Modron
Arcane
- Joined
- May 5, 2012
- Messages
- 11,158
Because it was average at best when we were hoping for at least decent to good for what it was.Why do you guys dislike TOW so much?
Because it was average at best when we were hoping for at least decent to good for what it was.Why do you guys dislike TOW so much?
Nothing was actually good. Things weren't egregiously bad (except the some of the colours, holy shit!) either but *something* needs to be good in a game for it to be worth playing.What were the key things or systems that were a letdown?
I’ve not played it yet.
Wasn't useful to me either. Give him time to circle back. Once he unlearns the pesky social-skill of not oversharing, we will get into the good stuff.Anyone still watching? I lost interest.
I thought the "advice to designers" one would be interesting, but it was really low IQ stuff, so I quickly zoned out. Maybe NoMoneyNoFameNoDame should watch these
Tim Cain said:I talk about the difficulty in assigning credit to developers on video games, and I use the story of companions in Fallout to illustrate this problem. I have seen this problem my whole career, it's still happening, and I am not sure how to solve it.
isn't more than half of what goes into getting a (better) job in the industry your credentials? Makes sense they would fight tooth and nail over having their work recognized.Sounds like there are a lot of prissy prima donnas in the game industry.
He says there are old fogeys today bitching at him for not giving proper credit in his videos for things they did literally decades ago.isn't more than half of what goes into getting a (better) job in the industry your credentials? Makes sense they would fight tooth and nail over having their work recognized.
No they didn't. Older movies have only a handful of the people who worked on the movies in the credits sequence. They were forced to adopt the endroll credits by unions.Credits should be pretty straightforward, the higher you are, the higher the contribution, Hollywood solved this more than a century ago.
yeah idk sounds like a proper grognard mindset. They could also just not give two fucks about their old work.He says there are old fogeys today bitching at him for not giving proper credit in his videos for things they did literally decades ago.isn't more than half of what goes into getting a (better) job in the industry your credentials? Makes sense they would fight tooth and nail over having their work recognized.
Yes, he would probably have many interesting things to say. problem is, he's obviously unwilling to "be mean" ie. say what he really thinks, because he sees it as shitting where he eats. among other things, i'd like to see him do a fully honest review of outer worlds, which was a dumpster full of diarrhea diapers. it would actually be interesting to see the creator of Fallout talk about all the resulting clones/homages.Maybe. But this soft-spoken, conflict averse faggot made Fallout, so... people would more interested in what he has to say, rather than what you have to say.Probably has everything to do with being a soft spoken, conflict averse faggot and nothing to do with anything else.
Besides, it's not like he can't change his mind? He has all the time in the world. He can just play a game, and then give his 2 cents for 10 minutes. Nobody can fault a man for eventually becoming a grandpa.
Yes, he would probably have many interesting things to say. problem is, he's obviously unwilling to "be mean" ie. say what he really thinks, because he sees it as shitting where he eats. among other things, i'd like to see him do a fully honest review of outer worlds, which was a dumpster full of diarrhea diapers. it would actually be interesting to see the creator of Fallout talk about all the resulting clones/homages.
Tim mentioned working on a game and not being properly credited, and getting very annoyed at an interview when this was brought up. Credits are the only proof you worked on such a game/movie/etc, your next job depends a lot on being credited.isn't more than half of what goes into getting a (better) job in the industry your credentials? Makes sense they would fight tooth and nail over having their work recognized.Sounds like there are a lot of prissy prima donnas in the game industry.
Every video he's given so far has given me the impression he thinks it's a good game that he's not entirely satisfied with (which is always the case) and would find this comment unconstructive and therefore worthless.i'd like to see him do a fully honest review of outer worlds, which was a dumpster full of diarrhea diapers.
The Star of David is the highest level you can get in any stat.Codex assholes scared Tim away by relentlessly bashing him for his idea about using geometric shapes to represent attributes, so apparently some kind of radar chart. The chimp out was epic.He says he quit playing MMOs and all social media because of "toxic communities". I guess that answers why he left the Codex, too.
Shame on all of you bozos that participated. Shame on you.
As I'm watching all these interviews between Tim, Leonard and JT, what strikes me the most is their way of speech. "He told me this and I was like... And he was like... And then I was like". It's non stop. It's a speech parasite that they all have, but it also makes their speech sound childish. Is this a Californian thing? Are they retarded?