 1, 2015
- Messages
- 520
Is going to assume you at least have a setting picked, otherwise you aren't really doing research, you are searching for the basic ideas of your game.
Cain does traditional research such as going to the library and looking for information online, but also looks into books/board games/ other videogames that share your setting, using what you like and don't like as inspiration.
In a Boy and his Dog, they liked the setting and some of the story decisions, not big on some of the dialogue and the overall story. Road Warrior was a huge influence on Fallout's look, like the fashionable characters. Don't necessarily do research for justifiable things, you look for elements of the setting you love. Sometimes, you find things you like that don't seem to fit quite right. Sometimes that juxtaposition works out well, such as 1950s and Road Warrior.
Some of Cain's games, like Outer Worlds and Fallout, diverged from our actual history. Arcanum was a bit different because they took a LOTR world and put it through an industrial revolution. Tried to define that, so Cain found a document he wrote called Victorian Times. Started writing it in 1998, looks like it's last edit was September 2001. Defines the Victorian Era, the ideals it followed and prevalent morals. Arcanum would explore many of those stereotypes, goes on for 6/8 pages. Cain wrote those down so when they did quests and character dialogue, as well as coming up with new locations, people could go to that document for reference. Document goes into coal, pollution, chimney sweepers (And their scrotal cancer), mad hatters, etc. Cain had a very specific one on air pollution, which was a real issue for the time period. An entire section on corsets, and their use, and another section on railroad magnets. A section on missionary work, on exploration on unknown parts of the world to Victorian, foxhunting, ballooning, etc. Boxing and it's revival in London. Ordering from catalogues had become a thing and was possible because of steam boats and railroads. They actually found an old Sears catalogue , people could order homes from them back then. Science was changed by the discovery of fossils, opera houses, photo plays, also looked into how schooling worked. They researched all the common ailments of the time and Cain wrote about them. Infant morality being surprisingly low , child labor, women's suffrage, labor movements, all wrote about so they could be put into the game.
Arcanum did a lot of social commentary, some people called this racist/sexist, Cain says they were addressing those issues through the lens of a fantasy game. Lots of research is done before starting the game.
Looked up information on radiation for Fallout, reread Lord of the Rings for Arcanum. Tarant is obviously modeled after London.
They also did a lot of research during the game as they realized they didn't know enough about certain things, the research they did at the start was too shallow. Someone is writing a quest and realizes they don't quite understanding something. Cain did a deep dive into micro biology research for Fallout because FEV dealt with Virions. A book called Elise a Terrifying Tale of Immortality also influenced FEV, it was about a woman born with a quadruple helix instead of a double helix which made her immortal, Cain took that idea and speculated that FEV duplicated your helix, would make you radiation resistant. They disagreed on if ghouls were radiation and Cain wishes he had wrote something down.
A German microbiologist wrote to them after Fallout and praised their description of FEV.
As Leonard put it, most people won't get it, but the right people will get it.
Cain does traditional research such as going to the library and looking for information online, but also looks into books/board games/ other videogames that share your setting, using what you like and don't like as inspiration.
In a Boy and his Dog, they liked the setting and some of the story decisions, not big on some of the dialogue and the overall story. Road Warrior was a huge influence on Fallout's look, like the fashionable characters. Don't necessarily do research for justifiable things, you look for elements of the setting you love. Sometimes, you find things you like that don't seem to fit quite right. Sometimes that juxtaposition works out well, such as 1950s and Road Warrior.
Some of Cain's games, like Outer Worlds and Fallout, diverged from our actual history. Arcanum was a bit different because they took a LOTR world and put it through an industrial revolution. Tried to define that, so Cain found a document he wrote called Victorian Times. Started writing it in 1998, looks like it's last edit was September 2001. Defines the Victorian Era, the ideals it followed and prevalent morals. Arcanum would explore many of those stereotypes, goes on for 6/8 pages. Cain wrote those down so when they did quests and character dialogue, as well as coming up with new locations, people could go to that document for reference. Document goes into coal, pollution, chimney sweepers (And their scrotal cancer), mad hatters, etc. Cain had a very specific one on air pollution, which was a real issue for the time period. An entire section on corsets, and their use, and another section on railroad magnets. A section on missionary work, on exploration on unknown parts of the world to Victorian, foxhunting, ballooning, etc. Boxing and it's revival in London. Ordering from catalogues had become a thing and was possible because of steam boats and railroads. They actually found an old Sears catalogue , people could order homes from them back then. Science was changed by the discovery of fossils, opera houses, photo plays, also looked into how schooling worked. They researched all the common ailments of the time and Cain wrote about them. Infant morality being surprisingly low , child labor, women's suffrage, labor movements, all wrote about so they could be put into the game.
Arcanum did a lot of social commentary, some people called this racist/sexist, Cain says they were addressing those issues through the lens of a fantasy game. Lots of research is done before starting the game.
Looked up information on radiation for Fallout, reread Lord of the Rings for Arcanum. Tarant is obviously modeled after London.
They also did a lot of research during the game as they realized they didn't know enough about certain things, the research they did at the start was too shallow. Someone is writing a quest and realizes they don't quite understanding something. Cain did a deep dive into micro biology research for Fallout because FEV dealt with Virions. A book called Elise a Terrifying Tale of Immortality also influenced FEV, it was about a woman born with a quadruple helix instead of a double helix which made her immortal, Cain took that idea and speculated that FEV duplicated your helix, would make you radiation resistant. They disagreed on if ghouls were radiation and Cain wishes he had wrote something down.
A German microbiologist wrote to them after Fallout and praised their description of FEV.
As Leonard put it, most people won't get it, but the right people will get it.
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