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Not that I know of, but it always seemed to me like there was mutual respect.Did they ever even work on a same project?Are Chris and Tim on good terms?
Not that I know of, but it always seemed to me like there was mutual respect.Did they ever even work on a same project?Are Chris and Tim on good terms?
Fallout 2 and Pillars. Doesn't mean they interacted at all though.Did they ever even work on a same project?Are Chris and Tim on good terms?
Are Chris and Tim on good terms?
Are Chris and Tim on good terms?
Are Chris and Tim on good terms?
At least Chris has given a shout out to Tim's channel on different occasions, I think he even posted the Fallout 2 video on his Linkedin page. He must hold a lot of respect for him:
There more that get known about development, the more I'm sure that the games we hold dear are just happy accidents.
He caved to the majority, directly in contradiction with better overall judgment (which is the role of the designer) and did so at the very end of development when such radical changes to something as essential as core game stats should be anathema (poor management.) If you told Tim to swap out the entire game engine less than 3 months before shipping, he'd tell you to pound sand. As a programmer, he knows that's not only stupid, it's suicidal. Why was his conviction on the design side lacking by comparison? Why did he go with the knee-jerk "solution" anyway? Why not propose (or implement by fiat, because the buck stops there) a compromise solution? Change the sliding scale of increasing point costs, make it cheaper overall, but preserve the exponential increase. Going from exponential to linear isn't a small thing. It would be far easier to iterate this as well, since the established pattern should have been set by previous testing at max "difficulty," giving an upper bound.
Tim Cain talks about sperm:
Fallout's system wasn't his. That was Chris Taylor's homebrew that he created in high school, Tim's only contribution was adding Luck.It' s because he managed to successfully switch the ruleset of Fallout few weeks before shipping. It gave him a confidence in making such rapid changes right before shipping.
Fallout's system wasn't his. That was Chris Taylor's homebrew that he created in high school, Tim's only contribution was adding Luck.It' s because he managed to successfully switch the ruleset of Fallout few weeks before shipping. It gave him a confidence in making such rapid changes right before shipping.
Are Chris and Tim on good terms?
At least Chris has given a shout out to Tim's channel on different occasions, I think he even posted the Fallout 2 video on his Linkedin page. He must hold a lot of respect for him:
Tim Cain said:I talk about the origin of Fallout's post apocalyptic setting, trying to get as close to the actual timeline as my notes allow.
Another video firmly establishing that all the RPGs you like are only as good as they are due to luck and circumstance and there was never any grand genius behind them. It's amazing that there are any good RPGs at all.