Harthwain
Magister
- Joined
- Dec 13, 2019
- Messages
- 5,206
I disagree. Statistically speaking you are bound to get SOME good RPGs.It's amazing that there are any good RPGs at all.
I disagree. Statistically speaking you are bound to get SOME good RPGs.It's amazing that there are any good RPGs at all.
Are Chris and Tim on good terms?
At least Chris has given a shout out to Tim's channel on different occasions, I think he even posted the Fallout 2 video on his Linkedin page. He must hold a lot of respect for him:
Simultaneous Turns!
Troika Games, Zero Sum... I'd say both of them weren't just hitting D20, they really were good (especially Troika). It was a team effort though, no single genius behind everything.Another video firmly establishing that all the RPGs you like are only as good as they are due to luck and circumstance and there was never any grand genius behind them. It's amazing that there are any good RPGs at all.
Maaaaan, now that was a shitstorm. Wildstar had some nice things going but buggy endgame, shitty updates and non existant account security quickly killed that game.Slightly out of the loop but has Tim said anything about his time at Carbine/WildStar? I've heard some very bad things about his management during the early development, getting his side of the story would be interesting.
He's apparently innocent of a lot of these sins because he, allegedly, fucked up so much barely any of his ~5 years of work made it into the final product;Maaaaan, now that was a shitstorm. Wildstar had some nice things going but buggy endgame, shitty updates and non existant account security quickly killed that game.Slightly out of the loop but has Tim said anything about his time at Carbine/WildStar? I've heard some very bad things about his management during the early development, getting his side of the story would be interesting.
I was shocked to find my character completly naked one morning. Fuckers sold everything for gold and destroyed quest items, accound bound unsellable objects...
One of the most prevalent issues with the game that I noticed was bad direction from top down. People like Tim Cain specifically made way more problems than they were worth. Honestly the guy was a total dick. Awful to work with and almost nothing he "did" ended up in the game. His lack of leadership I would say was one of the reasons why the first 4-5 years of the game were almost completely thrown out. Literally...
Fallout's system wasn't his. That was Chris Taylor's homebrew that he created in high school, Tim's only contribution was adding Luck.It' s because he managed to successfully switch the ruleset of Fallout few weeks before shipping. It gave him a confidence in making such rapid changes right before shipping.
Basically I think that most designers are overly concerned with what's come before when they sit down to write CRPG mechanics. When looking at mechanics that typically go into CRPGs, it's pretty hard to reverse-engineer a plan of intent. The conclusion I'm usually left with is that they wanted the system to "look like an RPG" on a UI screen. They have classes and stats and skills and skill/talent trees and a ton of derived stats when probably not all of that is necessary.
I believe that game designers, whether working in the RPG genre or otherwise, should establish what they want the player to be doing within the world. That is, they must ask themselves what they want the core activities of the player to be. Within those activities, the designer can find ways to allow growth over time in a variety of ways. How they want that growth to occur and what sort of choices they want to force the player to make -- that's what should drive the design of the advancement/RPG system.
Instead it usually seems like most designers sit down and say, "Well what are the ability scores going to be?"
Huh? Both games did well. The Pathfinder games did better. An attempt was made with Black Geyser. There's no hope for a AAA rtwp game because the market isn't there, also you wouldn't even like what a hypothetical developer would have to do to make it accessible for so many millions.Because of Sawyer's fuck ups with PoE, the common conception in the industry is that there is no market for a RTwP isometric RPG. Of the few types of games I enjoy, this was one of them, and now I don't know when I'll get a chance to play such a game again with "triple A" levels of polish, if ever.
He's apparently innocent of a lot of these sins because he, allegedly, fucked up so much barely any of his ~5 years of work made it into the final product;
One of the most prevalent issues with the game that I noticed was bad direction from top down. People like Tim Cain specifically made way more problems than they were worth. Honestly the guy was a total dick. Awful to work with and almost nothing he "did" ended up in the game. His lack of leadership I would say was one of the reasons why the first 4-5 years of the game were almost completely thrown out. Literally...
I always wondered why Troika Games got the rights to Source Engine, and nobody else. Nice to fill that little gap in my mindAnd we talked to Valve because the VP of Valve, Scott Lynch, had been the VP who signed us to Sierra for Arcanum.
He said he applied. I'm giving it at least, a 70% chance, that what happened was some bot rejected his resume cause of job gaps or he didn't had up to date skills OR some HR lady rejected him, not knowing who he was, to someone else. This is even worst than simple ghosting him, he was never reached out toTodd is such a scumbag. I wonder if he even read, or received that resume though, or if Pete "not discussing the realism..." Hines intercepted it.That first question is tough, so let me answer the second one first: no, I’ve never been approached to work on Fallout, before or since its acquisition. And I’ve applied to Bethesda…twice.
As for working on it again, the best way to frame an answer is that I’m comfortable not working on it again. However, I designed a Fallout game years ago that I’ve never seen done, either in the franchise or outside of it. I poke at that design occasionally
So, if all of the people who owned Trokia were to die, and a relative found Tim's source code and released it, would there be any contractual conflict? Will we be playing OpenArcanum in 20-30 years? The future is now.
Also, I wonder what he records these videos with. They either have visual glitches or bad sound. I want to archive his channel for posterity but the quality is rough.
Well other devs also used Source, they just weren't crazy enough to want to use it in the earliest stages of its development.I always wondered why Troika Games got the rights to Source Engine, and nobody else. Nice to fill that little gap in my mind
If they did, we'd see more copycats. Or more games in the series.Huh? Both games did well. The Pathfinder games did better.
Technically you can. Instead of solving something for the player provide him with more clues than he would get otherwise (with a corresponding stat being lower), but still require him to connect all the dots (or turn it into a roll, if you want to do it in the classic DnD fashion).If he wanted a spiritual tie-in to perception, this would be called wisdom. Just one problem: This is a trait that players have. You can't make it a virtual trait without making the game play itself.
I meant early on. Cause I never saw any other developer used Source as early as pre-Half Life 2Well other devs also used Source, they just weren't crazy enough to want to use it in the earliest stages of its development.I always wondered why Troika Games got the rights to Source Engine, and nobody else. Nice to fill that little gap in my mind
They did well but the Divinity games and its copycats i.e. Wasteland 3 did considerably better.If they did, we'd see more copycats. Or more games in the series.Huh? Both games did well. The Pathfinder games did better.
The Baldur's Gate series did really well but the only copycats were Black Isle/Obsidian. Bethesda has done extremely well but KCD is notable for being the only game to chase after that Skyrim money. Publishers will do as they see fit when it comes to return-on-investment. Obsidian feels quite rightly that they'll see better returns doing first person action rpgs. Owlcat continues to support Wrathfinder through DLC and making a turn based Warhammer game (while also pivoting to a Mass Effect clone since that's where the mass market is).If they did, we'd see more copycats. Or more games in the series.
Like I said, they weren't crazy enough to want to license an engine in the earliest stages of its development.I meant early on. Cause I never saw any other developer used Source as early as pre-Half Life 2
I'd rather point towards Pathfinder being better copycat of the original Baldur's Gate style rather than Divinity or Wasteland. Both in terms of the universe and in terms of how complex the character building is.They did well but the Divinity games and its copycats i.e. Wasteland 3 did considerably better.
Honestly, I am not so sure they will if they keep using PoE universe. Then again, maybe it's just me who didn't really like Obsidians shit take on our-very-original-not-DnD-universe...Obsidian feels quite rightly that they'll see better returns doing first person action rpgs.
There are no "good" fantasy settings. Forgotten Realms? Tamriel? Thedas? Rivellon? None of it matters.Honestly, I am not so sure they will if they keep using PoE universe. Then again, maybe it's just me who didn't really like Obsidians shit take on our-very-original-not-DnD-universe...